5 color Control

by jahalmighty on 08 March 2009

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Little Different 5 Color Control

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 3,244 times.

Mana Curve

Mana Symbol Occurrence

173613173

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5 color Control

I don't know if you're working on a budget or not, but for a good 5 color mana base, i use 2 each of arcane sanctums, jungle shrines, etc. then one of each filter land. works amazingly. you can make anything you want in a couple turns most of the time. its worth half your lands coming into play tapped if its casual. but if you're worried about format, it's a standard mana base. probably not perfect for standard tourneys

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Posted 09 March 2009 at 01:27

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I like it. Personally the only thing i would do is trade out some charms for a set of Cryptic Commands.

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Posted 09 March 2009 at 01:28

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I'm not a fan of coming into play tapped and the only cards that really need mana that doesn't come quick are esper charm and broodmate and i don't really need to worry bout playing those till both around turn six when I almost always got all 5 colors locked down.

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Posted 09 March 2009 at 01:30

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I was gona do cryptic but it's way out of my budget

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Posted 09 March 2009 at 01:31

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I love the concept, but if it was me I'd find a way to get more mana into the deck (at least 23-24 land), and more of it in 5 colors. For example, currently you've got 10 spells needing black, but only 6 non-Reflecting Pool based sources for it to get you started. If you've already got the Pools, I'd actually argue in favor of more Vivid lands. Maybe something like:

4x Vivid Meadow
4x Vivid Creek
2x Vivid Grove
4x Reflecting Pool

Chances are very good you'll get a Vivid + Reflecting Pool this way, and at that point your mana battles are pretty much over. A mix of filter/pain lands from there would be good to speed things up a bit. Anyway... there's my 2 cents.

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Posted 09 March 2009 at 08:11

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I also worry about the mana base of this deck at a glance, on a budget or not i'm used to seeing 24+ lands in a control style deck. Can you get more ajani's or is that a budget thing? I like to run 3 to make sure I see one every game. You seem to have alot of creatures with high casting costs.....i understand why you wouldn't want come into play tapped lands......but I will suggest again more mana sources with your mana curve so high. What about something as simple as druid of the anima or a couple Bloom tenders so that you have some early mana accelleration and a way to get all your colors by turn 3 instead of turn 5, not to mention its a good chump blocker down the road if need be

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Posted 09 March 2009 at 16:07

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took your guys advice, bumped the lands up to 24, and now im thinking of taking out taking wrath of god to 2 or 3 and removing broken ambitions for another agro creature and some cryptics? any ideas

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Posted 09 March 2009 at 23:50

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a thing to consider though i offer no solution is that naya may be a threat beacuse they just keep on going, my naya deck steam rolled a deck simmilar to this one without much effort. and late game wrath of god has no effect due to spearbreaker behemoths ability. just think about it and if you find a solution please tell me.

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Posted 10 March 2009 at 16:51

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oh and please rate my decks.

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Posted 10 March 2009 at 16:52

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Thumbs up, looks more consistent with the new mana base....quite a steep mana curve as I mentioned previously.....your really not going until turn 4.....should be ok in standard but you may want to consider filling that void.....You have lots of removal at turn 3 but I still feel like you need something to do on turn 2.

How much do you like broken ambitions? Its my least favoirte card in your deck.....

However I gave you the big ol thumbs up because I like where your going with this.

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Posted 10 March 2009 at 18:10

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in general there is no problem for this deck to not do anything on turn 2 or earlier because it will dominate later. The only problem is against certain popular decks that have extreme speed before turn 4 eg kithkin. but if you dont mind that dont change anything before testing the actual thing.

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Posted 12 March 2009 at 15:57

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five colours hmm i have a bit of a thing for elves so i whouldnt take my advice :p
but i might add a few minion reflectors as i think they can be good fun
apart from that looks pretty good
although im not a fan of 5 colours tbh

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Posted 24 March 2009 at 07:20

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You only need 1 Cruel Ultimatum. I think you should add blightning, it along with cryptic command, esper charm, mulldrifter, cloudthresher, and volcanic fallout are the best T2 legal that run together.

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Posted 25 March 2009 at 19:41

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Despite what others may say, play your broken ambitions. I play a very speedy R/G/W deck that just tramples a slower deck like this. Broken ambitions is the only way ( besides celestial purge) to keep a boggart ram-gang from hitting your dome turn two with acceleration. Your mana base is ok, but I'd play a few filter lands to help fix your mana base. After reading the other posts I see that you have added cryptic command. Good choice, every time it hits it drives your opponent nuts as they let out a sigh of disappointment. Good build.

Rate my deck R/G/W to see what I mean. http://www.mtgvault.com/ViewDeck.aspx?DeckID=16570

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Posted 26 March 2009 at 22:14

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again every one else cant be wrong but i think your wasting a space with the cryptic comands if they are locked down by the rest of your deck they are pointless plus they require triple blue

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Posted 02 April 2009 at 05:47

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this is gab nassif deck

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Posted 27 April 2009 at 19:26

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It's pretty nice actually. I'd take out 2 esper charms and replace them with Naya Charms.

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Posted 03 July 2009 at 15:16

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