Gene Benders

by JediFu on 18 March 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description


This deck is an evolution of the Illusionary Forest deck. The Simic Combine have expanded their territories, to make room for their krasis experiments. I had a lot of fun with the Illusionary Forest deck, and enjoyed flickering and un-summoning/summoning to capitalize off of EtB and LtB triggered abilities. When Gatecrash was announced, I couldn't wait to mix it up with the Evovle ability. The theme is still the same; wizards and magical forest creatures, but now with a dash of sci-fi. I am one happy geek!

How to Play

The idea is to summon creatures with evolve as early as possible, then beef them up with bigger creatures. Flicker and un-summon/re-summon the bigger creatures to keep evolve triggering, and also to reap the benefits of etb/ltb abilities.

Deck Tags

  • Evolve
  • ETB
  • Flicker
  • LTB
  • blue magic
  • ver 2.0
  • green magic
  • Simic

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 828 times.

Mana Curve

Mana Symbol Occurrence

0230030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gene Benders

It's a good start. Medium paced, and could be faster. Basically Evolve appears to be all about counter juggling, and opportune striking. This means cards like Bioshift, and spells that have trample and unblockable.

Flicker is a dream with this. I need more Ghostly Flickers! I only have one, and have to rely on Archaeomancers to bring it back, but even one Flicker can go along way. Also, I could possibly use one more Thragtusk. With only one Thragtusk, flickering it has worked nicely to trigger Evolve, boost HP and add a 3/3 beastie (which could also potentially trigger evolve). Fun stuff!

All in all, it's a solid base. I have deliberately avoided including any defensive spells/counters, because I want to get an idea what specifically is needed to increase the deck's survivability. As I get a better feel for it, I'll adjust it accordingly.

Any and all suggestions are welcome!

0
Posted 18 March 2013 at 02:33

Permalink