Once Bitten Twice Shy

by Jay_XIV on 15 April 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Wolf tribal that looks to build up a howling pack of tokens and then swing for the win aided by Overrun. This is just a bit of fun made up from cards I own and one or two purchases to hold it all together.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,859 times.

Mana Curve

Mana Symbol Occurrence

000046

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Once Bitten Twice Shy

Ryusei has deleted this comment.

Posted 15 April 2012 at 09:47

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Why run Quirion Elves and Arbor Elf over Llanowar Elf?? Arbor Elf is basically the same thing except going through the trouble untapping land instead of just creating the mana and Quirion Elves's first ability is worthless in a mono green deck so you're paying 1 extra mana for no reason. If you really wanna run Immerwolf and you need the red for that you're better of with rootbound crag. It doesn't even cost $4 right now.

If anything you should run wolf-skull shaman. Trying to run another color just so half your creatures get +1/+1 isn't really worth it. There's much better synergy out there for elf wolf combos and it wont force you to use red.

And why not run another drove of elves?? Having a hexproof Elf whose power and toughness are basically equal to the number of creatures you have since all your creatures are green and they're your only colored permanents other than Blanchwood Armor.

I would also suggest running Elvish Archdruid. He taps for 1 green mana for each elf you control. The more creatures the more mana you get. Descendants’ Path is a new card coming out that would also work really well. At the beginning of your upkeep reveal the top card of your deck, if it's creature that shares a creature type with a permanent you control put it onto the battlefield, otherwise put it on the bottom of your library.

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Posted 15 April 2012 at 10:05

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He has to tap for red somehow to put down Immerwolf.
Try to search for a different "wolf-Lord" than Immerwolf. If any other exists, hopefully it will be one you won't have to splash for.

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Posted 15 April 2012 at 10:15

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Then I'd run Joiner Adept over him still. All you lands can tap for any color. And costs the same amount. And if you ran Rootbound Crag you can still make your red. It's cheap right now. Less than $4.

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Posted 15 April 2012 at 10:58

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I've changed the Arbor's for Llanowar's and taken out the Quirion Elves and Immerwolves (I'm sure I can trade them for something instead of forcing them to fit here)
Quick question about the Wolf-Skull Shaman though, does the kinship only activate for "Elf Shaman" or would any "Elf" trigger it?

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Posted 15 April 2012 at 12:06

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elf or shaman. Any creature type it shares.

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Posted 17 April 2012 at 01:36

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Ok thanks I see your point, the Quirion Elves were included because I already had them and thought it would be a simple way to use the Immervolves I got in boosters without reducing the number of Forests I had for the Blanchwood Armors and Howl of the Nightpacks. I'll definitely consider Rootbound Crag however and buying an extra Drove of Elves would hurt too much. I know there are cards out there that would fit really well in here like Master of the Wild Hunt etc but wanted to limit what I had to buy in. Appreciate the comments though :)

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Posted 15 April 2012 at 11:27

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You could always run Coat of Arms.

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Posted 17 April 2012 at 02:37

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