mill mono blue

by jack103 on 24 July 2013

Main Deck (60 cards)


Artifacts (2)


Enchantments (3)


Land (22)

Sideboard (24 cards)

Instants (4)


Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

$47.53 priced out on card kingdom not to bad

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,238 times.

Mana Curve

Mana Symbol Occurrence

040000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for mill mono blue

should i change frost titan for Jace's Phantasm or just leave it?

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Posted 25 July 2013 at 16:01

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Phantasm would help reduce the manager hunger of the deck which will speed it up. Plus it packs a great punch for its cost.

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Posted 25 July 2013 at 16:10

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ok i think ill do that

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Posted 25 July 2013 at 16:13

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Perhaps loading xenograft and the merfolk would allow for some counter spells and some other spells to help delay as they aren't key to the deck and xenograft does very little for the deck and has a pretty high cost. Looks like a very good idea and with a bit of tuning it will definitely be a good deck.

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Posted 25 July 2013 at 16:16

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ok i will remove xenograft and merfolk and add some more mill cards

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Posted 25 July 2013 at 16:17

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Another idea. If you wanna use that massive enchantment I would try adding some counterspell instead of archive trap as that has a chance of being a five drop and although thirteen cards is an awesome chunk of deck I think five mins is too high cost for it to be as awesome as it sounds. And I suggest the counter spells as they will help you to avoid cards like overrun from helping aggro decks to push through. It also can. Sometimes help keep elixir of immortality of the table which is a death sentence to a mill deck.

Also perhaps instead of elite arcanist something like hover barrier or wall of frost to help you not get killed by aggro decks. Arcanist can only copy archive trap and that will consume all your mana which could slow you down. Mind sculpt and time a tomb scour should be more the focus. Try the one with flashback that mills three. Doesn't seem like much till later game when they are down to ten and those last few can be milles by cards in your graveyard that they forgot about.

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Posted 25 July 2013 at 16:32

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scene you are so good at this could you help me with my red deck?

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Posted 25 July 2013 at 16:42

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Yes. I will do my best :) I've been doing a lot of burn lately.

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Posted 25 July 2013 at 17:11

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oh yeah i love burn and stuff like that i now want to make a creature burn deck either black/blue or red/black

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Posted 25 July 2013 at 17:19

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Sounds like a good idea. Just don't forget the guttersnipe

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Posted 26 July 2013 at 16:28

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oh yeah they are key

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Posted 26 July 2013 at 16:42

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This deck has a few good things going for it, but the problem many mill decks face is that they try to do too many things.

There are two ways to win a game: get your opponent's life total to 0, or mill them out. And you're trying to do both with Talrand - so you should really take all 4 of them out (sorry, I know you like them). Also consider taking out those Elite Arcanists, I know they look awesome and cool... but they're too fragile and take so long to do anything. Plus you don't have too many instants, and copying thought score isn't all that exciting.
Cast through time is too expensive for this deck - notice how most of your spells cost one mana. Cast through time gets better the more powerful and expensive spells you have. You don't have that many, and increasing confusion (and other X spells) don't work at all with rebound (plus you can't use flashback when you exile the card with cast through time!). I'd cut them both out.
The rest are quite fine, but I don't know if you need 4 archive traps. Try it out with just two or three and see what you think. If your friends (or whoever you play with) search their library a lot, run 4. You can do whatever you want with those, really.

As for what you should add:
2 more thought scours- I don't see any reason to not run 4! an amazing card.
4x visions of beyond- the card is potentially amazing for this deck. If you find them sitting in your hand often, you might want to take out a few.
Jace's erasure would also be good. I'd run 2-4.

You will also need something to slow your enemies down. Some cards I'd recommend are Icy Manipulator and Into the Roil. Or claustrophobia if you're still having problems.

And finally, some cool creatures you might want to consider:
Aether adept
Scalpelexis
Body Double (if you like clone, you'll love that one)
Chancellor of the Spires
...Or any other creatures that work well with mill. Isleback Spawn looks really good, but when your opponent has 20 cards in his or her library, you already have a great advantage.

Oh, and add a few lands: you should almost always have around 24 lands (22-24 for this one, run what works best for you!)

Whew, that was a long post. Hope it helped :)

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Posted 25 July 2013 at 17:01

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yeah that was a long one but i did a lot of what you said and i think it is perfect. yes Talrand is my favorite card as is cast through time XD. OK i am a HUGE BLUE fan how could i not like body double and any other blue clone type card

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Posted 25 July 2013 at 17:14

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Looking better :)
Now you just need to add 2 islands and get rid of a few cards- I'd start by taking away 2 scalpelexises (you don't need all 4) and some hover barriers (it doesn't do much, jace's phantasm is almost always much better). Dream twist is also pretty weak for a mill card. 4 cancels is also a bit too much IMO.
Remember, always have 60 cards in your deck. Always. This is very important- more than 60 and you're reducing the chance of drawing the best card in your deck for the situtation you're in!

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Posted 25 July 2013 at 18:08

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ok thanks for the help man i appreciate it :D

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Posted 25 July 2013 at 18:13

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is it ok if i have 2 more cards than 60?

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Posted 25 July 2013 at 18:17

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The less cards you have, the better your deck will be- I'd probably cut one increasing confusion and one scalpelexis. Or just the two hover barriers.

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Posted 25 July 2013 at 23:31

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ok well i will think it over

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Posted 25 July 2013 at 23:41

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i removed a phantasm and a scalpelexis

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Posted 25 July 2013 at 23:44

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Ok, looks pretty good! Now you'll just have to test it against some people to see how it works.
If you find yourself getting run over by creatures early, you could replace some slower cards (like jace's erasure) with walls like Wall of Frost and Fog Bank (both of which I think are superior to hover barrier). If you always have too few cards in your hand and lose because you can't do enough you can try running Howling Mine. If you always keep getting too many lands... try running with 20. I would never run less than 20 lands, so try not to go below that number.

But that's all up to you, really, now just go and test it out!^^

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Posted 26 July 2013 at 01:03

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haha first i got to buy it then i will test the sh*t out of it i love it this will probably be my main deck thanks for the help

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Posted 26 July 2013 at 02:34

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w 300 check out all my decks and then tell me which one you like the best on my Please help!!!!

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Posted 26 July 2013 at 03:25

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yeah i know it will be this one and i want to see what people think i am probably going to get this one anyway

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Posted 26 July 2013 at 16:55

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i am going to buy this one

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Posted 26 July 2013 at 17:16

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