Possibility storm 4 color

by IfOnlyYouKnew on 17 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • 4-Color
  • possiblity storm
  • Combo
  • Lockout
  • Mid Range
  • Standard

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 707 times.

Mana Curve

Mana Symbol Occurrence

17091421

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Possibility storm 4 color

I'm probably going to post multiple times on this simply because I'm at work and can only look and think during breaks. Lol. But my first thought every time I use this website to draw a hand on this deck is this.... "how in the hell am I going to survive the next five turns?" I'm thinking it'll be hard but not impossible in standard.... but maybe gatecreeper vines for a start. Along with a few... just a few gates. That'll help, I think. But this is hard hard to do with as everywhere as it is.

0
Posted 17 June 2013 at 16:55

Permalink

ok so my main problem with this decks is fast aggro decks, I have kill cards like murder, abrupt decay, and putrefy. I have fogs i can hold on to till i get close to dieing to use to survive a few more turns. Thragtusk to gain life and elvish visionary to draw cards so i can either get more kill cards or a better chance at getting the possibility storm + curse of exhaustion combo. gatecreeper vines and guildgates would be useless for this cuz guildgates are only good if you don't have shock lands like sacred foundry and godless shrine and i have all those and i have farseeks to help get them out on the field faster.

0
Posted 17 June 2013 at 17:59

Permalink

Signal the clans and maybe an increasing ambition.... I like the idea of playing farseek, pulling out increasing ambition and searching your deck for absolutely anything you want all for two mana.... or it'll allow you to pull out possibility storm when you draw it outright. That may speed things up a bit.

0
Posted 17 June 2013 at 18:12

Permalink

Maybe you're right... but each time I draw a sample hand, I get mana probs with being able to play those spells. Like getting no black mana for your abrupt decays and murders.

0
Posted 17 June 2013 at 18:14

Permalink

every time i do a test hand the land i need are coming up or i'll have a fog or something to last long enough for one of my kill cards

0
Posted 17 June 2013 at 18:44

Permalink

Gem of becoming.

0
Posted 17 June 2013 at 16:56

Permalink

Signal the clans and maybe an increasing ambition.... I like the idea of playing farseek, pulling out increasing ambition and searching your deck for absolutely anything you want all for two mana.... or it'll allow you to pull out possibility storm when you draw it outright. That may speed things up a bit.

0
Posted 17 June 2013 at 17:08

Permalink

signal the clans you have to pick 3 creature cards and put one of them into your hand at random.

0
Posted 17 June 2013 at 18:00

Permalink

Only if they don't have the same name..... I was trying to think of something that you could a.) Get a blocker out faster b.) Get mana out faster of the color you need and c.) Spend a low mana cost to possibility storm something with a high mana cost.
Signal the clans and pulling out low cost mana fetchers would do all three.

0
Posted 17 June 2013 at 18:05

Permalink

well if you pick all the same name it will fizzle and nothing will happen. I thought i could pick all the same name but it won't work. Thats the tournament ruling for the card =\

0
Posted 17 June 2013 at 18:11

Permalink