Standard Werewolf R/G

by Icetforu on 09 November 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just something I've been thinking of trying. Not to sure if it actually will be valid enough, but still might be worth the time. Comments and hints are appreciated.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,257 times.

Mana Curve

Mana Symbol Occurrence

0002024

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Werewolf R/G

Naturalize. It'll save you from a board wipe from ratchet bomb. (Unless rules have been changed around ratchet bomb yet...)

0
Posted 17 November 2011 at 00:37

Permalink

ancient grudge...2 naturalizes for 1 extra mana.

0
Posted 17 November 2011 at 01:57

Permalink

If Ratchet Bomb were a major concern for the deck, I think upping the Full Moon's Rise count to four would nicely protect the were's. Perhaps you might consider Green Sun's Zenith to fetch your Mayor's. While not in the theme of Werewolves, I also really like Ambush Viper in a were-deck. It lets you pass on your turn to trigger the transformation, but still nets you a creature for the turn by casting during your opponent's turn. Surprise deathtouch is nice, too. With your mana curve, I assume the Birds of Paradise are primarily to minimize the damage from Manabarbs. I wonder if it wouldn't be better just to take the damage, rather than casting a zero power creature.

How well does the combination of Manabarbs and Kessig Wolf Run work out?

It looks like a fun deck.

0
Posted 17 November 2011 at 03:50

Permalink

Androstosity has deleted this comment.

Posted 17 November 2011 at 18:35

Permalink

I will say this. This deck could be threatened by ratchet bomb. I would watch for that. however, I also imagine this deck recovering fairly quickly as well. It looks great, and I like the idea of using manabarbs to discourage your opponent from playing spells. I would definitly recommend more Kruin Outlaws if you can get them. Played with the curse of stalked prey, the flipside can get pretty devastating.

0
Posted 30 December 2011 at 07:21

Permalink