Infinite-Power Elf Druids! FA..

by jbillin4 on 24 March 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Get Gilt-Leaf Archdruid out quick to increase your card advantage by drawing for every druid spell you play.

Stack two or three and you'll be able to draw most of your deck quite quickly, due to the high frequency of druid spells occuring.

With Elvish Archdruid you'll actually be able to not only draw, but also afford to play most of those cards in one turn. Just don't deck yourself out on turn four!

Attach Umbral Mantle to Elvish Archdruid to create an infinite mana loop.

Use this to enable Umbral Mantle to reattach and untap any number of your creatures and trigger Gilt-Leaf's other ability any number of times, stealing all other player's lands, or play an infinitely kicked Joraga Warcaller or Tajuru and attack for the win...

Thus far, it's been a very consistent deck for me: it usually hits critical mass in between turns 3-6, and hasn't lost to any friends yet (though it's still quite new). I usually go in for the kill with 30+ ramped up elves and tokens, and fast. Nearly all creatures in it produce mana, so I keep the forest count down to 14; 13 tends to yield too many starting mulligans, and 15+ makes me draw too much land when what I need is to draw is more druids and continue the loop. Not Standard legal.

Let me know what you think. Thanks!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 8,510 times.

Mana Curve

Mana Symbol Occurrence

000054

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite-Power Elf Druids! FAST

Good elf deck but keep in mind if you have to declare how many times you use the abilities or else the opponent can call a draw because of infinite loop.

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Posted 24 March 2010 at 17:15

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asceticism over canopy cover.. trust me makes your elves a bitch to kill

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Posted 11 April 2011 at 02:58

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coat of arms :)

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Posted 24 March 2010 at 19:08

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you need more than 14 lands. seriously. There's only a 27% chance you get a land in your first hand. you'll likely have to mull twice, at which point you'd better be drawing as many cards you say you can draw. I also might suggest vines of vastwood. It's a common. Bolt and path are going to kill you. they both cost 1. Vines is good for this. plus it gives you more damage. With the infinite mana combo, you should play banefire. it's red, yes, but it kicks ass.

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Posted 24 March 2010 at 19:40

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About 89%, actually.

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Posted 26 March 2010 at 00:22

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coool!

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Posted 26 March 2010 at 05:38

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Took Umbral Mantle out for good sport, added 1 Forest and 2 Greenweaver Druids. . . still has never lost a fair match. Only lost once ever so far, and that was three against one. :D

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Posted 02 April 2010 at 00:52

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maybe take out a few of the tap add 1 to ur mana pool and add a few wirewood hivemasters and maybe 1-2 nissas revanes

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Posted 21 April 2010 at 19:03

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dont think id like to play against this deck. nice job :)

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Posted 09 April 2011 at 10:13

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i have a druid deck, and man is it fun. it's a little different, and i have spawnsire for shiggles, but the principal is about the same. i'd suggest joraga treespeaker, because it can ramp u even more, if possible, as well as be a pretty good blocker. if u want to make it tournament quality, you'll need ascetecism and maybe eldrazi monument. well, hope i helped.

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Posted 09 April 2011 at 20:03

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How about 15 lands with 4 of them being fetch lands?

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Posted 10 April 2011 at 08:14

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I would use Joraga Treespeakers in there instead of something else as they are a 1 drop druid that taps for massive amounts of mana. In fact... a level 5 Treespeaker can get you more mana than a single Elvish Archdruid can.

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Posted 10 April 2011 at 08:25

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Very nice deck, I am a little concerned about haveing so few lands choking you up in the begining.

Here is mine:
http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/

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Posted 08 November 2013 at 01:17

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