All-In Mardu

by jedc22 on 23 October 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is all about the SPEED!! Slam down 1 drops as many as you can as fast as you can and turn them sideways to make your opponents cringe. Goblin Rabblemaster and Butcher of the Horde provide midrange support, if the game even lasts that long.

How to Play

The hardest lesson for some people to learn about decks like these is that your life total doesn't matter as long as it isn't 0. It is your secondary resource, and odds are you'll end up doing more damage to yourself then your opponent will if done right. That's OK though, since your opponent will usually be dead within 3-4 turns. Rabblemaster buffs Foundry Street Denizen and feeds Butcher, and Mardu Ascendancy interacts with all 3. Use Ride down to as removal WHILE still getting attacks through and buffing them with Boon of Erebos, or have their own creatures turn sideways to punch themselves in the face with Deflecting Palm, leaving the way open for you to walk right by.

Deck Tags

  • Speed
  • Synergy
  • Standard
  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 820 times.

Mana Curve

Mana Symbol Occurrence

13027190

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for All-In Mardu

Not bad. I understand that you don't want mana entering tapped, but in order to ensure you have what you need I would add 4 Nomad Outpost. Everyone uses tap lands so using a few won't set you back too much. it's better to wait for the right land than pray your going to draw into it. I would also take out 1 Tormented Hero and 1 Mogis's Marauder to add 2 more Goblin Rabblemaster, or if not then just take out one of those for another Rabblemaster. Other than that, its pretty good. My only other concern is card draw, but your colors can't do much about that so oh well.

0
Posted 23 October 2014 at 16:33

Permalink

White is really just the tertiary color here, only being used in the defensive cards and the cards that use all three. the earliest I potentially "need" a white source is turn three and that's only if I start with a Mardu Ascendancy in hand. I have 2 Rabblemasters in the deck because that's all I have atm, but also because I find Mogis's Marauder's trigger more effective. In this deck Rabblemaster is a card that you don't really want to keep drawing, but will end the game when comboed with the Marauder. Thanks for your thoughts on the deck!

0
Posted 23 October 2014 at 17:19

Permalink