Wolf Run ramp

by Hoser08 on 15 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (8)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

R/G ramp deck

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,821 times.

Mana Curve

Mana Symbol Occurrence

000052

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolf Run ramp

I think putting red in this at all is a waste of time. How often are you going to draw that one mountain, or that one wolf run? Slim to none. I say scrap the red stuff and go mono green.

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Posted 24 October 2011 at 00:25

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you can't use kessig without red. i'd take out more forests and put in 4 ink moth and 4 kessig and a few more mountains. plus he could get it with viridian or rampant.

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Posted 24 October 2011 at 00:37

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^^^ I meant take out the mountain and the kessig wolf run you dunce. That's why I said (red) which implied everything involving red.

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Posted 24 October 2011 at 00:39

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you are obviously retarded and dont know how this deck works. this deck is BASED off of Kessig wolf run. if he didnt have red, he would have to resort to birds of paradise as red mana. without a mountain, hes pretty much screwed. you can also use primeval to fetch up inkmoth, kessig, or the mountain. before you go commenting like an idiot, take a look at the whole deck list first.

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Posted 02 November 2011 at 02:54

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"Dunce"? You use the emissary or rampant growth to pull out the mountain. THEN you use the titan to pull out the wolf run and the inkmoth. THEN you use the wolf run to pump the inkmoth and win.

It works.

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Posted 24 October 2011 at 01:38

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good deck. i would say add either 1 or 2 more inkmoth and 1 or 2 more wolf run. in standard, many people have been playing with ghost quarter and acidic slime. without inkmoth and kessig, this deck wouldnt do too well. especially if your creatures die to day of judgment, if your lands get destroyed, you arent in too good of a position. also, add more acidic slime in to the sideboard. in the mirror match, you want to destroy your opponents wolf runs and inkmoths. also, maybe a couple of ghost quarters
i made wolf run ramp deck today. can you check it out please?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=254990
other than that, this deck seems very good =)

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Posted 02 November 2011 at 02:50

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The problem is the land count in general. This needs to be around 23-24 lands.. 18 forest, 2 mountin, 2 inkmoth, 2 kessig would work.

I wouldn't count on always having that Birds or single mountain to work for you.

I also feel that 4 of each Veridian Emissiary, Llanowar Elves and Birds of Paradise is a bit much on mana dorks. Try cutting the elves back to 1 and add +1 Acidic Slime or Thrun, +1 Mountain and +1 Wolf Run main deck. You don't really even need Inkmoth's to win with this deck consistently.

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Posted 02 November 2011 at 21:30

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average wolfrun runs 26 lands derp

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Posted 20 January 2012 at 03:48

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