The bouncer

by jayrodrigues on 13 June 2013

Main Deck (60 cards)

Sideboard (20 cards)

Creatures (12)

Sorceries (4)


Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is based on the passive abilities of entering and leaving the battlefield.

How to Play

The idea is to use Acidic Slime, Thragtusk and Archaeomancer's passive abilities over and over again. There is more than one way to do it. Using Unsummon and Simic Charm if they are going to die is one of them, but the main idea is to cipher Voidwalk in one of the unblockable creatures, ideally on Elusive Krasis, as he can do the most damage after he evolved enough and also the fact that Keymaster Rogue can be used for blocking and then bounced for triggering his ability again when cast again.

Deck Tags

  • Bounce
  • Enter
  • leave
  • Battlefield

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0390034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The bouncer

Gyre Sage and Master Biomancer are great cards. Gyre Sage = Mana fix. Master Biomancer = Buff all your creatures.

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Posted 13 June 2013 at 19:45

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That's a good idea too. I added them to the side deck just so i keep them in mind. But what would i be removing in the main deck to let them in?

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Posted 13 June 2013 at 19:55

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Conjuror's Closet.....

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Posted 13 June 2013 at 20:36

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