artifact mill or Damage

by iJest3r on 20 September 2010

Main Deck (53 cards)

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Deck Description

Need help finishing it :()

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

016000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for artifact mill or Damage

ok... drop the grinding/blasting stations completely. they are slow for what they do and you can do much better for less time/mana.

here's some stuff you probably need in this deck to make it awesome:

- metalworker
- tinker
- scourglass
- masticore (team this with metalworker and it's a beast)
- howling mine (stops your masticore from eating your hand)
- open the vaults (play this and you've won)
- inkwell leviathan (tinker target)
- platinum angel (tinker target)
- darksteel colossus (tinker target)
- elsewhere jar (tinker fodder, metalworker fodder, card draw and extra card draw when you open the vaults)

you only really need to have one of each tinker target per deck. you don't want to find them in your hand really (if you do, drop them to the masticore and then get them back via open the vaults)

basically the idea there is to drop a metalworker and some card draw, then either tinker into a win condition or lay a masticore. the metalworker pumps out obscene amounts of colourless mana which you can use to destroy the board with masticore. then just swing for victory.

turn three darksteel colossus is just mean. lol. follow that up with tinker for scourglass and it's pretty much just game even in multiplayer.

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Posted 20 September 2010 at 10:27

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The blasting and grinding is the main focus of the deck its and infinite mill or infinite damage loop deck....

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Posted 20 September 2010 at 10:32

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I don't think purkle understood the concept of the deck.... anyway, i would take out 1 grind, 1 blasting, 1 mycosynth, and 1 retriever and replace it with 4 tinkers. gives you a faster means to getting your endless loop. plus being able to get any of those cards on the field even if you don't have the mana (aka mycosynth) is a good thing. and when you can get any of them whenever you want is more important than hoping you can come by them all in time, and you don't want to get stuck with multiples of them and not get your combo going cuz your missing one card.

Now, to get you to 60, 4 welding jars, 4 ornithopters. these are free cards to help get you affinity, or tinker sacs for free. i'd also probably through in 3 etherium sculptures, just speeds things up for ya. 3 master of etherium would be a game ender if you just cant seem to get that combo. i would also side board at least 2 wispersilk cloaks if you're opponent is shutting down your endless combo, mixed with master of etherium it would be yet another game ender.

hope i helped.

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Posted 20 September 2010 at 11:07

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but for what i just said you may have to through some lands for some islands since the etheriums use it.

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Posted 20 September 2010 at 11:09

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