Goblins

by iceswizard on 22 July 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Goblin based deck! Basically recruiter finds all your goblins and the ringleader puts them all into your hand. Warchief makes them 1R and the Reckless ones just become crazy. Top it off with Coat of Arms and you can have a 72/72 with ease! Or finish them off with Goblin War Strike.

So many combo\'s, and yet so much fun!

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 1,123 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Goblins

i have played against this deck many times and it is destructive. especially if ices is actually trying.... though usually he has such an advantage so early on that he doesn't.

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Posted 22 July 2008 at 01:55

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What about tarfire, just for some removal.

Please post your name on the deck: Whos on the site.

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Posted 22 July 2008 at 02:03

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Do I need Tarfire with sharpshooters out?

I mean, with 4 Sharpshooters, anything with toughness 4 or less is wiped from board during anyone turn.

One thing that you have to remember is that I will have 12 1/1 tokens so I can deal 36 damage to one creature if needed :)

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Posted 22 July 2008 at 02:57

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u are never going to have 4 sharpshooters out, no one will let them live. use goblin grenade over goblin war strike. it hits any target instead of just players

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Posted 22 July 2008 at 06:36

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First off, you don't have combos, you have synergy, there is a difference, Combos utilize cards that stand alone doing one thing, but put together they do something different, but synergy is everything working together as it should, doesn't mean its any less powerful, just terminology is different. Second, coat of arms against a lorwyn deck is horrid, their creatures get just as big as yours. What good is a 72/72 reckless one without trample. This deck isn't as fast as others I've seen, sorry.

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Posted 22 July 2008 at 15:31

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The Lackeys are clutch, you should run 4.

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Posted 23 July 2008 at 02:03

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Any goblin deck that hopes to swarm with king pumped creatures is slow. A true goblin deck attacks and sacs its weak.

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Posted 23 July 2008 at 06:55

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My lifelink deck would heal faster than u hit just as soon as you pull out high powered monsters...I got my life up to 320 with Serra Avatar and Steel of the Godhead...A goblin deck needs to be a slight bit faster...

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Posted 23 July 2008 at 14:13

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Piledrivers and Mogg Fanatics would be a start.

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Posted 23 July 2008 at 15:16

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Goblin Charbelcher + Goblin Recruiter might want to add some

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Posted 24 July 2008 at 07:06

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With this deck I have dealt 20 damage to 3 people on turn 4.. so I do not know how this deck "is slow" , but hey everyone has their opionion.

Sometimes yes, this deck is slow but for the most part i get a huge advantage with my friends while playing it. To bad I cant just play with everyone to find a way to improve it.

I am going to add some green to it and be able to play 17 goblins on turn 4.. haha! That deck will soon be added.

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Posted 24 July 2008 at 15:52

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The problem we all see is that most decks are well situated turn 4, heck with my recurring renewal deck I win turn 4 very consistently even in group. Fast Damage, I win BY turn 4. Prot decks can stop all assaults by turn 4. A lot of decks are just as fast as this one, the point is that goblin decks are supposed to be faster, like a massive army on turn 2 or 3. Or say 17 gobbies turn 4, but the thing is that this one can't do that. I wish I could play you, but you can try to see how it would fare

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Posted 24 July 2008 at 18:28

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