Ixionnoixi

76 Decks, 106 Comments, 8 Reputation

I've seen both and empty the warrens was sort of appealing however, both the warrens and the goblin rally are too late game for it to matter most times with this deck. This deck is usually in position to win turn 2-3 and is finishing it by turn 4 reliably... the same time I could even cast empty the warrens. Goblin Rally is certainly too slow too, but thanks for the suggestions.

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Posted 16 January 2013 at 21:23 in reply to #316842 on Wrath of goblins

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Played with it some more and found that it STILL wasn't fast enough for the goblin deck. (http://www.mtgvault.com/ViewDeck.aspx?DeckID=413041)

He consistently would get out a spike-shot elder every match and sometimes, I just simply wouldn't get something out fast enough to stop him simply because if he got goblin grenade, he would use them end game after hitting me with the elder every turn before. So... because of the change which brings me to a lack of board presence in comparison, I'm hoping that Inferno titan can come in over Helldozer and do the job. Coming in, I'll easily be able to kill off those pesky early drops and be able to keep doing so as well. Also is out of burn range in pretty much every sense.

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Posted 16 January 2013 at 06:07 as a comment on Absolute control

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Noticed that I would generally shut down other decks long before I needed the ability to steal all the lands via druids so now I'm changing up the creatures a bit and see how it fares with the changes.

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Posted 15 January 2013 at 21:30 as a comment on Absolute control

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Pretty sure you already said something close to this last time. And then I deleted your trash... and it seems you have nothing better to do than to spread your idiocy and hate. I suppose I don't mind cleaning up after the less fortunate but, do try and tone down on the filthy presence you so seemingly love to have. You're like an annoying disease on my deck just spreading around like a true idiot would.

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Posted 15 January 2013 at 20:10 in reply to #316054 on Absolute control

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Seriously... stop complaining SO much. You need a bed time story or something before you'll get over your temper tantrum? How about you grow up, get good at the game, and then... still stay away from me. You're disgusting.

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Posted 15 January 2013 at 02:59 in reply to #316433 on Greed

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Oh no. Another butt hurt comment. Stop wasting your time posting in my decks. They're suppose to be filth free.

And your right... mana drain is banned. You uh.. feel better now?? Maybe?

Listen, you can continue your tantrums for as long as you want but, you're just making yourself look worse and filling my deck pages with your disgusting presence. Maybe that's what you're going for. I don't care.

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Posted 15 January 2013 at 02:47 in reply to #316432 on The ultimate ?

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It's actually a turn by turn land destruction netting two lands destroyed many times when I draw a strip mine in one turn. That is fast whether you say it is or not. This is generally starting turn 2 and on. The deck also doesn't need to draw cards else I'd splash blue over the black. I'm instead focusing more on discarding their hand rather than filling mine as it has more synergy with LD.

Your second paragraph is also 100% false and any decent player would know that. Breaking it down in a simple way, if I am destroying a land every turn starting on turn 2 on average due to sinkhole or stripmine, on average, the other deck will not draw a land every turn. In fact, starting hands consisting of 2 lands is average and sometimes 3 if you do the check up on tournaments. Believe it or not but you don't get the privilege of assuming your going to draw a land every-time I destroy one to say I'd run out of steam first. Another thing is that, if you DO draw a land absolutely every turn without fail to make it so you can keep reliably having land, you are then NOT drawing cards you need to be able to beat said face in with the one-two drops. Even with having a one or two drop on the field, I will horde my mana and creatures and say I have 11 life by the time I can stop the one drop. Now what? I still win and that's all that counts.

Opinion with no purpose (paragraph 3).

Your last paragraph just shows ignorance and makes you seem like a player that likes to assume they're going to get a god hand every game. If you weren't going to bother giving suggestions to help rather than show a complex... why bother?

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Posted 13 January 2013 at 22:30 in reply to #316157 on Absolute control

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I've now made some changes after many play-tests. Searching for even better land destruction I came across the land strip mine of which can be played like a free land destruction spell in this deck. I've taken out a single Inquisition of Kozilek for Nath of the Gilt-leaf making it so I still have the same amount of druids to run into and gain access to a stronger creature as well as reoccurring discard plus tokens. Easily searched for by Harbinger. Finally, I'll be putting my sideboard together starting with crucible of worlds now that I've added strip mine which would be the best combo yet. Thanks to all those who helped provided their help.

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Posted 13 January 2013 at 21:06 as a comment on Absolute control

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Control decks aren't suppose to be fast. :P

Any deck that faces this deck however will also be playing slow and of course by using the term slow, I assume you are referring to how fast this deck wins. The deck and the speed the spells are played are fast and shut down other decks very fast and effectively however yes, it is slow but not too slow by any means. And of course, as long as you reliably can win almost every time, speed doesn't account for anything.

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Posted 13 January 2013 at 19:17 in reply to #316157 on Absolute control

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So far the deck is consistently keeping the opponent to a about 2-3 lands come turn 9 taking into account they have a land to play every turn. This means I when play testing did not count the discard from say hymn of tourach as ever getting rid of a land. I on the other hand would have about 4-5/7 elves needed out and would always have Gilt-leaf archdruid out as well due to drawing him or mostly due to elvish harbinger. I'm liking it so far but will now start play-testing it against other decks of mine head to head to see how it stacks up. Feel free to keep sending advice and I will most likely attempt your suggestions to see if it works. Thanks.

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Posted 12 January 2013 at 22:13 as a comment on Absolute control

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The elvish archdruids and the harabaz druids need to be there so that I have druids for the Gilt-leaf archdruid's ability. I need to have a comfortable amount of druids or else all my control will end up less effective as I struggle to get enough creatures out for the kill. I'm already at 14 creatures as it is but thanks to the Harbinger it makes it much easier. (I play in Legacy as well.) :) The land I would want to run over other colorless lands would be tectonic edge for more land destruction. I don't aim to win fast but rather assuredly. Hmm. I still need to try out some of these other suggestions first however and then I will get back to this. Thanks for the input.

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Posted 12 January 2013 at 21:37 in reply to #316054 on Absolute control

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Yeah, the new way of posting is annoying but... on to your suggestion:

I love it. This is definitely going over the joiner adept. I seem to hit the mana symbols I need regardless and with her adding her own mana of any color it will keep the speed. Thanks a lot.

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Posted 12 January 2013 at 20:44 in reply to #316012 on Absolute control

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I wasn't even aware of raze. Thanks. Though, I'm pressed to put in llanowar elves over something else to really keep the speed however, I know later in the game that wouldn't matter as I would certainly have excess mana. I'll playtest with it and get back with ya to let everyone know if it works or not. Thanks again.

Oh and I'll check your deck in a bit.

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Posted 12 January 2013 at 20:39 in reply to #316037 on Absolute control

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Hmm. I like the concept though I feel the space it would take to utilize it reliably would deviate from the effectiveness it seems to have now. Early game sinkhole to Hymn to tourach is just awesome at the beginning and the elves end up making for a defense, mana fixing, and a finisher all in one. If you could suggest what to move around I have no problem testing it with your suggestion.

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Posted 12 January 2013 at 19:07 in reply to #316016 on Absolute control

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XD Well, I'm testing it out and it does actually work. So I suppose, yes, it's evil. Joiner adept seems to be great and bad at the same time though. Sometimes becoming my savior for a mana type and others her ability literally doesn't matter.

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Posted 12 January 2013 at 19:04 in reply to #316012 on Absolute control

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Yeah, the costs of things are just... 0_o. But yeah, looking forward to crashing some gates.

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Posted 25 December 2012 at 05:00 in reply to #312064 on The ultimate ?

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will now be doing multiple tests with Ajani.

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Posted 17 December 2012 at 01:17 in reply to #310519 on New legacy

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Hmm... I haven't had a chance yet to test out the way it is now so I can't say for sure but you're the first to say divine deflection sucks. It's great for when the opponent wants to kill you turn 5 and and you end up preventing 4 of it and dealing 4 at the same time. A difference of 8 if the kill shot is on turn 5 which with the life gain, should be quite later which only increases the damage prevented and dealt as mana accumulates. But... I am more than happy to try out both this scenario as well as with Ajani here. In fact, Ajani should even combo rather well with a divine deflection being the big target he'd be. Regardless, until I run some tests, I won't know for sure but I'll update the deck as I see fit once I do.

Thanks for even more advice. :) You've been helping out a lot.

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Posted 15 December 2012 at 00:57 in reply to #310460 on New legacy

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I was thinking of em when I had my Balefire Lieges and there was more red in play but now every creature but figure of destiny is white and the negative counters could potentially be too slow to remove les I hit a specific card. But thanks.

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Posted 14 December 2012 at 22:57 in reply to #310374 on New legacy

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XD Thanks. After running more tests I found the divinity of pride becoming uncastable. As for Valakut, it hasn't hindered me yet though, I also haven't been able to use it either. Close... but I won before it was of use.
Anyways, yeah, I have the deck on another site where I've hashed out some of the problems though with some of these suggestions, I'm sure with more testing I'll be needing to reiterate the deck on both ends as I haven't done anything to this side yet. :)
Now, I haven't actually even known about auriok champion but i just checked it out and really like it. Seems like I'll have some work to do... and more testing to do. See what I come up with. Oh, and again... thanks.

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Posted 14 December 2012 at 12:17 in reply to #310311 on New legacy

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