immobilien88

110 Decks, 49 Comments, 7 Reputation

I had purphoros at 3 originally, because it is enough so that you get it about once per game. If there's only 1 of them in deck, i may never see it, and it is the win con so I think 2 or 3 is better. Other suggestions are good, and I have never heard of skullclamp before, seems over powered, but is going in this deck :P

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Posted 20 January 2014 at 11:55 in reply to #428897 on Tokens - Fun

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I see you added two more enchantment suggestions. They are great, but I don't want too many different combos going on. Also, less enchantments and more sorceries/instants is what I am going for. Assemble the legion is an exception cause it can win games by itself.

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Posted 20 January 2014 at 11:14 as a comment on Tokens - Fun

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Growing ranks was in my sb originally, but I may put it back in so I have a way to create a board in case an opponent has some lame lockdown type deck in a multiplayer game where i can't cast spells.

Angelic chorus might go in the sideboard, since I was thinking of a way to include lifegain, but I already have so many 5 drops and they all create tokens, so maybe not.

Wow, Rhys the redeemed is the 1 drop I do not have. I tried putting 4 doomed travelers in but decided to take it out since I wanted more instant/sorceries for the Young Pyromancer combo. I will put in Rhys.

Odric, could be sideboard, for some added control. Also, it would add my missing 2nd 4 drop, which I should probably have.

Skullclamp is the perfect burn card, if I would to add one. The no lifegain ability is amazing! Forgot about that one!

In conclusion, I'm definitely putting Rhys in this deck. My question is: how many of them need to go in and what should I take out? Also, I like skullclamp and growing ranks in my sideboard as well, what should I take out?

Thanks a lot for the suggestions.

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Posted 20 January 2014 at 11:11 in reply to #428897 on Tokens - Fun

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It doesn't get in the way for me, and it allows me to use Call

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Posted 13 January 2014 at 23:14 in reply to #426356 on Elves Modern

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Considering the creatures are all human besides the 3 angels, I'm thinking there should be 3 Cavalry Pegasus's in this deck!

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Posted 30 September 2013 at 18:03 as a comment on Mono white aggro THEROS

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I've actually been playing this deck and it is pretty competitive, don't listen to the others hehe. I know they are just trying to help tho. Army of the damned is brilliant in this deck, ramp is really good. I owned an aristocrats deck already, but haven't tried vs a super aggro deck yet.

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Posted 21 June 2013 at 03:21 as a comment on ArchSerenity

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It can be interpreted two different ways, and I didn't realize it until after I commented. You could be talking about "the first one in each of his or her draw step", or "if you would draw a card, except the first one" and only in the draw step. So like, it's talking about any amount of draws, but only in the draw step. It's not hard to be confused about the rulings, magic is the only game where two truly experienced players can argue about the rules, or wording of a card. Sry if that frustrates you.

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Posted 17 June 2013 at 11:49 in reply to #366999 on Hand Steal Control

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Doesn't notion thief only work during the draw step tho?

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Posted 17 June 2013 at 00:34 as a comment on Hand Steal Control

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Some of your decks are outright brilliant, and then some others still need work on like this one. It's both exciting waiting for your next deck and also hoping to improve others.

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Posted 13 May 2013 at 10:17 as a comment on Worldspine Blast

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both great and fun deck. it's fun milling people and removing their creatures. care to analyze this deck of mine? http://mtgvault.com/immobilien88/decks/bioevolution-standard/

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Posted 19 March 2013 at 11:24 as a comment on Serenity Adept

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oh ok thanks guys. I will work on it this weekend,

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Posted 15 March 2013 at 22:31 as a comment on Frites gtc standard

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Hey nice goblin deck. I see you're a good deck builder, and was wondering if you'd like to make a deck centered on the cards: Animate Dead, Worldgorger Dragon, and Banefire. The Animate/Worldgorger combo gives you infinite mana, so Banefire seems to be the most logical burn spell as it wouldn't be countered.

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Posted 04 January 2013 at 08:39 as a comment on Punishing goblins legacy

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You could add 2 slaughter games to complete your sideboard.

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Posted 06 December 2012 at 02:02 as a comment on Frites - Going hard!

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You're right, thragtusk is an absolute pain to deal with and is a good fit here. Hmm consider loxodon smiter for fun, maybe 2 of him instead of centaur healer.

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Posted 06 December 2012 at 01:59 as a comment on Frites - Going hard!

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Thanks. Haven't played with this deck in a while. Yeah, always thought having two gnaw to the bones would be the first change I did if anything. Being short one white mana actually happened every so often. I'm thinking -2 gnaws, +2 somberwald sages, and some clifftop retreats would be excellent as well.

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Posted 06 December 2012 at 01:12 as a comment on Frites reanimator Standard_rtr

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Funny, I actually made that change last night! I will edit it on here.

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Posted 01 December 2012 at 01:24 as a comment on G/U Human Competitive

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My revisions are pretty beast. I battled a guy playing with black/green aggro zombies, he beat me down quickly with a lotleth troll, a gravecrawler, 2 diregraf ghouls, and a dreg mangler. I sideboarded in 4 knight of glorys, a nearheath pilgrim, a sublime, and two silver-inlaids. I beat him easily with knight of glory alone in 5 moves. Game 3 I realized I forgot to bring in a couple rest in peaces for the gravecrawlers and scavenges, so i did that. I beat him pretty easily again with the knight of glory alone, this time on turn 4! BUT, I may have been lucky he never got to a Golgari Charm. I'm not sure what would have happened if he did.

Any suggestions on how to deal with that?

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Posted 28 November 2012 at 11:49 as a comment on GW Human Aggro

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oh, ranger's guile definitely sounds necessary, thank you!

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Posted 28 November 2012 at 01:17 as a comment on GW Human Aggro

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Added 2 geist's, and 4 precinct captains.

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Posted 27 November 2012 at 09:06 as a comment on G/U Human Competitive

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Cool. Already had the detentions and knight of glory's in sb. Took out guidmage's and elgaud sheildmate cause that was pretty unnecessary. I'm borderline on swift justice, but took out divine deflection for sure.

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Posted 27 November 2012 at 09:05 as a comment on G/U Human Competitive

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