White Wins

by JadeDragon2010 on 25 July 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


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Deck Description

Fast paced white weenie control that wins.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,147 times.

Mana Curve

Mana Symbol Occurrence

520000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Wins

looks really solid. only thing i would recommend is replacing glory seeker with something else. i feel like there is def something better out there. even maxing out the armorsmith and swordsmith i think is a better option. other than that. well done.

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Posted 25 July 2010 at 01:00

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i would add 1 or 2 conqueror's pledge's for some serious soldier tokens. and maybe replace akrasan squire with aven squire. it cost 1 more to play but has exalted and flying.

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Posted 25 July 2010 at 01:07

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i would also lessen ur day of judgement for more silence and an o-ring.

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Posted 25 July 2010 at 01:09

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i was actually thinking the other way. maybe lesson day of judgment, but i dont think you need more silences. if anything i dont even think you need them. more removal would prob serve you better. silence just stalls the inevitbale, where more journey to nowheres effectively eliminates the threat.

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Posted 25 July 2010 at 01:18

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o and if its not t2 then you can add swords to plowshares instead. sorry for double post

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Posted 25 July 2010 at 01:19

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I play in an area where the effectiveness of Conqueror's Pledges are meek. In fact,more often than not, they get me killed. I have been hit with a Marsh Casualties and Bloodchief Ascension being online. It is more devastating than helpful. The Days of Judgment again are due to the area. I have to meta game with their use. There is a lot of agro with a lot of fast Jund, Vampire, and Eldrazi decks. Silence is great against Eldrazi decks when I get that extra turn in to hit them before they pop off and same for Jund. Then too, except for Sprouting Thrinax, Days wipe Jund effectively. Akrasan Squire = turn 2 swing for 3. Its very effective. The Glory seekers were for a couple of extra fast drop creatures... I could always replace them, but like a 2/2 for (2).

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Posted 25 July 2010 at 01:36

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the glory seekers still dont make sense to me when you could just add the vets. a 2/2 for 2 is ok but a 2/3 for 2 with an ability and a 3/2 for 2 with an ability is an infinitely better option if you catch my drift. same price in an all white deck, so why not go for the better cards?

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Posted 25 July 2010 at 02:06

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Ugh fine, since I am getting similar responses on Essential Magic,I replaced the Seekers w 1 more veteran armorsmith and sowrdsmith...and FYI swordsmith is (2)(w) not just 2 mana.

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Posted 25 July 2010 at 02:14

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:D

"and FYI swordsmith is (2)(w) not just 2 mana"

thats like 5 extra buttons to push :)

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Posted 25 July 2010 at 02:27

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Really good, solid build. I might not run the Emeria's though, they seem like they would slow this down. Also the Day's of Judgment seem a little heavy. If they work for you because of other players with heavy Agro, then it would work, but mainstream, I would run just 2 and sideboard the other 2.

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Posted 25 July 2010 at 02:26

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