Hope2getbetter

12 Decks, 29 Comments, 1 Reputation

supposing their deck sucks, it goes like this. First turn play a land then play goblin guide, attack for 2. turn two play another goblin guide and attack for 4. Their life should be 14. at the end of their turn, lightning bolt them and they should be at 11. Third turn play devastating summons but make sure to tap all your lands for mana. play goblin bushwhacker kicked and then swing with everything for 16. The bolt guarantees that they have to kill or block two things in order to stop me from winning.

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Posted 11 May 2010 at 18:09 in reply to #65192 on Red deck wins eldrazi mixed in

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overall it is very good, but what will you do against jund opposing decks? With four Kor Firewalkers you might as well concede. That is why I would recommend taking out 1 Kiln Fiends, 1 Bushwhacker, and 1 burst lightning for Tuk Tuk the Explorer. Either that or sideboard him.

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Posted 09 May 2010 at 12:26 as a comment on devastating redish

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I realized this later on when i was playing magic with friends, but the thing about the milling is really another reason there is two of each in the sideboard. If someone plays a mill deck than i could just put one of each in the main deck while i still have three in the sideboard for Spawnsire.

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Posted 01 May 2010 at 11:06 in reply to #63743 on Speedy Eldrazi

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Put one All is dust in the sideboard, that way when you get to Spawnsires second ability, your opponent has nothing!

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Posted 30 April 2010 at 16:23 as a comment on Eldrazi Spawn

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I was thinking probably something similar, splinter twin and venerated teacher do make a great combo! See if you can get four Kargan Dragonlords and two lighthouse chronologists.

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Posted 30 April 2010 at 15:48 as a comment on Fire and Ice Leveller

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Take out Fleshbag and replace with Gatekeeper of Malakir. Take out the doom blades and put in Bone Splinters. Other than that, I like the idea that you can sac bloodghast, get a token from the pawn, gain two life and have your opponent lose two, and then get the bloodghast back.

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Posted 29 April 2010 at 15:59 as a comment on Mono Black Sacrifice

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Take out the Marsh Flats and Verdant Catacombs because this deck is only one color, and it doesn't have any landfall. You also have to have stuff to sacrifice in the early game, so i would use pawn of ulamog instead of Vampire Hexmage (still sideboard hexmage though for counter heavy decks). Lastly, instead of Vendetta, use Bone Splinters.

P.S.- I too have made a sacrifice deck, it is just with red added in.

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Posted 29 April 2010 at 15:55 as a comment on Black Sacrifice

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nobody gets that in a good sacrifice deck you need some cards your okay with sacing! You get this because you have pawn of Ulamog. Take out the Nighthawks and put in another mortician and gatekeeper (sideboard nighthawk maybe). replace Aristocrate with Bloodthrone Vampire. Have you heard of Bone Splinters, because it would work great with ulamog.

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Posted 29 April 2010 at 15:46 as a comment on Sacrifice Deck

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I myself have made a sacrifice deck, and stopped on yours to see how you arranged things. The problem with your deck is that the only win condition is taking their creatures, using them against them, then sacrificing them. Also, with the fleshbag marauder is that you have to sacrifice one of your own creatures. I used cards like Kathari Bomber so that I can sacrifice it, and then I get tokens from it that can also be sacked! Later on in the game it can also be unearthed as a late game helper. Hellspark Elemeental works similarly. Instead of Fleshbag, what about Gatekeeper of Malikar? Some Consuming Vapors would help. Lastly, something you can put out first turn, Death Cultist.

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Posted 29 April 2010 at 15:39 as a comment on Standard Creature steal/sacrifice

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