Proliferating Infections (tour..

by idm on 27 September 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (7)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my first try at a serious competitive T2 deck.

Tainted strike may seem useless but with Thrummingbird it will give 3 poison counters to the opponent and with Creeping Tar Pit 4. his whole deck has a lot of ways to spam the opponent with poison counters and it will make it very hard for the opponent to attack me or even block my creatures.

Any suggestions are more than welcome. Especially could use some help on the sideboard since I never used one before. Does the sideboard look right to you?

Cheers!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,194 times.

Mana Curve

Mana Symbol Occurrence

0152300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Proliferating Infections (tourney deck)

Awesome deck I must say.
I didn't think poison counters would work, but with Creeping Tar Pit, Infiltration Lens, Tainted Strike and Distortion Strike, I can imagine it'll work pretty damn well! Have to try it : D

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Posted 27 September 2010 at 14:45

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Yeah, I really like the addition of Distortion Strike here. It's pretty nutty.

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Posted 27 September 2010 at 15:51

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I would also maybe add some more Proliferate targets. Maybe Jace Beleren for card draw and possibly a Beastmaster's Ascension. Thrumming Bird would add two counters to Beastmaster Ascension, 1 counter to Jace and 1 poison counter to your opponent.

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Posted 27 September 2010 at 15:53

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Ah yehr that is a pretty nice combo too indeed. But that would make it a totally different deck. And also, I do not play green in this deck, so Beastmaster's won't work ;)

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Posted 27 September 2010 at 16:37

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No, I definately see this deck working against most deck types. I can imagine you might get a few problems with aggro, but it shouldn't be a greater concern when the opponent only starts with "10" life (infect). I have to try it too... Really like Distortion Strike!

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Posted 27 September 2010 at 17:43

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Someone gave me the tip of using Livewire Lash . Which is an insane combo card in this deck. Imagine a 1/1 infect creature with Livewire Lash. And then casting distortion strike on it.... 6 poison counters. To make it even more insane: rebound. And: sure remove my creature, doing 2 poison counters.

awesome :) I removed 2 Ichorclaw Myr and put 2 Livewire Lash in for now. though I think I wanna play 3 of those. And im not sure yet if removing 2 Ichorclaw Myr was the right choice.

Any ideas?

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Posted 27 September 2010 at 18:03

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I've been working on basically the same deck for a bit (Livewire Lash Infect, if you care to check it out). My spell count feels like it's getting a little out of focus, but yours seems to be tight. I like Mana Leak for early tempo control, but I'd ditch Spell Pierce from the sideboard. Maybe Preordain or Nighthaze (target creature gets swampwalk and you draw a card for one black mana - a card draw that adds another feeder for the Lash!), but it's all a crap shoot until we can play with it... Love Skith the Blight Dragon but he's a tad pricy for me (c'mon lucky draw!).

Last things: Your air defense seems lacking for a set that came out with Plague Stinger and Thrummingbird among others, though Mana Leak, Grasp, and Necropede's death ability should help you control the field. I love the Tar Pits in this deck. Invisomancer is something I haven't considered yet since I'm trying to ensure Infect creatures for my Lash, but a 2/1 unblockable is pretty sweet.

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Posted 03 October 2010 at 02:25

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Hey Thanks for your.comment :)
Last night I changed this deck entirely. I used to have thrummingbird in there among others. I decided to take it our cause it didn't really work. This build kind of works but it's still pretty slow and easy to hold of. I'm going to keep trying to find a build that works well within the concept.

Cheers

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Posted 03 October 2010 at 03:18

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how goes the process? have you tried it out anywhere? fnm, casual?

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Posted 14 October 2010 at 13:49

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I tried to make it work, but it was just too slow and got beaten by removal too easy. I decided to build a G/B variant. It works much much better. You can find it here:

http://mtgvault.com/ViewDeck.aspx?DeckID=105098


It's not finished yet, but I'm getting there.Let me know what you think :)

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Posted 14 October 2010 at 17:54

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