Burn it All

by HiveMind23 on 01 May 2013

Main Deck (63 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

To be honest its been forever sense I have used vault so I shall put up some of my new decks now that I can actually play the game.

The Ankhs are 4th edition

I like this deck but I want some help on improving it without changing the concept.

How to Play

This is a burn deck and relies on the ability to render an opponent's land reserves destroyed. This deck goes all out and in doing so it has won me a lot of games and lost only a few to low mana decks.

Deck Tags

  • Burn
  • Land Destruction
  • Agro
  • Mono Red
  • looking to be revised

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 832 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn it All

Red Land Destruction - dear to my heart. I think you can make this deck much better than it is at present. Volcanic Strength should be in the sideboard, and lose Scorch the Fields (2) and the others sideboard and lose Guise of Fire. Increase your Lightning Bolts and Red SunZeniths for more board control. Add Pyroclasm and Flamebreak again for board control. Increase your land count by 2 and add Valakut if you have one, or red cycle lands. Consider playing Crack the Earth, Raze and Pillage as cheaper land destruction spells. Tangle Wire is an excellent artifact for this type of deck. Chrome Mox or Simian Spirit Guide would help you destroy a land on turn two. Zu-zu the Punisher serves as another Ankh if you have him. and Dingus Egg is another option. Other cards you may want to consider are Conquer, Meekstone, Rain of Salt, Wild Swing, Boil and Flashfires(sideboard), Avalanche Riders , and Lacolith Rig -played on an opponents creature. Land destruction needs to be able to destroy lands on turns 2,3 4 , and 5 to be truly effective. Take some early damage to destroy a land and possibly play Elixir of Immortality to get the life back and recycle your spells. Good Luck....

1
Posted 06 June 2013 at 04:31

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all of these sound excellent but i haven't herd of half of them, i'l defiantly try to get them because I don't have any of them. My current projects are a naya deck and an elsper deck just for fun but this one stays with me always because out of my 11 magic playing friends this one successful pisses off about 10 of them so upgrading it like you said would be awesome. This deck used to win every single game and now thanks to dragon's maze it wins less often. Thank you for your comment.

0
Posted 20 June 2013 at 00:43

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