Werewolves of Bragg's

by Howlinger on 08 October 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is a dime a dozen and has many of the werewolf related Innistrad cards, and nothing more. I used this very deck for a week at my local card shop, and it's done very well by my book given it's slow nature depending on your hand and the turns that follow.

Most of the cards to me in this deck are under rated and need to be used more often then none. I've noticed a lack of use of thies cards in werewolf decks. Cards such as Prey Upon, Brimstone Volley are some awesome cards to beat the tar out of other players with when combined one after the other in such order, and or combined in other ways somewhat related example below.

(Example) Let's say I have Wildblood Pack and 4 mana to spend, and the other player has two 3/2 creatures. I play Prey Upon taking one out with ease, and then kill the other because the other player blocks with it and takes 6 damage towards sead players life due to trample+attacking effect, and since a creature was killed... I follow up with Brimstone Volley thats was in my hand the whole time and that player loses 5 life due to morbid.

Over all, sead player lost 11 life and two creatures using very cheap spells that in my book are over looked in werewolf decks. Heck, even if the creature I had did not have trample... 8 life and two creature out of your way are better then nothing, right?

Two other cards I have yet to see in many werewolf decks are Cures of Stalked Prey and Parallel Lives. Both cards can make this deck just plain nuts if used right. Spitting out extra wolves if used with Howlpack Alpha and or Garruk Relentless, and not to over look his other side which spits out wolves with deathtouch. Which to me is crazy and should not be over looked when combined with Cures of Stalked Prey. Granted Cures of Stalked Prey can help your other creatures... it seems to shine far better when you have numbers on your side.

I'm sure your wondering why just Innistrad cards, right? Well, I've heard alot of bad comments about the new werewolf cards, and this made me want to play them even more, and the best way to do this is use what innistrad cards where given to us in order to fully understand them and cards used around them before letting one's mind wonder into other old or new sets to make the werewolf cards better. By now I'm sure you know the cards on the chopping block are slower then most sets in use. This being a inn and out fact... theres not much anyone can do other then work with what one has, right?

Well, thats all I have for now... hope to hear from anyone who has any info to throw around.






Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 1,199 times.

Mana Curve

Mana Symbol Occurrence

0002121

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves of Bragg's

I'm the same as you man i love the new wolves no matter what anyone says about them. Main prob i've run into is heavy control decks just own me. I substituted some of your more damage cards for some rangers guile's. And i was wondering why you didn't use the Shepherds? 3/3's with intimidate that have to blocked by 2 or more each if you have your outlaws out.

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Posted 08 October 2011 at 13:34

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The reason I did not add any Shepherds to my main deck is because it feels to clunky creature wise, so i went with the faster one drop Reckless Waif to my main deck and desided to sideboard the Shepherds to keep the creatures at 20 seeing werewolf creature in a nut shell while in this format are a bit slow so to speak, and theres really no need to over run the board quickly with creatures seeing the amount of support cards already added.

As for replacing the damage based spells... you have a good point, but at the moment I'm trying to keep it balanced in a way in order to draw and play what I have in the deck faster, but you can bet Rangers Guile has come arcoss me as a card I would add to a sideboard. At the moment however replacing one over the other in any color as I've noticed in this deck caused dead hands and draws... so for the moment balance is key. Thanks for the grand idea never the less.

As for your issue with control... *Nods* I've ran into this problem as well, and so far theres not much I can think of while using just innistrad cards to solve the issue. Granted if you find a way... let me know.

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Posted 08 October 2011 at 14:08

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