Angels + Golems

by Jason12747 on 23 March 2014

Main Deck (135 cards)

Sideboard (0 cards)

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Deck Description

The Deck consists primarily of Angels and Golems.

Most of the Golems are derived from Splicers, e.g. Blade Splicer, Master Splicer, etc.

The Golems can become extremely powerful in bulk amounts on the battlefield, due to the range spread abilities of the Splicers.

How to Play

PHASE I:
Try to keep drawing a new hand, until you get a good amount of Land and 1/1 Creatures in your hand. If you have Soul's Attendant/Suture Priest in your hand, that would be the first card to play, since it allows you to gain a HUGE amount of life from the beginning.

PHASE II:
Keep playing the rest of 1/1 Creatures until you have a good amount on your side of the battlefield. Flying 1/1 Creatures would be a good idea, if you have them, such as Pilgrim's Eye, since it also provides you land. This army of 1/1s provide good defense.

PHASE III:
Now the more land you have, you'll be able to acquire more and more Angels and Splicers. This way, you can build up a massive and bulky army on your side of the battlefield. Now you have tons of Creatures and Golems, great for attacking and defending. The Elspeth Planeswalkers also come in now.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1090002

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Angels + Golems

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