Werewolves? Again?

by HydreigonMuppetMaster on 27 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Yes, werewolves. I'm going to post me deck again and then delete the ones I don't need anymore. Advice except saying stuff like "you need more Full Moon's Rise" is allowed, like always.

No sideboard yet. I will add it later.

Yes, I did main Thundermaw. It's too good to be sideboarded instead.

You may notice more mountains than forests, this is because of Kruin Outlaw x4 and Thundermaw at times. You need to get them out and you can work this out even when you have 1 or 2 green mana.

Just normal werewolves. Tell me what you think?

Deck Tags

  • Aggro

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001931

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves? Again?

Deck looks really good so far, however werewolf decks have to be fast and strong. so i'd say Yremove hellkite, like i said the key to winning with werewolf decks is being fast and strong. hellkite is too much mana and doesnt go with the werewolf theme.
I'd also suggest taking out fog and putting in 3 more full moon's rise. (You already the no combat affect with moonmist) Then with full moon's rise that gives your creatures trample, so i'd suggest getting rid of rancor.
Wolfir Silverheart is also high in mana cost so I'd suggest removing him.
And instead of prey upon throw in some daybreak rangers for sniping instead of prey upon.
Also, huntsmaster is really good but it goes against immer. If u have an immer out, huntsmaster wont be transforming too much and he will just be like a 2/2 or a 4/4. So i'd definitely leave in your 4 immers but maybe remove him.
Kessig wolf run is also another great way to give a just a bit more damage in earlier turns

Hope i helped you out! All in all a good deck. :D Please check out my werwolf deck and leave some feedback, Thanks
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=404772

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Posted 27 November 2012 at 03:28

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Really good advice Loki I love how complicated you made the comment, so thanks a lot!

I'm getting some feedback about the Hellkite so i'll think of at least side boarding him. Wolfir Silverheart; ok yeah I see your point on that one. Huntmaster, even one, I personally should not be taken out. Even if Immerwolf is still in, it's still a 2/2 that makes another 2/2 that let's you gain life and that's not bad with Immerwolf. Besides, Immerwolf will probobly die from something your opponent has or it's exiled by oblivion ring, so it still has a chance to transform. So I'll think of siding Thundermaw, removing Silverheart, and keeping Huntmaster.

Also, the Full Moon's Rise. At the moment I only have one, but I might be getting 3 more from my friend along with an Instigator Gang and Daybreak, so that might change soon. Kessig wolf run: that i'm not sure. Like you said, they have so be fast and strong. So I don't think using 4 mana just to give 1 werewolf, or any creature, +1/+1 and trample and I'd rather use rancor for that (which yes, might be taken out). Confused as to the reason why fog is in the deck? Because I sometimes think I need more protection than just 4 moonmist, if you know what I mean. Prey upon I will keep until I get some daybreak rangers (which actually won't be anytime soon).

So now I will check out your werewolf deck, thanks for the comment Loki!

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Posted 27 November 2012 at 22:59

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¡Loki! has deleted this comment.

Posted 27 November 2012 at 03:42

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