+1/+1 Counter Gain Life

by InertialMage on 22 May 2016

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (3)

Instants (3)

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Deck Description

what do you guys think of this deck? any suggestsions. id love any suggestions. ive already removed stuff like ageless entity and gyre sage because they were too odd to put in. its also a fairly cheap deck especially if you remove the gavony townships which arent essential to the deck

How to Play

you rely on the small life increments for seperate life gain counters for ajanis pridemate and hardened scales. the other cards either do the same or help with life and counters

Deck Tags

  • +1/+1 Counters
  • Life Gain
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 6,442 times.

Mana Curve

Mana Symbol Occurrence

1300027

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for +1/+1 Counter Gain Life

* Why did you remove the Ageless Entity? Wouldn't that make this deck more reliable?

* Sunbond on Spike Feeder is an infinite life combo as well as it results into a creature of any size you want. So maybe you want to run Sunbond 4 times?

* My version of this runs Wall of Reverence which is probably better than that Sunscorched Regent.

* 4 Hardened Scales crosses the border or "win more" in this deck, especially considering you run zero removal of any sorts. I would cut at least 2 of them.

* There is no reason to run Ajani's Mantra if you could play Nyx-Fleece Ram.

* Among Ajani's Mantra/Nyx-Fleece Ram and Tablet of the Guilds I would cut another two cards to make room for removal.

* We now have 4 open slots for removal. Suggestions:
- Molder
- Natural End
- Fracturing Gust
- Solemn Offering
- Terashi's Grasp
- Aerial Predation
- Chastice

* I would reduce the number of non-basic lands and add some basics. Otherwise you might run into troubles against opponents that pack non-basic hate, which might not be a risk in your meta but certainly in most. Secondly a deck can only afford that much lands that come into play tapped.

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Posted 23 May 2016 at 15:31

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Ill explain why i have each card

Abzan falconer - not needed but is nice to have flying and can give himself counters
Ajani's pridemade - i use small life gain for multiple effects of his ability with hardened scales making it even scarier
Serene Steward - like ajani's pridemate but can go on any creature but costs mana
Spike feeder - life gain...
Sunscorch regent - if they play removal or burn he will gain life and counters giving all my stuff buffs. or just any spell really he just gets better
Tuskguard captain - trample...
Tablet of the guilds - gains life easily for the small counters
Ajani's mantra - harder to remove than nyx fleece ram, but i think ill swap it out for the ram
Hardened scales - cheap cost to essentially double counters on a creature if its just 1 counter. with sunbond and ageless entity its not nearly as effective and they cost way too much mana.
Sunbond - costs a lot and is not as effective with my strategy and is probably going to be removed for archangel of thune

The lands
Life gain for the abilities
gavony township, gives counters

I dont think i really need much removal as i will be gaining life. but i may if really needed
Ageless entity though is too high of a cost and i dont want to gain a lot of life at once or it makes ajani's pridemate and the others kinda wasted a bit

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Posted 23 May 2016 at 19:35

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Well, of course, many of my assessments depend on the Sunbond which you now removed entirely ...

"I dont think i really need much removal as i will be gaining life."
That's true if your opponents exclusively play creature decks that don't have any buffs in form of artifacts/enchantments/lands. And even then, there are lots of creatures out there that are dangerous because of their abilities instead of the damage they do. Single cards like Gravepact can ruin your day. But of course, that depends on your meta, maybe it's simple enough so that gaining life is sufficent. If not, remember my suggestions - all of them double as as lifegivers.

Edit:
If you add Archangel of Thune you have to remove the "budget" tag ;)

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Posted 24 May 2016 at 08:15

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yeah, these are changes im still very on the fence about, i will be removing the tags. Sunbond is a card i really really like and i am gonna put it back in. also thanks for the advice, i always forget other things like that, im gonna use solemn offering for my artifact/enchantment removal. do you think i should use mutants prey for sideboard removal?

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Posted 24 May 2016 at 08:20

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also what do you think of soul warden and righteous cause for the deck to deter from them doing stuff to me

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Posted 24 May 2016 at 08:25

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About the Sunbond: It's okay to remove them if the rest of your deck matches that decision (and your last version did).
Mutant's Prey is nice in this deck :)
Why would Soul Warden deter your opponent from anything? Don't you mean Mother of Runes? And Righteous Cause ... well, you have to understand one thing: Life isn't everything. Gaining life helps you when you are matched against a pure aggro deck because then it is a race of him doing damage and you gaining life and building up. If you survive until his hand is empty, you have essentially won. However, most other decks don't aim primarily for your life, they try to seize control of the game instead. If they manage to neutralize all your creatures and can still build up their own army, then it doesn't matter if you have 20 or 40 life. Also, Righteous Cause only triggers when you are attacked. What I am talking about are cards that do nasty stuff without involving the attack step or dealing damage like the aforementioned Gravepact. Things like Seedborn Muse get out of hand pretty fast if coupled with the right cards (like your own Ganovy Township for example), an opponent with a Necrataal and some way to bounce it every turn will eat all of your dudes over time, stuff like that.
But again, this depends on your meta, I don't know what you usually play against, all I can say is that in *my* meta you would need removal and can't count on lifegain alone. But it might as well win the games you will play.

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Posted 24 May 2016 at 09:49

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maybe, i think adding in revival from graveyard would be a good idea. Also righteous cause activates whenever any creature attacks i gain life

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Posted 25 May 2016 at 02:45

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I know what Righteous Cause does, just worded it wrongly. Yes, it also triggers when you attack yourself, I wanted to emphasize that it only triggers on attacks but enchantments, artifacts and many creatures can trouble you without ever attacking. I am trying to tell you that, at some point, piling more lifegain effects won't necessarily increase performance of the deck anymore.

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Posted 25 May 2016 at 07:41

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i get what you mean now, i was stuck on just wanting the creature. i could put in other save my creature stuff instead of those destroy artifact or enchantment just in case they run a control deck with destruction or burn or something. does the deck look better now though? and i think its budget again

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Posted 25 May 2016 at 09:37

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Now you've got 7 artifact/enchantment killes and are a bit light on creatures^^. Keep Natural End, which I think is superior to Solemn Offering (because instant) and add some cheap creatures. You lack flyers now, so I think the perfect addition would be Avatar of the Resolute which is great in all stages of the game. Luckily, for reasons I still really understand, you can pick him up for a dollar.

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Posted 25 May 2016 at 09:49

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i already own 4 avatar of the resolute, would a abzan falconer be better though? because he would give flying to all my guys pretty much as i can give counters to all of them

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Posted 25 May 2016 at 16:41

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Yes, but look at your mana curve ... so many cc3 guys.

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Posted 25 May 2016 at 18:32

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