Breakfast of Champions

by Hymmnos on 05 May 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

**Copied straight from Building on a Budget by Jacob Van Lunen.**


However, I took out one copy of Reclaim and added in an Aether Spellbomb to further stall... mainly against Blightsteel Colossus. With this deck, you can have infinite life and do infinite damage to any creature or player at instant speed... but you can still only take 10 poison counters. Aether Spellbomb is bounce at instant speed for this tricky indestructible infecters...

I only really make modern decks and I wanted to make a modern Eggs deck but I just gave up and decided to use a Legacy design because I'll only use it in casual anyway.

How to Play

Source:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156

"A lot of you may look at this pile of cards and have no idea what it's supposed to do. The combo may be complex and difficult to pilot, but you should have no problem winning games consistently on the third turn once you master the intricacies of this strategy.

Here's how it works. I spend the first two or three turns casting artifacts that I can sacrifice to draw cards. I sacrifice all my artifacts once I find a Reshape (to tutor up a Lotus Bloom) or my Lotus Bloom comes off suspend. In doing so I draw a bunch of cards. Then I use whatever Ponders and Preordains I have to find a Second Sunrise. I use Ghost Quarter to target my own lands and search up additional islands to empty my hand of as many artifacts as possible and thin my library. I cycle Edge of Autumn and draw additional cards.

When I'm out of mana or cards, I sacrifice my Lotus Bloom for white mana and cast Second Sunrise. In doing so, I generate a huge amount of mana by bringing back all the lands that I destroyed or sacrificed along with the Lotus Bloom. All the artifacts are also returned to the battlefield, and I'm able to sacrifice them all again to draw a lot of cards. If I'm unable to find another Second Sunrise, then I use Noxious Revival to put the first one back on top of my deck and then draw it by sacrificing one of my artifacts. I cast all the artifacts I draw and use Ghost Quarter on my own lands after I tap them for mana again. I use this mana to cast more artifacts from my hand and use them to draw more cards. When I run out of mana or cards I sacrifice my Lotus Bloom and cast Second Sunrise again.

Eventually, I draw my entire library. I'm then able to use Conjurer's Bauble to loop the Second Sunrise and use Pyrite Spellbomb to deal 20 points of damage to my opponent. If my opponent has some type of Ivory Mask effect in play then I can use Sunbeam Spellbomb to gain infinite life and loop my Noxious Revivals to ensure I never run out of cards and will eventually deck my opponent.

I suggest playing A LOT of solitaire games before you play this deck in any real matches. The complexities involved in operating the deck correctly are mind boggling. It may sound extreme, but I wouldn't be surprised if Eggs was the most difficult deck to pilot optimally in the history of tournament Magic. I've played hundreds of matches with this archetype over the past five years, and I have a lot of advice for aspiring breakfast cooks.

I tend to use the following priority when casting my "eggs." I will cast Chromatic Star over every other artifact, it has the best synergy with Reshape and it requires no mana to produce card advantage with Second Sunrise. I will cast Chromatic Sphere or Conjurer's Bauble next; both have even priority because neither requires any additional mana investment to produce card advantage with Second Sunrise. I will cast Elsewhere Flask next. It has a higher mana cost, but it has the same cost free card advantage as the Star and Sphere. Finally, I cast the Spellbombs. The Spellbombs are not ideal when comboing off, but if you have the extra mana you should use the Spellbombs to draw some extra cards in the process.

Remember to be conservative with your mana when going off. If you have four mana left in your pool including a Lotus Bloom, then it's incorrect to cast a Preordain or Ponder before you cast your Second Sunrise. However, if you have five mana, then it becomes correct to cast the Preordain or Ponder because it may find you a copy of Conjurer's Bauble, Chromatic Star, or Chromatic Sphere, that may end up netting your four or five cards in the process of going off. Remembering small complexities like this one is very important if you want to ensure that there's no chance of fizzling during the combo.

It's important to be very careful which card you put on the bottom of your library with your Conjurer's Bauble. If you only have a single copy of Second Sunrise in your graveyard, then it's better to put a Preordain, Ponder, or Edge of Autumn on the bottom of your library. The four copies of Noxious Revival make having a single copy of Second Sunrise in the graveyard important if you need to put it on the top of your library. However, if you have multiple copies of Second Sunrise in your graveyard, then it's important to put the extras on the bottom of your library to increase your chances of drawing them when you're comboing and shuffling your library. There are some scenarios in which it becomes correct to put Reshape on the bottom of your library. Putting Reshape on the bottom will normally be correct when you're going off on turn two or three and you only have a single Ghost Quarter and Lotus Bloom looping. During this phase of the loop you may be a bit mana starved, and finding another Reshape is very important if you want to generate enough mana to dig through your entire deck.

The ordering of when to sacrifice which artifacts and activate your Ghost Quarter can be complex at times. You want to sacrifice your Conjurer's Bauble first to put the desired card back into your library and increase your chances of drawing it. Then you want to use your Ghost Quarter to shuffle that card back into your library and thin your deck of lands. You can go ahead and draw a ton of cards with the rest of your artifacts once your deck has been thinned of basics and had a live card shuffled back in.

Don't play a land on the turn you're going off unless it's a Ghost Quarter. Ghost Quarter will net you a ton of mana and thin your deck so you draw more artifacts and action spells while going off. The deck plays few enough land that it's very unlikely to whiff when you draw eight to ten cards. You should be able to use your mana carefully and go off without a single extra mana from the Island you might play until you find the Ghost Quarter.

Sometimes you need to loop your Pyrite Spellbomb without two Lotus Blooms. To do this you need to 1) add one blue mana with an Island; 2) destroy it with Ghost Quarter; 3) sacrifice Lotus Bloom for three white mana; 4) cast Second Sunrise using White ManaWhite ManaBlue Mana; and 5) use Conjurer's Bauble to return the Second Sunrise. You can perform this loop infinitely and create unlimited white mana, then begin sacrificing the Lotus Bloom for red mana and looping Pyrite Spellbomb for the kill.

Did you get all that? Again, I recommend playing some solitaire games with the deck and coming back to reread the above advice periodically. It's a lot of information to absorb in a single sitting."

Deck Tags

  • Legacy
  • Eggs
  • Competitive
  • Infinite Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

814008

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

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