Mill to Thrill

by Izno on 21 January 2013

Main Deck (60 cards)

Sideboard (29 cards)

Instants (2)


Artifacts (4)

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Deck Description

This is a Dimir deck focused on winning with large creatures, a mill, or Jace / Duskmantle combo. The sideboard at this time is just some cards i'm thinking about putting into the deck so please disregard it

How to Play

The goal of this deck is to start out with a jace's phantasm then get a mind shrieker out on turn 2. You then use the mindshrieker to defend and do a bit of milling, the unknown result of his 2 mana effect makes it risky for people to attack at this point as you can potentially mill a bomb from the enemy deck and kill their best attacking creature. You can then drop a third turn nightveil specter or you save for a counter spell / more mindshrieker pump. Once you get enough mana you can either drop Jace and start milling, drop a consuming aberration and start milling or just continue to pump the mindshrieker and attack.

You can use havengul lich with undercity informer to cycle in and out a jace's phantasm in order to produce some heavy milling. The usual win condition will be damage but milling is possible as an alternate win con. Looking for feedback!

Deck Tags

  • Standard
  • Mill
  • Lazav
  • Creature-Based
  • Jace
  • phantasm
  • Consuming Aberration
  • Dimir

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0453000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill to Thrill

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