Scry Me a River

by Inveera on 01 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Things I wish to test:
Magma Spray
Nullify
Spite of Mogis
Turn // Burn
Lost in a Labyrinth
Titan's Strength
Sigiled Skink

How to Play

This deck's main idea is to start off the game by controlling the board with one and two-drop instants. These instants all have scry effects not only to pump up Flamespeaker, but they are also useful early-game in making sure that your next draws aren't dead ones. From there, the goal is to set up any of the three-drops, ideally Flamespeaker Adept, and attack from there, controlling the board if need be. The ideal situation is a Flamespeaker Adept with an Aqueous Form, but there are other cards that can function well with the Flamespeaker or on their own if one or both of those cards aren't present. Due to the high number of card suggestions, I'm going to make a list of my card choices and why they are either in or out of the deck. If you feel that my logic is wrong, please inform me, as I would like nothing more than to make this deck as good as it can be.

Flamespeaker Adept:
This is the crux of the deck. I don't think I need to explain why it's in the deck, because it's the whole reason it exists in the first place! It's as essential as land cards. The idea is that, with monster effects and instants, I can get Flamespeaker to be a 4/3 with First Strike every turn. Sometimes that won't happen, especially early on when there's little mana or board presence for to help supplement its ability, but I'll tackle that as I go.

Contested cards: None

Prescient Chimera:
Prescient Chimera is great because a 3/4 flier is great for blocking when you need to and also going on the offensive for an evasive 3 damage. However, what I really adore, and really what makes this preferable to Prognostic Sphinx for me, is its ability. Prescient Chimera basically doubles the scry power of any instant (since they all have scry). Now whenever an instant is cast, it causes Flamespeaker to become a 6/3, and even when Flamespeaker isn't on the field, it still allows for more thorough deck-searching. The best part about this card is that it doesn't need to do ANYTHING in order to be helpful. If Flamespeaker needs to attack, but you need to block next turn, then that's all fine and dandy. That's the issue with Prognostic Sphinx that I had, that in order for it to be useful, it had to attack, meaning that it wouldn't get to put its very handy 5 toughness to use.

Contested cards: Prognostic Sphinx, Stormchaser Chimera

Sigiled Starfish:
I mentioned before that the goal of the two-drops were to control the field. While Scryfish doesn't destroy or return opponent's cards, it does provide a great defensive body against an attacker, rendering their early attackers useless. The fact that he can do that AND scry without sacrificing either capability (as long as you tap it after your opponent attacks), is simply great utility. I also love him with Flamespeaker because it can make Flamespeaker a capable blocker if you activate Scryfish's ability between declaring blockers and calculating damage.

Contested cards: Sigiled Skink, Omenspeaker

Spellheart Chimera:
This one is an odd card. Literally every card in this deck has a scrying application...except him. The reason I put this card in the deck is that getting Flamespeaker out on the field every game is a little unreliable, since even with four copies and scrying it's still statistically likely you'll be left without your main attacker. I like Spellheart Chimera because it provides a good defensive body like Sigiled Starfish, but it is also a capable attacker. If you're controlling the game with one and two-drops like you should be, if he comes out on turn three he'll be a 1/3 flier most of the time. While that's not fantastic for a three-drop, the fact that it's highly variable is the best reason to have him. His attack stat can only go up, meaning that late-game Chimeras are going to be brutally strong. Trample really isn't even necessary, but it is fantastic insurance against flying chump-blockers.

Contested cards: Stormchaster Chimera

Stormcaller of Keranos:
A 2/2 body during the third turn is pretty weak by many standards, especially red's. The best reason to play this is for Flamespeaker's ability. Run out of scrying instants? Scryfish dead? That's ok. Just sink literally all of your mana into Stormcaller's ability and it can pump up your Flamespeaker as high as 8/3 or 10/3, depending on how late the game is. The haste is also nice because if you've been controlling the field the two previous turns, there's a likely chance that when it hits the field it can swing for 2 damage unopposed. Plus, even without the Flamespeaker, repeated scry is handy whenever you need it.

Contested cards: Sigiled Skink, Omenspeaker

Aqueous Form:
This is a very handy win-condition, because when it's coupled with a Flamespeaker, it puts your opponent's turns left to live at 5, maximum. Flamespeaker aside, it's great for an early Stormcaller if you have no other creatures or a late Spellheart if your opponent is rampant with fliers with sizable attacks. Not much to say about it other than it's amazing.

Contested cards: Thassa, God of the Sea

Spark Jolt:
Unfortunately, this is the only controlling one-drop in the deck. However, it's a fantastic one-drop. There are very few one-drop creatures that have a toughness of two or greater, so this is basically a free card to use against your opponent's first turn. If they don't have any monsters to play on the first turn, then it's great for saving for later or for damaging them directly so you can get the early scry off.

Contested cards: Titan's Strength, Spite of Mogis

Magma Jet:
The SparkJolt x2 is a great card. It answers most of your opponent's two-drops and even those pesky one-drops with two toughness. This is also the only card in the deck that lets you scry 2 cards, which means that it has a tenure in my deck. No further explanation is needed, its badassery speaks for itself.

Contested cards: Magma Spray, Spite of Mogis

Stymied Hopes:
This card is so useful because unlike Spark Jolt and Magma Jet, it can perform on its own just as easily later into the game, at least if your opponent is curving correctly. Your opponent tapping out on the fourth or fifth turn may be bad news if all you have is a Magma Jet in your hand, but Stymied Hopes is still just as effective as when it was the second turn. However, it's very hard to make this card work with Flamespeaker, since you're relying on your opponent playing cards to make the scry effect happen. Still, countermagic is a vital part of this deck, so it's inflexibility is hardly a concern.

Contested cards: Dissolve

Voyage's End
Like Stymied Hopes, this card is good whether it's the second turn or the fifth turn. Unlike stymied hopes, and unlike the red cards, this card is probably the worst card to play on a second turn. While the other instants destroy cards, this simply gives your opponent the card again. While great for slowing your opponent's tempo, it's not perfect. However, there are three reasons it's in this deck.
1. I couldn't find any better two-drops that scry.
2. If your opponent blocks your Flamespeaker Adept, a Voyage's End on that creature ensures that you're getting through with at least four damage to their life directly.
3. It deals with heroic cards better than the other instants.

Contested Cards: Lost in a Labyrinth, Nullify

Deck Tags

  • scry
  • Flamespeaker Adept
  • Blue-Red
  • Theros

Deck at a Glance

Social Stats

77
Likes

This deck has been viewed 10,834 times.

Mana Curve

Mana Symbol Occurrence

0250190

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Scry Me a River

Have you considered Thassa, free scry every turn?

4
Posted 03 May 2014 at 21:53

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2 thassa would be a good call!!!

1
Posted 13 May 2014 at 07:22

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I always saw potential in flamespeaker, but usually in draft. I'd say sideboard some Mizzium Skins to protect your creatures and maybe a few of the usual sideboard cards, ie Ratchet Bomb and Pithing Needle, but perhaps even try using one of the Fated spells for their scry 2.

0
Posted 03 May 2014 at 23:19

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scy 2 doesn't give extra bonus for flamespeaker. just saying :P

0
Posted 04 May 2014 at 03:26

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Cryptic Annelid is the best card for this only it's modern not standard. It states you scry 3 separate times.

0
Posted 04 May 2014 at 03:29

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I know! :o That card is so great. You can bet that if it was in Standard it would go straight into this deck.

0
Posted 04 May 2014 at 04:03

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Oh I suggested the scry 2 just because it helps more than scry 1, not necessarily to boost flamespeaker extra with the 2. But a lot of people don't realize that I've noticed

0
Posted 04 May 2014 at 14:36

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I like the Fated spells, but I think that their mana cost is too steep color-wise to include. Fated Conflagration being 5 on its own is pretty hefty, and making three of those red mana makes it even more difficult.

0
Posted 04 May 2014 at 18:07

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In retrospect though, while paying 4 for Fated Conflagration, this deck does run more blue, so it's possible they could run maybe two Fated Infatuation's?

0
Posted 09 May 2014 at 13:33

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are you keeping this standard on purpose, or that is just how it ended up?

0
Posted 03 May 2014 at 23:34

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It's on purpose. =P

0
Posted 04 May 2014 at 01:11

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Ok. Thought so, just wanted to make sure before suggesting any older cards. :)

0
Posted 04 May 2014 at 05:34

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No izzet guildgate?

0
Posted 03 May 2014 at 23:48

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Well, in defense, having that untapped land is usually better, but at the cost of having to deal with getting the right lands. Should be fine.

1
Posted 03 May 2014 at 23:55

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perhaps run a few of the scry lands and a few shock lands?

0
Posted 03 May 2014 at 23:57

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The tapping issue is what turns me off from Izzet Guildgate, as I can either draw both of the lands consistently or use one color to scry for the other. However, in the scryland's case, I'm happy to tap it if it means I get dual AND I get to scry 1.

0
Posted 04 May 2014 at 01:05

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not to mention he can scry to whichever lands he needs pretty easily...

0
Posted 04 May 2014 at 15:47

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How about that lizard In journey

0
Posted 04 May 2014 at 00:06

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Sigiled Skink? He always seemed too fragile for what I need him to do. Scrying either has to be immediate or consistent, and he doesn't seem to provide either due to his summoning sickness or his low toughness. However, I have never played with him, so if somebody could tell me I'm wrong because of their experiences, I'd have to rethink that. Right now, he would have great synergy with Aqueous Form, but I don't think that alone is worth his inclusion.

0
Posted 04 May 2014 at 01:01

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Actually he is pretty great because most of the time if you attack turn 3 there sol be mostly 2 power creatures and the other guy probably won't want to trade

0
Posted 04 May 2014 at 02:30

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Skink is AWESOME with Aqueous Form. Two scry triggers per attack. I'd take a second look. I think it's more reliable than Prescient Chimera, at least....

0
Posted 05 May 2014 at 18:53

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Where are the scry lands or thassa?

0
Posted 04 May 2014 at 01:05

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Initially I didn't use them because they were so expensive, so I didn't know when I'd be able to use them. However, I realized that I'm not trying to make a 'budget deck,' just one that works well, so I'll probably end up using them.

0
Posted 04 May 2014 at 01:07

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Please take a look at my deck too. Thanks!
http://www.mtgvault.com/jerzeydevyl/decks/izzet-scry/

-1
Posted 04 May 2014 at 01:13

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Where is Titan's Strength?

1
Posted 04 May 2014 at 02:02

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Hmmmm sideboard maybe?

0
Posted 04 May 2014 at 02:05

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turn 1- Island
turn 2 - Mountain, Sigiled Starfish
turn 3 - Mountain, Flamespeaker Adept
turn 4 - Temple of Epiphany, Aqueous Form, Titan's Strength, Spark Jolt, Tap Sigiled Starfish. That's 5 scrys for + 10 +3 from Titan's Strength attack doing 15 damage + the 1 from the Spark Jolt.
This would be your best possible hand.

0
Posted 04 May 2014 at 02:16

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I will add this is highly unlikely but it's possible. lol

0
Posted 04 May 2014 at 02:22

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The plan is foolproof if they don't have any counter spells, so I'd say I'm fairly impressed with an idea I used to scoff at.

0
Posted 04 May 2014 at 02:27

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Haha. I actually included Titan's Strength in the original deck, but after looking through my cards and seeing that I didn't have any copies, I took it out. I honestly wouldn't know what to take out if I were to put it back in. The first thought is Spark Jolt, but after playing with it, I like Spark Jolt too much to take out for Titan's Strength.

0
Posted 04 May 2014 at 04:02

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Titan's Strength instead of Spark Jolt? And since you already have sigiled starfish, Ral Zarek would do good with it.
BTW, i have a deck like this one. Same concept, scrying for flamespeaker adept. I would appreciate it if you'll take a look :)

http://www.mtgvault.com/borzorius/decks/deathspeaker-adept/

0
Posted 04 May 2014 at 02:25

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I saw Ral Zarek and really liked him, but I wouldn't know what to get rid of. He also doesn't seem to be as synergestic as he could be with the cards, really only working with Sigiled Starfish well. He's a good card, but I'm not sure if I can see him in this deck. That's just me, though.

0
Posted 04 May 2014 at 03:58

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Use Hidden Strings maybe? Untap the Starfish and Flamespeaker so you can pump the Flamespeaker into a sizeable blocker.

0
Posted 04 May 2014 at 14:39

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or triton tactics.

0
Posted 04 May 2014 at 17:07

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How about a Keranos? That scrying will assist with the bolt effect he has going.

0
Posted 04 May 2014 at 03:33

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Lovely looking casual Scry deck. ^^ I would suggest swapping out your 3 Prescient Chimera for 3 Stormchaser Chimera. Stormchaser will let you scry more freely in addition to being able to potentially bomb your opponent in addition to being better on your mana curve. You don't have many 1 or 2 drop creatures so I would also suggest swapping out your 4 Stormcaller of Keranos for either some Omenspeaker and/or Sigiled Skink. Id also suggest replacing Spark jolt with Titan's Strength as its a very strong combat trick with Flamespeaker Adept ultimately giving your adept +5/+1 and first strike letting you take out a lot more creatures then Spark Jolt for the same mana cost. You could do similar with replacing Voyage's End with Lost in Labyrinth which would give an enemy creature -3/-0 and you Flamespeaker Adept +2/+0 and first strike for a similar effect. ^^

If you wanted to take this deck to the next level I'd suggest Prognostic Sphinx as he can scry multiple times, protect himself, and a large bulk of toughness to help defend you. He could fit into the slot of Prescient Chimera/Stormchaser Chimera. :3 Like others have said Thasa, God of the Seas would be a great fit for this deck though I also enjoy Keranos, God of Storms using Scry to better manipulate his effect. Of corse their are scry lands but it is understandable if your feeling budget issues to avoid them and the gods mentioned above.

Hope all that helps though it is a bit much. Feel free to give my deck a look as-well. Link is included bellow.
http://www.mtgvault.com/vandheer/decks/keranos-scry-feedback-needed/

0
Posted 04 May 2014 at 04:51

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I actually considered a lot of these myself. =P I actually only recently was able to play a cheaper version of this deck, so I don't know whether these cards will work better or worse than the ones you proposed, but this is my two cents on those cards.

I really liked Stormchaser Chimera. It seemed like it would be a hard hitter and would be helpful to scry, but I had some issues with it. The cost to do the scry seems a bit steep when I have so many other cards that can scry for less. The power boost also seemed a little weak, since much of the time I would be revealing a 3CMC or less. While a 5/3 flyer is pretty good, that's as strong (realistically) that it can be, often going for less. I chose Prescient Chimera instead because you'll be able to scry for 3 CMC or less (cost of instants). While he may be weaker than Stormchaser Chimera after Stormchaser scrys, I prefer the consistency of Prescient. However, since I haven't played with either yet, I am open to the idea. I also chose him over Prognostic Sphinx because Prescient Chimera essentially doubles the scry power of any instants I have, which means that a single instant will cause Flamespeaker to go up to 6/3. This can also be used on my opponent's turn for extra shenanigans, a luxury I don't have with Prognostic Sphinx. Like the Stormchaser, though, I am more than willing to test out the Prognostic Sphinx over Prescient Chimera.

I also was wishing that I could get more 2-mana creatures in the deck. However, I didn't like omenspeaker as much because, unlike Sigiled Starfish, it didn't have a repeatable effect. I figured that once mid-to-late-game rolled around, it's role would end up being chump-block fodder the turn after it's summoned. Sigiled Skink I also considered, but my main issue with it was that it didn't have the longevity that creatures like Sigiled Starfish has. The fact that he has to head into battle means that I'll likely only get one or two scrys off of him. I like Stormcaller better because it's the best (and only) source of a more-than-once-per-turn scry. I've been able to power up Flamespeaker Adept to a 6/3 solely because of Stormcaller.

I actually really want to play Titan's Strength because the scenario you describe sounds so fun. The reality is that I didn't have any copies when I made the deck, so I went with Spark Jolt instead. After playing with Spark Jolt, I really liked it, so I kept it in. Though once I manage to get some copies of Titan's Strength, I'm going to try using it. For now, though, I like Spark Jolt because of its ability to take out turn-one threats. However, only its scry ability is really applicable late-game, so that's probably where Titan's Strength needs to come in, since it's other effect is highly relevant.

Lastly, I used Voyage's End for the single reason of countering heroic. Seriously, if that mechanic wasn't in standard, you can bet I would run Lost in Labyrinth instead. However, as it stands, removing a bunch of auras and counters is really what I'm looking for.

You might read this and think I didn't appreciate your input. I actually really do. All I wished to do was describe my reasons for not using those cards in hopes someone might enlighten me on why my reasons are wrong or to show me a new perspective I hadn't noticed. I plan on testing out several of these cards over the life of this deck so I can see for myself whether I was right or wrong. This is just my impression based on my few battles with this deck and the face-value of the cards. Thank you for your comment! It really made me think about my decisions.

0
Posted 04 May 2014 at 05:57

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I'd say if you use Voyage's End for +1/+1 counters, sideboard Lost in a Labyrinth and bring it in for decks without them.

0
Posted 04 May 2014 at 14:50

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Also, if you like Spark Jolt but don't know what to do with it late game, why not try Spite of Mogis?

0
Posted 04 May 2014 at 15:27

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I really liked Spite of Mogis, but I preferred Spark Jolt due to its immediate usage on the first turn and its instantaneous effect. Spite of Mogis being a sorcery is a problem for me. However, I feel that its late-game applications are good enough that it should merit some testing. At the very least, I'll sideboard that and Lost in a Labyrinth until I can try them out.

1
Posted 04 May 2014 at 18:04

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I am not worried about you not appreciating my input Inveera. ^^ I am happy to see you have thoroughly tested your deck and have developed an opinion about most of the cards I mentioned already.

Cheers.

1
Posted 04 May 2014 at 18:23

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Prophetic flamespeaker? with all the scrying, you can get what you want of the top

0
Posted 04 May 2014 at 05:14

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But the ability comes after combat, so casting the extra card could be potentially a waste.

0
Posted 04 May 2014 at 14:47

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but with titan's strength, you can pump, scry, then get the ability. Also, if you get an instant of the top first, you an cast that before the regular combat damage hits and you get a second card.

0
Posted 05 May 2014 at 03:30

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But wouldn't the flamespeaker adept deal damage in line with the prophetic flamespeaker? It does gain first strike, so they would deal first strike damage at the same time, only the prophetic flamespeaker would just deal damage again.

0
Posted 12 June 2014 at 17:09

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http://www.mtgvault.com/vaan104/decks/bio-deck-infinite-turns-combo/ check this out and let me know if u have any ideas

0
Posted 04 May 2014 at 06:52

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Very nice. I got cleaned up by a scry deck at pre-release using the card Knowledge and Power. I'm surprised not to see it in here.

0
Posted 04 May 2014 at 09:47

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I had it in there at first, but it had a couple problems. The first was the high mana cost. I would be more likely to play it if it costed four, because five seems a little steep. I was rarely able to put it on the field not because the game had ended before I had five lands, but because I had other things that I wanted to play instead. When it did hit the field, the constant mana sink was also a problem because I, again, still had things I wanted to play.

1
Posted 04 May 2014 at 18:02

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It is great. What else there can be added?

1
Posted 04 May 2014 at 12:53

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I already run a deck like this, and I would recommend running a full playset of aqueous form, as by the time you've got an aqueous form on your flame speaker adept, winning the game is only a matter of turns

0
Posted 04 May 2014 at 13:39

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I totally agree Aqueous Form is a 4 of. Personally I would cut the Stormcaller of Keranos for 2 more and 2 titan's strength.

0
Posted 04 May 2014 at 14:59

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I put Aqueous Form down to 2 for two reasons. The first was that whenever I got it into my hand at the beginning of the game without Flamespeaker or Stormcaller, it was a pretty dead draw. It's not something I want two of in my hand, because there are many situations where I'd rather have another card than Aqueous Form. The second reason is that with Thassa, she can act as a pseudo-Aqueous Form. I don't really need to run 4 copies if Thassa can make them umblockable for only two mana per turn.

1
Posted 04 May 2014 at 17:56

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As well I'm trying to perfect my Rakdos modern deck if anyone is willing to voice an opinion. It's really strong already but I may be missing something.
http://www.mtgvault.com/maniacalmaniac/decks/fiery-fate/

0
Posted 04 May 2014 at 15:02

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Hehe, I liked the deck just because of the title

0
Posted 04 May 2014 at 17:17

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Have you playtested this deck and see how well it fairs? :)

0
Posted 04 May 2014 at 18:53

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Against two of my friends. It did fairly well, winning as much as losing against one of my friend's heroic deck, which kills everything else. Hopefully the suggestions you guys make can make this deck win more often. =)

0
Posted 04 May 2014 at 19:12

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against heroics, you probably need bit more removal and kinda luck in order to have a response and stay in tempo. but i suppose you can win in a single turn (provided you have all the right conditions on the board).

As a heavy heroic user, against this deck, my aim would just racing and combat tricks if keep the tempo up since i value my heroic triggers rather than repopulating. so i guess you need to race them as well or at least stall a lot more i suppose. the deck seems like it takes a bit of set up and comboing in order to hit hard in a turn, but i guess you can also win around turn 5/6/7 if i am guessing right? :P

i suppose you can sideboard more removal or burn spells to race them? or some more defensives ones like turn and burn (helps spellheart chimera) or maybe aetherize to reset the aggroclock. just some ideas. love the deck though :)

sorry for the long response aha.

0
Posted 05 May 2014 at 06:00

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No no. I appreciate getting different perspectives. =) I would love to actually duel heroic decks more, but as it is, I can only speculate right now. It's true that my only source of removal is a Voyage's End and a Magma Jet against unpumped things. Tempo is really the problem here. Sure, I can block a few times with a Starfish or some Chimeras, but that'll just stall my demise. Things like Dissolve will also only be helpful at stalling. Turn and Burn seems like a great addition. My goal was to stay within the Theros block so that it could remain in Standard once Return to Ravnica rotated out, but after learning that that will be in October, I think I can break a little out of it to fit in Turn and Burn.

0
Posted 05 May 2014 at 06:34

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i think dissolves are a bit too slow. by turn 3, there's gonna be a threat you need to handle and by the time you handled it, it'll probably have another threat. i think some sideboard annul could be an idea? completely negates their enchantments and the trigger won't resolve at least, making their creatures less threatening. if you want a faster response possibly use the new magma spray reprint instead of magma jet? its a faster response than people would expect. in a heroic matchup, its always the cost efficient spells will work better because we lose tempo and we need to repopulate the board or set up another big dude again. its always who gets more bang for their buck will win the match

so other options like (gotta figure out the numbers of how many of each):
annul
magma spray
triton tactics
(edit) judge's familiar? it discourages them from tapping out their mana to buff up their creature until a turn later. could be crucial.
(edit no.2) some essence scatter to kill the threats before they resolve?
(edit 3) Nullify for creature and aura removal

because turn and burn will probably rotate out but having a playset of it would be pretty cheap. no one expects it as everyone expects hard removal like detention spheres, mizzium mortars and all thatt board wipe hard CMC costed crap.

also i don't think lost in the labrinth will deal with the threat... it just suppresses them for a turn, sure you get the scry but the next turn its still there unless you can pull of lethal i nthat turn. personally, i'd be annoyed if my enchantments get countered and wasting it. if my threats are dealt with, then it's probably GG.

maaan, i'd love to duel and help out with your deck. building it is always half the fun. :)

0
Posted 05 May 2014 at 07:13

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(more edits) i think sacrificing a little scry can help you outpace the heroic deck :)

0
Posted 05 May 2014 at 07:18

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Second though, i take back what i said about lost in the labyrinth. i didn't carefully read flamespeaker's ability, i thought she only gains +2/+0, i didn't see the first strike. aha my bad! never mind, to be honest i think lost in labyrinth is the best you got if you have flamespeaker out already, multiple flamespeakers would be fantastic too for a (B) debuff and a buff to them :D

however i sitl lstand on the idea that a bit of sacrifice on a scry could possibly do some good against a heroic matchup. ehh.. still debatable, see how it goes.

magma jet vs magma spray - depending on which part of the game, i suppose you could have a balance of them, magma spray early to remove them and magma jet later when the threat feels bigger.

(sorry again, long ass messages for each)

0
Posted 05 May 2014 at 12:52

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Man! This is thought-out pretty well. I'm particularly keen on Magma Spray and Nullify. The only issue I'd have is that I don't want to lose the things that make this a scry deck in exchange for making it solely destroy heroic. I think sideboarding would, for now, be mostly dedicated to heroic. Since the sideboard is getting full of cards, I'll probably just write the names of the cards I'd like to test out in the description. Thank you for the ideas!

0
Posted 05 May 2014 at 22:56

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aiiight. no problem. :D

btw this is what i personally run. hope this helps too.

http://www.mtgvault.com/yezhma/decks/azor-enchantor/

0
Posted 06 May 2014 at 01:35

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God damn, that's surprisingly similar to a deck my friend uses. It's really annoying. Glad to hear that I'm getting advice from someone whose deck closely resembles his own. (There isn't a single card in that deck that I'm happy with my opponent playing)

0
Posted 06 May 2014 at 04:16

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ohh, what does your friend use? maybe that'll give my deck some more diversity. aha. but of course, my only problem remains is hitting that land and creature drop. its sometimes a pain in the ass to lose badly when you just don't have the right cards at the right time.

i also got other decks i'm testing on, trying to deter away from the boring non-interactive meta of pure controls and crap. glad to see you're doing that too :P

0
Posted 06 May 2014 at 05:15

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It's a hard process, but we'll eventually be successful. =) If you want to make your deck even more dicky, try using Hidden Strings. When ciphered onto a flier or an Aqueous Form user, it can be devastating, because it essentially gives your creatures vigilance and gives them +1/+1 counters every turn. Good luck not getting mana/creature screwed!

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Posted 06 May 2014 at 13:28

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ooooh. that's new. never noticed that card. sweet, thanks for that :D

aha. hit me up if you ever got any updates or new decks you're creating, i'd love to help :) and may your deck not be too screwed over by heroics. it is called heroics for a reason after all, not many people can win against heroes. :P

[email protected]

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Posted 06 May 2014 at 17:20

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Nice! You're pretty chill. =P The invitation is the same from me.

[email protected]

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Posted 06 May 2014 at 22:30

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yoyo! email!

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Posted 07 May 2014 at 02:19

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I made a Sliver deck with a lot of scry lands.

Called it Scry me a Sliver =)

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Posted 04 May 2014 at 20:27

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I wouldn't want more then 6 lands that come into play tapped in a deck. It puts you back to far mid to late game.

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Posted 05 May 2014 at 00:30

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if the deck wasn't standard, you could run amulet of vigor, which makes all things that you control untap, if they come in tapped.

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Posted 05 May 2014 at 01:05

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Hey guys could you plz check out my blood suckers deck
Thanks

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Posted 05 May 2014 at 00:45

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what about knowledge and power? can generate extra dmg whenever you scry

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Posted 05 May 2014 at 02:17

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I would be tempted to throw in Spite of Mogus... Man that's a nasty one drop!

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Posted 05 May 2014 at 18:46

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Dang, in this deck... Wow.

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Posted 05 May 2014 at 19:24

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Nice deck! I would run Guttersnipe or Gelectrode in place of one of your 3 drops, but that's just me.

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Posted 06 May 2014 at 23:32

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Serum Vison in place of one of your higher mana creatures? Just a thought.

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Posted 06 May 2014 at 23:55

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Gelectrode and Serum Visions won't work because I'm keeping this in Standard. Guttersnipe is nice, but he's not really what I'm looking for. I'm not really aiming for direct damage.

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Posted 07 May 2014 at 01:44

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Hmm ... I will keep looking. The lizard is a little weak.

Other than Sigiled Skink and Starfish, the only other 2 standard 2 drops that have scry are Omenspeaker and Battlewise Hoplite.

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Posted 07 May 2014 at 02:12

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Unfortunately, Battlewise Hoplite won't work because he's not in the right colors. I have, however, thought about omenspeaker. I'm looking for something with a more repeatable scry, but I'm more than happy to try it out. It's true that my creatures are a little lackluster in two-drops, but my goal is to stall with Scryfish, Voyage's End, Spark Jolt, and Magma Jet until I can get the third mana. I'd like to get more two-drops so I don't have to do that as much, but it's difficult finding just the right one. I have high hopes for Sigiled Skink, but I still have to try him out.

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Posted 07 May 2014 at 02:16

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He's probably your best bet.

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Posted 07 May 2014 at 03:41

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I was just stopping through to search for a couple newer cards; I haven't played standard since SoM/Innistrad and our big multiplayer casual games have been slowing down since I have to keep asking "what's that do again?" :P I don't know what caused me to start clicking front page decks again, but here I am!

Given my lack of any relevant / up to date experience, I don't have much feedback. I do really like this deck though! It seems to have some pretty clever plays--moments where you have legitimate decisions to make, but none too overbearing; the sort of stuff that breaths life into the game without making it frustrating for newer players. I've been trying to break my wife out of her shell (dragons, lots of dragons, and oomph; very straight forward) and this seems like it might be a great sort of deck to share with her. I don't netdeck often (and when I do it's always with my own spin), but for the price I don't think I can help it this time :)

Most importantly, I wanted to say that I really appreciate all the conversation you have :D I'm a wall-of-text kind of poster, and it's nice to see others who aren't afraid to elaborate. Cheers!

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Posted 15 May 2014 at 14:05

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My casual multi-player adaptation of your deck: Parish the Thought:
http://www.mtgvault.com/savagethecabbage/decks/parish-the-thought/

Would appreciate any feedback; it's been a while since I've dropped some moolah on cards, and would like very much not to spend too frivolously ^-^

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Posted 15 May 2014 at 15:26

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Pleasure to see you here. I am happy to hear that yet another Magic player is about to discover the game more deeply. That's music to my ears.

While you have plenty of money to blow on cards, a word of caution: the really expensive cards are usually either overrated or boring to play with because they are so powerful. There are many exceptions to this rule, but as you are not completely up to date, avoid them without knowing exactly what you are buying, and plan to use it in many decks. For example, dual lands are a pretty good investment.

I think that this is a good choice for a dragon player - in fact, any sort of burn is good. Gruul decks are another solid creature-based deck type that is pretty simple to play. NorthernWarlord has some great duel decks if you want to play with your wife. I particularly like Rivaling Allies.

I wish you happy deck building!

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Posted 15 May 2014 at 22:52

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I appreciate your kind words, SavageTheCabbage. As a high schooler with little income, I'm always looking for cheap alternatives. I am happy that I could provide you with your own inspiration and could help with helping your wife find an alternative to aggro. XD I appreciate the deck as well, and I like how you use a lot of cards that I wished I could've used in my deck if I had the space. I wish you luck in your budgeting and hope that you and your wife progress together as Magic players. =)

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Posted 15 May 2014 at 23:33

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I totally replied before! I don't know what happened to the message; probably our wonky home network decided not to send. At any rate, I acquired what I could, and assembled the deck from what I had available (http://www.mtgvault.com/savagethecabbage/decks/parish-the-thought-20/). It's a bit different now, but I like it!

It is a little slow to get the ball rolling (and I couldn't find the right cards for turn 1 & 2 board control), but it works like a charm. I thought, due to its speed, it should be a fair match up against my wife's "Gringotts" goblin & dragon deck. She has better early game speed, but is a bit slow to get momentum behind the slaughter as well.

Flamespeaker is only slightly underwhelming at 3 toughness, especially without Aqueous Form, but still performs admirably. Spellheart Chimera, however, is the true heart and soul of the deck I think! That little guy is like a UR Goyf with wings; he's crazy good and I can see building other decks entirely around him. Overall, the deck can be quite powerful, swinging a surprise win out of nowhere, but still very beatable--the perfect recipe for really fun matches ^-^ The Gods are potent, but not overwhelmingly so like the Swords of.. that the game loses its excitement (at least, not in this deck, where devotion is very rare). I can't thank you enough for inspiring the idea; I really look forward to evolving this deck over time. I see a lot of potential for future additions subtly changing the way it pilots.

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Posted 17 May 2014 at 17:18

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I too wish to make my deck the best that it can be, but unfortunately I don't live with someone who plays the game, so I have to fine-tune the deck about every week or so. You're much luckier than I. Hopefully you can have good luck with the cards that I didn't choose to put in my deck, because then I would have to reconsider those cards and maybe make the deck better with their inclusion. In any case, I hope that we can both bring our A-game to these decks and build them as best as we can.

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Posted 17 May 2014 at 19:59

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What is that new card in Journey Into Nyx that "Whenever you scry, you may pay 2. If you do, ... deals 2 damage to target creature or player". Too much mana? Not worth the investment I guess?

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Posted 22 May 2014 at 20:45

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Oh! Knowledge and Power? I actually used that in the very first rough draft of this deck. The problems that I ran into were twofold. The first issue is that since it's so expensive, I have to sacrifice my ability to play one and two-mana instants for that. That alone wouldn't be so horrible, but the second problem is that it doesn't activate immediately. Once it hits the field, I have to wait for the end of my opponent's turn to actually make use of it (of course, I can use it immediately if I have three or four mana left open after casting it, but since this deck wants to kill quickly, I figure that if I'm getting to 8 or 9 mana on the field, I'm already behind).

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Posted 22 May 2014 at 22:54

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I say take out the prescient chimera's. theyre way too weak and slow for your purpose

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Posted 27 May 2014 at 03:51

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tyranicsyn has deleted this comment.

Posted 01 June 2014 at 00:40

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This deck is almost identical to one I play. I'm not sure if it's been suggested but I run 2 x Bidents of Thassa, helps keep your hand full ??

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Posted 01 June 2014 at 00:41

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what about Prognostic Sphinx?

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Posted 03 June 2014 at 00:09

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love the title! deck seems fun and fast. use dissolve in the main and hopes in the side.

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Posted 11 June 2014 at 13:33

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Anyone get a kick out of the deck names on the front page? I do!

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Posted 12 June 2014 at 00:32

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Same here. I love reading all the inventive titles.

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Posted 12 June 2014 at 03:19

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Strionic reason at or from m14 would let you double flame speakers ability when it triggers

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Posted 12 June 2014 at 00:42

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Oh my ... that's almost as bad as using Strionic Resonator with Firedancer Saytr.

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Posted 12 June 2014 at 03:20

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I've had it used against me on master of waves, my opponent made 16 tokens... On turn 6

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Posted 12 June 2014 at 04:01

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Ouch. How much would it hurt with mycoloth?

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Posted 12 June 2014 at 05:24

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Alot! man I like Mycoloth alot it has some major utility, and it is a bomb.

Strionic Resonator is just a beast of a card in the right setup

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Posted 12 June 2014 at 17:45

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Not going to lie. I really dislike firedrinker. It just seems bad to me. Resonator and mycoloth are pretty sweet though.

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Posted 12 June 2014 at 20:21

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Firedrinker does prevent the use of a lot of burn spells like flame slash. Think of him as the opposite of stuffy doll, and his potential is realized. Burn spells like skullcrack and even lava axe hurt quite a bit against creatures.

Resonator combos with so much, like painter's servant and doubling season ...

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Posted 13 June 2014 at 06:55

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huh? how does it prevent burn spells? it essentially transfers the damage to its controller doesn't it?

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Posted 13 June 2014 at 08:00

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Flame sash can't target and opponent. A lot of good burn spells don't. Firedancer's Ability only triggers for spells that make contact with your opponent's face.

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Posted 13 June 2014 at 15:30

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yes it needs lave spke style cards to trigger it... unfortunate

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Posted 13 June 2014 at 16:12

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Lava Axe does though ... imagine if Chandra, Pyromaster copied it 3 times. Ouch. 15 damage in 3 spells in their face, so 3 5 damage spells flying into their creatures. If you are burning them each turn, even damage prevention and lifegain may have serious problems coping with the deck.

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Posted 13 June 2014 at 16:52

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well that is true, i can agree that combo makes the clock real fast

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Posted 13 June 2014 at 16:55

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Posted 13 June 2014 at 18:06

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I am still really confused. Are we even talking about the same card? Unless I am missing something HUGE on firedrinker I can't find anything in it that says that it deals damage based on damage dealt to you or damage dealt to your opponent. It seems to be a pumpable jackal pup. And the pump is expensive and hurts you. So what is everybody seeing that I am missing?

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Posted 13 June 2014 at 18:07

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We are talking about different cards. Saytr firedancer is the star of my burn deck:

Oh, please upvote my friend KJSJ's comment on this deck. It reads "Boom! Boom! Fiya Power." Some nut downvoted it! I can't let that stand.

http://www.mtgvault.com/knightofthehokeypokey/decks/dueldual-deck-firepower/

Satyr Firedrinker kinda sucks.

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Posted 13 June 2014 at 19:31

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there's firedancer and fire drinker satyrs.
firedancer is what most people were talking about (wording is something like - when a instant or sorcery you control deals damage to an opponent, deal that much damage to a creature that player controls)
firedrinker is just a 2/1 1 drop that you can pump. when it is dealt damage, it deals damage to its controller.

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Posted 13 June 2014 at 19:39

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That sucks, unless you want to take damage. A lifegain deck has much better choices for a one-drop

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Posted 13 June 2014 at 19:53

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well for aggro red decks its the best one drop they have. especially since it is the only thing red has to kill a sylvan caryatid (other than anger of the gods) with aggro, the life loss is mostly ignorable; take the shock lands as an example.

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Posted 13 June 2014 at 20:37

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But ... it's mote rakdos flavored than anything ... okay I get it. I just play white a lot, so I still don't gauge trading life for favors very well.

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Posted 14 June 2014 at 01:45

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Didn't sift through all of the comments, but have you thought about adding Knowledge and Power? Its a 5 drop Red Enchantment that lets you ping a target for 2 damage everytime you scry, at the cost for 2 colorless mana. Could seem useful.

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Posted 13 June 2014 at 08:35

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think that someone mentioned it. but good call. :)

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Posted 13 June 2014 at 08:41

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