NovaRythym Multi kill

by IA_Mcorps on 16 May 2011

Main Deck (60 cards)

Creatures (8)


Instants (4)


Enchantments (8)


Land (24)

Sideboard (12 cards)

Sorceries (4)

Instants (4)


Enchantments (4)

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Deck Description

Tossed together a cheap deck for multi player wins with my buddies. total cost me about 19 dollars. i had a few of the more expensive cards already. some of these cards are very expensive.

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,163 times.

Mana Curve

Mana Symbol Occurrence

2800032

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for NovaRythym Multi kill

This deck is great -- it's a true mulitplayer deck, with an acknowledgement of additional players, and a clear path to victory. I see so many decks built for duels, mislabeled into this category, that lack any means of beating several other opponents. But Novablast Wurm and Biorhythm win games -- by themselves, or in conjunction with one another.

What I would change about this deck are Elvish Pioneer and Explore. You have eight cards devoted to dropping additional lands already. But without a way to ensure you have the lands in hand to begin with, your enchantments aren't going to help you much. I would look at adding Cultivate into the maindeck instead of Explore, as it will give you acceleration plus the a land in your grip. Elvish Pioneer might be replaced with Sylvan Ranger.

Cutting down on the number of Biorhythms might be appropriate, as it's a card you don't need to see in multiples. Running card draw or library manipulation in it's place would be useful (Harmonize, Sylvan Library, Sensei's Divining Top, ect), as then you'd have as have a better shot at seeing it only when you want it. Having card draw also helps keep the lands coming for Exploration / Burgeoning.

Otherwise, there's nothing I would change about this deck. It's powerful and elegant.

0
Posted 10 September 2011 at 16:55

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