Bark at the Moon

by jantczak on 08 October 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I'm trying to make this competitive. It's at least a force to be reckoned with, but it is still a little lacking. There isn't much to work with, but we have 2 sets left to expand on this, so hopefully we get more. For now, this is quite strong. Drop some early wolves, typically holding back on attacking and burning opposing creatures on the opponents turn, then dropping Moonmist and swinging for win, or passing the turn if you have to in order to flip the wolves. Not the greatest, but 2 or 3 flipped wolves can easily win you the game.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 939 times.

Mana Curve

Mana Symbol Occurrence

0002317

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bark at the Moon

i'm glad to see others running the wolves. i'm still putting the finishing touches on mine, and im lookin around for ideas. i heard of the idea to put in a quick silver amulet. I havent tried it yet, so i'm not sure how useful it will actually be, but it will let you put out a werewolf while letting that same werwolf and all the others transform in that same turn. i like the concept, but i have yet to test it.

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Posted 09 October 2011 at 06:37

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I've thought about Quick Silver Amulet, but it is fairly slow. Werewolves biggest advantage is that they are undercosted for their power when flipped. Also, because of Birthing Pod, Tempered Steel and swords being so popular, artifact hate is pretty common, and the amulet requires you to spend 4 mana to drop it without gaining any advantage and leaving yourself open. I pretty much just rely on Moonmist to transform, or pass the turn holding burn spells so I don't lose tempo while still flipping my wolves.

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Posted 09 October 2011 at 19:56

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