It feels good to be human G/W

by InspiredMGT on 16 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

*UPDATE 11/20/2011*
1. Realizing how effective Grand Abolisher is against every deck, because of so many people doing end of turn casts, I've decided to remove 4x adaptive automaton and add 4x Grand Abolisher.
2. For the sake of pulling a pilgrim in my opening hand I've dropped 1 lawkeeper for 1 pilgrim.
3. Changed mana around a little by removing 2x plains and adding 2x forest.
4. Considering how artifacts and enchantments are being ran now I dropped the 3x gideon's avenger, moved Abolisher to main board and put in 2x more divine offering and 3x naturalize.
5. Also dropped 2x Bellringers for 2x Mentor of the Meek for card draw.

*Update 11/25/2011*
1. Traded out 2x Sun Titan for 2x Angelic destiny. In this deck titan seems pretty lack luster and gives something really good for the opponent to image or metamorph and destiny is just win.
*ANY NEW COMMENTS TOWARDS THESE CHANGES PLEASE POST*

I ran this before the above changes and got 2nd in a competative fnm, but I actualy think it's much better now, but I havnt had the time to make a fnm since I posted the changes. Any advice would be OUTSTANDING!
The deck is all about humans, buffing humans and humans' interaction with other cards.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

22
Likes

This deck has been viewed 30,029 times.

Mana Curve

Mana Symbol Occurrence

400007

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for It feels good to be human G/W

Why Sword of Feast and Famine? It really doesn't help you out that much. You have no reason to have untapped lands as your pool of instant cards is fairly dry. Also the protections are already covered by the crusaders.... Sure the discard a card is nice, but the main feature of it that causes everyone to play it, the untapping, is lost on your deck....

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Posted 16 November 2011 at 03:58

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When did untapped land start only work on instant spells?
There are 2 main phases for one thing. If I know my creature will connect I can blow my mana or most of it first main phase then set myself up to play another creature or have the mana to swing all out and drop a bell ringer when my opponent thinks I'm open...

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Posted 16 November 2011 at 04:06

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I did forget to take the second main phase into account, my apologies. No offense was meant, just a simple mental slip. It's a nice deck and I was merely offering my two cents.

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Posted 16 November 2011 at 05:26

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It's chill, it happens lol

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Posted 21 November 2011 at 08:36

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You need 4 O rings, what hepens if they have Grave titan etc, you need a response, also i agree with Andro, +2 war and peace instead of feast and famine

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Posted 16 November 2011 at 04:03

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I agree with the up of o ring. Just want to figure out what I want to take out for it. As for the feast and famine it works much better in play than its being given credit...

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Posted 16 November 2011 at 04:08

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omg people there are 2 main phases you dont need to douche him this is a BAMF deck i like it had something similar 3 weeks ago...2nd in FNM nice bro and maybe take gideon out... i know he is a 0 for a 6/6 but to be honest when i see a walker i want him/her to do all her things in my deck....not just 1....and plus i hate the he needs to be attacked to up him.... not my thing only my opinion i would add more equipment to be honest.... maybe the flail for 2x damage, or trep if ther eplaying a poorly made deck with little land...

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Posted 16 November 2011 at 04:42

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Appreciate the comment bud. Well for me gideon is a life saver. I don't think I've had the chance or need to make him a creature. If I'm getting pounded he's potentially 8 life that can make a persons whole field hit him also it forces my opponent open. He's crushes a lot of decks just making them swing at him, slows them down or let's me block their key creatures to kill them. Unfortunately fnm where I play can be pretty competitive, there's a lot of really good players so trip blade probably wouldn't work to well. =(

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Posted 16 November 2011 at 04:51

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good argument like what you ment there with gideon and ya trip blade is only good sometimes....i yet to see it in legacy or afinity decks... :)

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Posted 16 November 2011 at 05:13

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Not to mention he can destroy tapped creatures. Yea trip is lame lol, like I was considering it vs inquisitor flail, but it's 1 mana more than flail and I don't want to have to choose in casting it or a sword couse its gonna be the sword every time lol

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Posted 16 November 2011 at 05:24

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How was I douching him by trying to offer a bit of help? I merely suggested an alteration and explained my reasoning.

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Posted 16 November 2011 at 05:28

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which is fine, its not the fault of yours...its when people start agreeing with that mental mistep *put magic in there lolz*.....

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Posted 16 November 2011 at 08:39

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If you're going for a certain type of offense here, I'm not getting it. It just looks like you have a giant mixed-bag of humans who all do different things well, but not necessarily well together. And then a few mythic rare swords just for kicks.

You have too many 2-of's in this deck.

I'd start by throwing out the avenger's and lawkeepers. They will only slow you down. Add 2 more o-rings, because that's a card you want to draw and play every game so the opponent knows the threat is always there. It makes people think twice about putting everything down. And since it's your only removal, you want to have it 4-of.

Your lawkeepers and bellringers could come out to make room for more o-rings and more hamlet captains. You could sideboard the bellringers for faster decks, but you probably won't need them most of the time. You'll be attacking way before your opponent anyway. And honestly, I'd put inquisitors in over bellringers anyway. They don't tap, AND they're first strike. Throw a dagger on one and see what happens. Throw a dagger on a crusader and see what happens. Dagger's work with humans. And they're faster than swords and don't attract removal like swords do. War and peace's are good against red and white, but you want the game to be almost over by the time you are equipping those swords.

Just a couple of suggestions.

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Posted 17 November 2011 at 15:27

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Right off the bat, this is a pretty good start. but, there are a few thing's I'd change. that's not to say you have to, but personally I'd do the following;

I think what you need here, first and foremost, are 4 grand abolisher. with angelic desinty, spellskite can easily steal it. grand abolisher prevents that, alongside making your spells uncounterable.
i reallly disagree with adaptive automaton. for me, the main purpose of "humans", per se, is that mayor gives them a boost, aswell as the fact that they pump champion of the perish. I mean, to each his own, but i would much ratehr grand abolishers.

i think 4 swords is a tad bit too many, to me 3 seems perfect. 2 faf 1 wap is what i use (wap for tokens and oring), but you can use whatever combo you want.

i'd consider some instant speed removal. you have access to beast within and dismember, remember. what i usually use is 2 oring 2 beast within 1 dismember. but again, it's a preference thing.

i like gideon, he's a boss.

andd village bell-ring seems really weak here. i'd consider cutting him for some abolishers.

i'm so tired at the moment, so sorry my suggestions are kind of spacey, but i hope that helped.

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Posted 20 November 2011 at 03:48

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I've seen your posts on a couple of human decks and have tried to build one that agrees with most of the stuff you have said, but still has my own flair. I agree about the adaptive automaton and bell-ringers. It doesnt belong. Bonds of faith would be a card I would definately add to that deck list though. It would help with so much, and lets say there is a spellskite? you got a human based deck. You could do with a few less creatures anyway. Maybe another mana or two? I only ran 22 for a while and would sometimes end up with way too little be a keepable hand. Please check out my human deck and let me know what you think. It is a work in progress, so the sideboard is just other options.

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Posted 20 November 2011 at 05:30

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I think I might try the abolisher's main board and drop the automaton, the automaton sometimes is helpful against pro white and green decks to give me time. I think I'll stay with the 2 of faf and wap because wap has saved me so much. I've been thinking about dismsmber also for removal. The ringers have been a clife saver on so many ooccasions, but i might drop them and see how it runs. I appreciate the help and the crits. If ya get some time I wouldnt mind ya taking a look at my u/w deck =D

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Posted 20 November 2011 at 06:59

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try drawing a sample hand. It seemed like got 2 mana 3 out of 5 times i drew

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Posted 20 November 2011 at 05:34

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2 mana in a opening hand seems pretty goood =D

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Posted 20 November 2011 at 11:13

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*UPDATE 11/20/2011*
1. Realizing how effective Grand Abolisher is against every deck, because of so many people doing end of turn casts, I've decided to remove 4x adaptive automaton and add 4x Grand Abolisher.
2. For the sake of pulling a pilgrim in my opening hand I've dropped 1 lawkeeper for 1 pilgrim.
3. Changed mana around a little by removing 2x plains and adding 2x forest.
4. Considering how artifacts and enchantments are being ran now I dropped the 3x gideon's avenger, moved Abolisher to main board and put in 2x more divine offering and 3x naturalize.
*ANY NEW COMMENTS TOWARDS THESE CHANGES PLEASE POST*

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Posted 21 November 2011 at 03:52

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5. Also dropped 2x Bellringers for 2x Mentor of the Meek for card draw.

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Posted 21 November 2011 at 05:21

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i would up the land, esp. if you're playing w/ titans and overseers. 25 is a good number.

drop champion of the parish -- he's a dead draw late, and vanilla early. yeah, he can get big, but he's too easy to remove. replace w/ blade splicer.

if you really want this deck to pop, exchange some of those plains for forests, add some birds of paradise, and drop blade splicer or mirran crusader on turn 2, hero on turn 3, then proceed to win. what decks can handle that pressure?

i have a decklist that's trying to do the same thing. i haven't tested the new version at FNM, but a similar build got top 4 and 1st at two different FNM's.

here it is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=257632

+1.

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Posted 22 November 2011 at 02:53

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Land has never been a problem with this deck and parish is ridiculous turn 2 3 damage parish because of a mayor or with the pilgrims turn 2 crusader. By the time I get a titan to play or overseer the lands are there. Blade splicer seems alright, but it's slower in most situations for me than a parish, but thanks for tha ideas!

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Posted 22 November 2011 at 07:00

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vitorocks03 has deleted this comment.

Posted 23 November 2011 at 07:47

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Im not really feeling the overseers and sun tits... bamf cards of course but is it worth the high casting cost for cards that may be doom bladed? i would add spellskite i would also add some more pump...also i would take meek out...also... i feel you dont have enough spells to counter their cards or permanent hate... i like beast within from personal taste. i also like bonds for the 2-1 combo... just some tings to look at.. *plus wanted to get ya on the main page* :)

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Posted 23 November 2011 at 07:53

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cant doom blade a hexproof indestructible angel, and there will be a human on the field for her to interract with, Sun titan has been a lifesaver after a board wipe. and I have sideboard if i need it for permanent hate (other than well instants, but enchantments and artifacts get wrecked if i need to sideboard). Meek is well, meh, but I like him better than a bellringer, card draw is a card advantage no matter how ya look at it, and draw 1 card for 1 is pretty nice (ponder is totally better, but once its used its done unless its snapcasted or something, i can keep using mentor and hes not a huge threat so most people dont even try to deal with him). Haha yea, finally on here, my u/w deck is close, id love some crits on that.

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Posted 23 November 2011 at 08:03

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Need help on my delver deck any suggestions?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=263637

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Posted 23 November 2011 at 10:49

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u have wat too many cmc 3 and no cmc 4 which means there is a turn 4 gap. take out sword of feast and famine and add in angellic destiny and thrun, the last troll. this would also fill in your turn 4 gap.

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Posted 24 November 2011 at 00:58

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There is no turn 4 gap, there are still creatures 4- mana that can be played. I'm actually thinking about thrun against control, as sideboard, ntop of the abolishers, it would be sick.

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Posted 24 November 2011 at 07:12

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Running Humans without Hero of Bladehold? the fact she just win games is insanely relevant and the lack of angelic destiny is also a mistake in my opinion. You also run Sun Titans and Gideons in your build? How consistently do you hit that mana? Same with Gavony Township. I feel if you have the mana avaiable and are activating or dropping these creatures instead of winning the game you're making a mistake. Especially since you're also running mentor which seems questionable since you should be curving out as optimally as possible. also no 4 of Doomed traveler? he's way better than parish is in my opinion. I've been running Haunted Humans since rotation and I can say doomed traveler is more relevant of a card than champion of the parish is every time. I would just focus down the list to contain more efficient cards that are more reliable and better uses of mana than what you have available in this build.

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Posted 24 November 2011 at 03:42

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Im prolly gonna drop the titans for destiny's, becaus when i think back, he rarely gets casted, gideon on th eother hand has helped me out a ton. I like gavony as an option and having 2 doesnt hurt my mana at all. How is doomed better than parish? its a 1/1 body potantially a little higher with tribal buffs, then a spirit that doesnt gain anything from humans, but it can fly. I think parish is an awesome card.

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Posted 24 November 2011 at 07:11

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Bump for Hero of Bladehold

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Posted 25 November 2011 at 10:06

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I would add angelic destiny. It makes any 1/1 into a serious threat that demands an answer and if they kill it you get the angelic destiny back. That and Angelic + Mirran Crusader is just stupid!

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Posted 25 November 2011 at 01:44

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I'm going to add destiny

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Posted 25 November 2011 at 17:15

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Time for a seemingly inconsequential comment compared to the others... I might replace one Razorverge with an additional Forest.

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Posted 25 November 2011 at 04:36

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Why take out a dual land for that? I run no double forest cards so all I need is one, and running 4 of a card gives a much higher chance to pull it in the opening hand...

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Posted 25 November 2011 at 23:37

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you should be running body and mind over the other swords. mayor of avabruck+body and mind=3,3 wolf tokens when transformed. added bonus to transform the mayor. i have a similar deck, feel free to check it out lol good overall idea though man, and explaining in the description why you traded out cards is helpful :)

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Posted 25 November 2011 at 20:25

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The thing is, but is that's its humans not Wolfs. I don't really want mayor to transform except for in special situations, I got body and mind in sb against decks running illusions, snapcasters or just blue heavy. But thanks for the input and for the comment on me explaining, I like people to know the method behind the madness.

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Posted 26 November 2011 at 05:59

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doesnt mass removal screw you over? day of judgement, black sun's zenith, slagstorm...

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Posted 27 November 2011 at 01:46

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It can, but it's not terrible if it happens. I don't play every creature in hand. If I'm playing every creature I can then it's because there's some sort of stalemate, then we would probably lose similar numbers

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Posted 27 November 2011 at 03:33

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Question, say you have out a human card and Angelic Overseer, if an opponent were to play a field wipe card such as damnation, would it kill the Overseer and just the human or both?

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Posted 30 November 2011 at 13:22

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It would take out the humans, overseer would be fine =]

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Posted 30 November 2011 at 21:00

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Have you thought about running Mikaeus?

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Posted 30 November 2011 at 20:36

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Mikaeus is ridiculous and has helped me win a tonne with my human/spirit deck online. Buffing Mirran and GoST... Too easy...

http://www.mtgvault.com/ViewDeck.aspx?DeckID=265564

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Posted 01 December 2011 at 01:40

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Ya Mikaeus is beast. You can buff up all your creatures or just him and swing for big damage. Truely underrated card.

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Posted 01 December 2011 at 19:30

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I've given it a lot of consideration... What would Yall say I should take out for it?

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Posted 02 December 2011 at 01:18

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I've got a deck like this that has never lost, humans all the way especially grand abolisher

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Posted 01 December 2011 at 10:26

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Take out the Mentor's and put in Inquisitor's.

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Posted 01 December 2011 at 19:34

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I've been considering that, mentor gives a card advantage and let's me dig faster but inquisitor is just good in just about any situation. I'd like more speculation b4 I do it though

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Posted 02 December 2011 at 01:26

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Now an idea I've really been toying with would be to drop meek for either 1 more pilgrim and destiny or for 2 Mikaeus. Leaning more towards the first one because I want more consistency. Any thoughts would be great

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Posted 02 December 2011 at 01:38

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looks pretty sick mind checkin out my tri color humans deck i could use some advice http://www.mtgvault.com/ViewDeck.aspx?DeckID=267654

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Posted 06 December 2011 at 06:30

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Nice deck! The only thing that I would do is -1 Plains +1 Township :)

Also here is the deck I'm working on now, help plez lol.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=266715

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Posted 09 December 2011 at 04:15

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Should try running fiend hunter

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Posted 29 December 2011 at 17:19

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