MONO GREEN MILL!

by Irisches_Glueck on 12 March 2012

Main Deck (64 cards)

Instants (3)

Fog3xFog

Artifacts (3)

Enchantments (4)


Land (54)

Sideboard (15 cards)

Creatures (3)

Artifacts (3)


Land (9)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**warning if you want to anger an opponent play this deck**

Strategy: mul your hang until you have a lost in the woods in the starting hand. then just wait 53 turns and you win =P
(note: when you have enough lands just start discarding them to fill your graveyard this way the elixir can pump forest back into the deck and prevent you from milling out. also fog is there for the few times you don't hit a forest and they have lethal on board)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,675 times.

Mana Curve

Mana Symbol Occurrence

000011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MONO GREEN MILL!

wouldn't the damage still go through though even if my creature gets removed?

0
Posted 12 March 2012 at 06:45

Permalink

no because it is removed from combat, not the field.

0
Posted 12 March 2012 at 07:54

Permalink

why bother with fog? And may I suggest putting 1 mountain and 1 Red Sun's Zenith into the deck. I played(and lost) to a deck much like this... I felt ashamed but I was laughing too hard to care much.

0
Posted 12 March 2012 at 14:43

Permalink

What about burn and enchantment removal. Not to be a stickler, but the opponent IS going to get through their whole deck and almost every player has at least enchant removal, right?

0
Posted 23 March 2012 at 03:05

Permalink

liege of the tangle is a pretty awesome plan b here. i made one using living lands and it works :)

0
Posted 25 March 2012 at 08:23

Permalink

I've been joking with the shop owners where I play about this type of deck and keep asking them about rites of flourishing, you get to mill your opponents faster by forcing them to draw more and if you make the deck 70-75 cards with extra land you can hold out..... or use elixir of immortality.

0
Posted 25 March 2012 at 17:00

Permalink