IamBLEU

46 Decks, 73 Comments, 5 Reputation

I've been trying to brew something that could be successful with Karn myself. I don't think super friends is the right approach. But in your situation, i feel like you don't nearly have enough control to save you planeswalkers.

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Posted 02 May 2018 at 17:13 as a comment on Artifax

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Update: Fnm went 4-2 placed top 8

Lost top 8 too jund

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Posted 24 August 2013 at 08:04 as a comment on haunted bounty

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Good point didn't really think about that

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Posted 18 August 2013 at 10:04 in reply to #389195 on haunted bounty

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Yea I'd have to be creating the goats but I could also have goats to use primeval bounty

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Posted 15 August 2013 at 21:47 in reply to #389195 on haunted bounty

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I can safely say aggro can't compete with my idea hand. And simic keyrune might make an early appearance for a way around doom blade and such. Was also recommended trading post could be good thoughts?

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Posted 15 August 2013 at 20:55 in reply to #389195 on haunted bounty

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Yea the humans had a better start but as long as I had a good opening hand I would be able to clear the field and control the game, and blustersquall was an amazing sideboard card came in handy for for buying one turn until the verdict and blustersqualled to win.

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Posted 15 August 2013 at 20:52 in reply to #389195 on haunted bounty

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IIwould of placed higher if my lose wouldn't have went on a slump and gone 2-2

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Posted 15 August 2013 at 20:23 in reply to #389195 on haunted bounty

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On Wednesday where generally you see people playing the top tier decks at the shop I go to. Went 3-1 coming in 5th place

First round I played was a 7 land deck that searches for lands and combos Angel of Glory's rise with Burning Tree and undercity informant generally leading to laboratory maniac. Lost in 2 and since I generally am mana fixing for the first 1-3 turns I was slow enough for it to combo off. I sideboarded silence and dissipate. I could of won the second game but I syncopated innistrad card that allows shuffling in up to 3 cardd when I should of syncopate unburial rites which would of won the game

Round 2 was a elf combo off craterhoof behemoth Which he kept beating me down but came to I would play primeval bounty gain life and expose his board and swing, second game sideboarded in the third d sphere and ratchet bomb. I didn't see ratchet bomb but d spheres an elvish archdruid and craterhoof. The consistent field wipe left him unable to deal with mutavault swknginv for 18.

Round 3 was a BUG dead bridge chant and misthollow griffin deck was only able to play one game which took the full 50 minutes, it was a brutal control battle between us. I got an early primeval bounty and unfortunately he got an early lilliana of the veil ultimate on me and made me choose between 7 land and 2 land and the primeval bounty. I took the bounty which I kept 3 land in hand knowing that it was going to happen with consistent field wipes and some counters occasionally I won with a 18/18 mutavault and 20/20 haunted plate mail.

Round 4 was against RW humans I got the play which benefits me and the was in trouble turn 3 when I was stuck with 3 land and needed the 4th but 2 abundant growth and a quicken got me a sunpetal which I went 7 and the field wiped getting control off. Game 2 I got blasted even with him mulling to 3 was just to quick and couldn't get the land fast enough. Game 3 It went to an early supreme verdict and placing ratchet bomb after his oblivion ring of my haunted plate mail, but was able to clear the pithing needle that went after jace and I came out with blowing him out of the water and having primeval bounty

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Posted 15 August 2013 at 04:43 as a comment on haunted bounty

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Im pretty sure they would stack its like 2 sanguine bloods on the field will make iitso both will trigger

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Posted 14 August 2013 at 06:26 in reply to #381860 on W/B Trading Post

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I know its kinda a dumb thing to say but archangel of thune over door of destinies, then you can keep the life vain while making threats

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Posted 14 August 2013 at 06:11 in reply to #385505 on The Hive Awakens

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Thanks for your opinions I actually never considered the keyrunes which will be extremely helpful post rotation

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Posted 14 August 2013 at 06:04 in reply to #388866 on haunted bounty

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23 land hasn't hurt so far. I have 7 turn one draws and 4 turn two land search. I never ran into issues with land and generally jace has been used to draw up lands and other stuff needed at the moment. I generally make sure atleast two land are in opening hand sometimes more depending on what is kept but for the most part there's tons of draw and thats where it runs extremely smooth.

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Posted 14 August 2013 at 06:03 in reply to #388866 on haunted bounty

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21 of these cards are going out land I should be able to balance just fine terminus is going to hurt the most though.

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Posted 14 August 2013 at 05:57 in reply to #388866 on haunted bounty

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And azorius is nice might make it 2 and 4 simic keyrunes, makes so I can avoid destroy

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Posted 14 August 2013 at 05:55 in reply to #388866 on haunted bounty

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Yea, I figure after m13 and all break from standard I can head that route, aand with abundant growth leaving I'm gonna probably flip in chromatic lantern

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Posted 14 August 2013 at 05:47 in reply to #388866 on haunted bounty

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Any thoughts would be appreciated. I busted my ass to come up with this generally playing against aggro but I did trial run against a land destroy deck. Real test I take tomorrow to see how it competes against sone of the top tier decks

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Posted 14 August 2013 at 05:45 as a comment on haunted bounty

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Omnath, Locus of Mana would help dump mana into him potentially drop the eldrazi earlier

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Posted 14 February 2013 at 03:06 as a comment on lol Emrakul

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Tamiyo could probably help too

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Posted 14 February 2013 at 03:01 as a comment on Draw Out To Win Out

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yes straight burn, but instead of searing spear I recommend you put in a reverberate

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Posted 14 February 2013 at 03:00 as a comment on Disco Inferno

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odric cost to much for what he does, seeing as you're not gonna be heavy when it comes to creatures. And Boris elite is nice but how often will you be able to get the battalion to trigger off, I just can't see it. I built my friends Boros deck and went a different direction this, I can see you're trying to to make tokens and what not, but after seeing what kinda decks are out there, I don't see you placing very high with this.

But will rate it 5/10

It'll fail miserably against control, and an aggro deck built right will run faster than you can respond, wish your deck luck

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Posted 14 February 2013 at 02:59 as a comment on Boros for FNM? (Rate 1-10)

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