ieatfood7

67 Decks, 44 Comments, 1 Reputation

You may have known this, but the judge promo imperial recrutier is less than half the price of the normal imperial recruiter...~$80 each. not cheap, but better than 200-300.

Also, Unless you are really worried about rush aggro, fetch lands work well with the top....if you don't find your combo piece with the top, shuffle those three cards away! Plus the minor benefit of thinning your deck of lands.

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Posted 12 February 2014 at 18:56 in reply to #436585 on Budget Tournament Legacy

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i had the phenoxes at first, along with shock and lightning, but too many spells weakens the devotion/creature drop abilities, and too few spells makes the pheonix less impressive...still a 2/2 flying haste for three isnt bad...I'll add in two and two more damage spells and see how i like it. The dragon I almost think should be sidboarded...Its pretty expensive for this deck. I like my finishers to also play an early/mid roll, to ensure they see the table (like the fanatic).

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Posted 06 December 2013 at 05:39 in reply to #418094 on Red

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what do you mean?????

;)

I think its pretty obviously mono red aggro with the fanatic, the dragon, purphoros, and a few other ways to punch through surprise damage in the mid or late game.

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Posted 06 December 2013 at 05:35 in reply to #418073 on Red

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I don't like lay of the land here, though playtest will show if its worth it.

Otherwis enot bad.

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Posted 31 July 2013 at 16:42 in reply to #379262 on Slivers from the Skep

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i like it better as Zoo (red white green). I think you ned to get that darksteel ingot out, unless you find you ar ehaving serious mana troubles. indestrucftable is unimportant on it (it is unlikely to be an opponent's first target, and the fact that they can't remove it means they will target that removal at a creature or a door of destiny.

I strongly recomend you get the red first strike sliver in there. Valuable and the cheapest that ability has ever been. Also, blur sliver is much stronger than he looks, and is also very cheap. I recomend 2-3 of each.

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Posted 18 July 2013 at 18:08 in reply to #379262 on Slivers from the Skep

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Type your deck name...I think modern is too fast for decendant's path. I think this deck is about a turn 5 win, so decendant's path may just be too expensive and too slow.

I may put descendant's path in my sliver EDH eck though. Thanks for the idea!

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Posted 17 July 2013 at 20:35 in reply to #379378 on Modern Slivers?

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Mana slivers make your mana swingy, though thats not all bad. On games you don't have him, you will be desperate for that next land, on games you have him you won't know what to do with your extra mana.

Try to find some reusable mana outlet (like jade mage or something).

As for mana, I strongly recomend you look at the Ravnica dual lands, which are standard legal. If you have a budget (which would require cutting mutavault) then even the gates are options. Are you looking for this deck to be a wennies/midrange, or a long game slow building deck?

I have loved slivers since tempest. I started an EDH sliver decka dn have to cut about ten more cards from it. I'd love you advice.

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Posted 17 July 2013 at 17:44 as a comment on Slivers from the Skep

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Sounds like a plan, but you could look into other naturalize effects. Again, depending on your card base and how far back you want to go, there is break asunder, there is disenchant, there is primoridial seal, nullmage shepard, etc. I'm not saying any of those are better, but a search pon getherer for the words destroy artifact enchantment, it might find you some good, and even reusable, cards.

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Posted 16 July 2013 at 17:53 in reply to #378188 on allies (need assistance)

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I liked running green, and the green ally bear (two mana guys, comes in as a 2/2) isn't bad...but thats why my deck went from 4 color to just blue/white.

And unless you have a specific fear of bounce, or other reasons not to have tokens, Rite of replication is better than clone. I have kicked it myself though.

I would cut vapor snag, replace with something else...maybe Dramatic Rescue...since you will likely want to bounce your own guys sometimes, and not lose life in the process.

Also, check the other white and blue allies. You should include at leats one of the white one that gives protection from a color (play him, name your opponent's color, not your allies are unblockable that turn). I also heard good things with the one that gives lifelink, though I never messed with him myself.

Be careful though, if you listen to too much of my advice, you will just be recreating my blue white ally deck ;)

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Posted 16 July 2013 at 14:35 in reply to #378188 on allies (need assistance)

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Your mana base needs work. Rathi grove is a hoot to see after al these years, but you don't want that. Go for ravnica duels if you can, or fetch lands. I would play gates instead of the rathi grove.

Also, I don't like utopia spawl. Maybe the elf that untaps a forest (if you have duel lands, this gets you whatever color you need.

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Posted 15 July 2013 at 17:40 in reply to #370828 on Naya Hydra

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I love allies and had a blue/white ally deck for a long time. I strongly recomend adding the life gain ally (4 of them...trust me that they pay off). Cut the sheildmate to 0. Cut cloudshift (you usually would rather just have another ally in hand). Add oblivion ring x4 (any non ally hurts this deck, but you need to deal with probelms). I would cut the animalist to 0.

Depending on whether you want this to be block legal, there are plenty of other cards you could consider (mimic vat, shapesharer, ghostway, etc.)

I would cut the shapeshifter to 2, since it is a waste if you don't already have an ally in play, it not very good if you don't have an immediately useful ally in play, and if you want more clone, any clone will become an ally if you clone an ally (the shapshifter ally trades a cheaper cost for the ally only clause...sometimes you would rather clone your opponent's 7/7 flier instead of your freeblade).

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Posted 15 July 2013 at 17:25 as a comment on allies (need assistance)

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I say cut savageborn hydra, groudn assault, and the viper. Maybe add the instant that gives a 5/5 wurm token. Cut the legion loyalist to two.

Maybe add one assemble the legion, as a defense against slow control decks.

The boros guy who stoped creatures from blocking is surprisingly good (fist something?) and warleader's helix is a little pricey, but might be in as sideboard against midrange.

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Posted 15 July 2013 at 17:20 as a comment on Naya Midrange Standard Deck

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I get that which is why two of each may be right. the problem is that a single fatty in hand turns off all your blood scrivners. You may want to look at other card draw, maybe artifact card draw. Search Gatherer.com.

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Posted 15 July 2013 at 16:09 in reply to #377178 on It's a Shadowborn World

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Depends if you want to keep it standard legal, and whether you have any budget in mind. I recomend just doing a gatherer search for black cards with the word "Draw" in the text.

Off the top of my head, Dark Confidant, Necropotence, Greed, yawgmoth's bargain, phyrexian arena, underworld connections, Blood Scrivener...many others.

AndI love the new inclusion of other fatties, so you can grab what you need right then, but I say maybe one or two of each, no more. You don't want to draw them to hard cast the, and you arn't going to be recurring your appostles or drawing more than 12 of them, so in most games you will be hoping to win off of 1-2 fatties.

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Posted 14 July 2013 at 04:23 in reply to #377178 on It's a Shadowborn World

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This is fun and simple. I think you need either card draw and/or more apostles though. You ideally want to have drawn 6 by turn 3 (turn four is also fine).

I would recomend cutting 1 deamon, one enchantmnet, and 4 swamps.

Also, I love dark ritual with the anchantment, but you are so close to standard legal, i'd love to see those removed.

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Posted 12 July 2013 at 20:54 as a comment on It's a Shadowborn World

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Nemata, Grove Guardian

http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=26412

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Posted 12 July 2013 at 20:50 in reply to #377151 on Gaea's EDH

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Type your deck name...Hey all. so this started because my favorite deck from way way back used Nemata Grove Gaurdian and Gaea's Cradle to good effect. Idealy I search up the Cradle, then having more creatures means more mana, which means more creatures from my general. I know at leats one infinite combo in there, but that's not the goal, just exponential creatures.

But as I made that, it started morphing into elf tribal...I'm not opposed to that as a SUB theme, but its not my focus.

The deck got WAY to big, and I think I need to cut a bunch of the nonbasic lands.

If you can think of something I missed that would be awesome, but mostly I'm looking for stuff to cut.
Let me know fi you have a deck you want me to review.

Thanks!

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Posted 12 July 2013 at 18:12 as a comment on Gaea's EDH

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i am still making it..should have waited till it was in better shape before making public i guess.
I have to wait untill I have all my card sout to do the land base...I am desiging this deck to play and won't be buying new lands ofr it (I have a lot of random fetches and duels). thanks for the land suggestions.

sideboard is just stuff I might put in...first pick the best slivers, then make the mana base, then fiddle after that. :) I hav esliver queen and can buy the overlord, but i don't want to plop the money for the legion, though it is awesome.

Overlord will probably be the general, though it may be sliver queen

Let me know if you would cut any specific sliver sI have in.. some ar esub par, but they add the the critical mass of slivers.

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Posted 11 July 2013 at 17:21 in reply to #376635 on EDH Sliv

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Here is the best description of the deck, though it is an earlier and now illegal version.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156

The problem with this deck, besides being hard to use and is that many ways to stop it. Discard and counterspell are hard for it, and cards that increase the cost of my spells are brutal.

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Posted 19 September 2012 at 19:20 as a comment on Modern Sunny Side Up

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So this deck can, when it hits it's draws correctly, draw the whole deck, then put which ever card you want from youre graveyard into your hand (Conjurer's Bauble with an empty deck, lets you draw the card) as many times as you want. so, once your deck is empty and you have more mana than you can ever need, you recur sunfire spellbomb as needed (by returning second sunrise to your hand from the graveyard as many times as you want) to ping him to death. The alternate win condition, just in case he has something to prevent damage, is to recur ghost quarter infinite times to remove all lands from his deck and board. It gets tricky to start the combo and tricky once your library is empty, but it works pretty well. Unless they have the right kind of disruption (and as long as you're willing to mulligan smart), you can win on turns 3-5 regularly. Turn 2 is conceivable, though I've never pulled it off in my goldfish games.

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Posted 19 September 2012 at 18:51 as a comment on Modern Sunny Side Up

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