NEED ADVICE weenie allies

by ieatfood7 on 20 January 2011

Main Deck (60 cards)

Sideboard (34 cards)

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Deck Description

I made a white/blue allie weenie/mill deck. Then i took out the cards I couldn't afford (3 mind shapers and 3 other planeswalkers, among others) and have been refinine it.

I now have a deck that seems to work well. I think the creature and mana base is pretty solid. The support I keep waffling on. I have in the sdeboard all the cards I have been debating and I need help picking what to put in.

If you comment on mine I WILL comment on whichever of yours you want.
Any advice on what cards to put in/out/increase/decrease is great and needed. I plan on actually building this deck and using it in tournaments or at least FNM)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,037 times.

Mana Curve

Mana Symbol Occurrence

2422000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for NEED ADVICE weenie allies

you need to focus on one or the other, mill or damage.

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Posted 20 January 2011 at 23:42

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that might eb a good plan, but the mill allies can do a lot on their own, have a blocking body, and make for an alternate win condition...on yuor adice though I added the ally clones, so that if i have drawn excavators, i can run with that strategy, but if i draw weenies, i can run with that instead.

I think the mass polymorph may be a waste....when i first built this deck it had even more creatures (sea gate oracles, wall of omens) and the mass polymorph would hit for 6 creatures...but now that I baalnced some more support, it seems to only hit for 4, which seems ineficiant....thoughts?

Also, I'd love to get advcie on what to add/take out support wise

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Posted 21 January 2011 at 10:39

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i had a deck pretty similar to this one, i had 4 halimar excavator's 4 jwari shapeshifter's, 4 clone's, 4 memory sluices' i would recommend going black/blue and focusing on mill

thats my mill deck--> http://www.mtgvault.com/ViewDeck.aspx?DeckID=136912

but if your gonna go "weenie damage" you should keep it straight white and run empyrial armor and raise the alarm along with honor of the pure. raise the alarm is a good 2 for 1 card, and empyrial armor right off the bat is pretty useful.

thats my "weenie" deck--> http://www.mtgvault.com/ViewDeck.aspx?DeckID=137208

take any ideas you want from them, they are both very fast, the mill deck actually has a couple of turn 1 wins, the white deck normally wins within 3-4 turns

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Posted 21 January 2011 at 11:18

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memory sluice and empyrial plate/armor are not curently legal. I am keeping this type 2.

thanks for the ideas though. I wanted to keep this an ally deck,a nd I worry about losing either color. I know allies arn't seen as very competitive, but I feel like they could be if done right (this deck might not be the one, but the one is out there! :) )

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Posted 21 January 2011 at 12:53

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You either need to make it pure mill or pure damage.

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Posted 21 January 2011 at 19:24

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is 4 excavators really that big a detraction from a mainly weenie deck? they are better than the artifact puma allies, in that they pump other allies, they are a win condition, they can win on their own given the right situation, but toherwise, they are 1/3 allies for 4...this is really a weenie ally deck with an alternate win condition of mill

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Posted 22 January 2011 at 16:21

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