Izzet Deck

by Jdubs2014 on 21 May 2013

Main Deck (60 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0330260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Izzet Deck

I have a lot of little comments right up front -

First of all, Izzet boilerworks isn't in standard. You're probably thinking of steam vents.

Second, drop the cluestone. 3 Mana for an extra land really isn't worth it. You can be dropping an electromancer for less than that and it does effectively the same thing.

After that, you've gotta start thinking synergy. These guilds provide a lot of room to really narrow down your strategy and figure out what you want to do. The way I see it, with the creatures you have here, you have a few different options.

Dragonshift - This is not necessarily the most coherent deck, but it would be fun as hell to see happen! A good combo is nivmagus elemental and dragonshift, because the +1/+1 counters stay there even while it's a dragon. If you focus on those two cards, you could avoid waiting for overload as well and just hit them early on. Just a thought :)

Epic Experiment - This idea seems pretty clear and obvious. The deck would need to be super instant/sorcery heavy. It could either be aggro-focused, using cheap cards like searing spear, pillar of flame, unsummon, mizzium mortars, dragonshift, (would recommend dropping thundrous wrath) or late game heavy, using much bigger spells. Nivix cyclops and nivmagus elementals would be your best friends, since the cyclops would get epically powered up and you could feed any spells you didn't want to the nivmagus.

Control - Not much needs to be said. Would need nearly as many creatures as you currently have, and would toss in some dissipates instead of some of the burn.

Those are just a few ideas. Izzet can be full of really incredible combos, but it can also be full of really awkward contradictions. For example, using epic experiment with only a nivix cyclops out would be really awesome until you cast a dragonshift using the EE and have to give up the ridiculous cyclops buff. Also, card draw spells have very little synergy with miracle stuff. Also, goblin electromancer can't help cast epic experiment, unsummon, or pillar of flame. These are all minor issues, but all things to think about. Determine how every card in the deck would synch with every other card, and determine your playset like that.

Good luck!

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Posted 21 May 2013 at 04:00

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Also--this is substantially less important, but I'd consider adding an island and dropping a mountain--you have much more blue than red.

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Posted 21 May 2013 at 04:15

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This looks good so far. I really like it. Izzet control I think is underused but still pretty powerful. Now we'll talk numbers.

+2 Nivmagus Elementals - You'll need them. Trust me. They are great early pressure, and if a dissipate accidentally gets caught in an EE you can feed it to the elemental rather than losing a spell.
- 4 Devastation Tide - I misled you. It's not actually that good, especially when combined with EE.
+ 2 Cyclonic Rift - That's a much better card.

Seems like good numbers for right now. Test it out an see how it works! (Note, you can click the "Proxy this deck" link on the side and you can physically print out the cards, sleeve them, and test the deck as it would actually play)

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Posted 21 May 2013 at 04:13

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