It's been a while...

by JensDagon on 20 January 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I haven't done an Intuition based XX-Lands deck for so long, forgive me if it's rusty. I'm so accustomed to having the Enlightened Tutor version that this feels almost alien, despite being how I learned to play it.

Deck Tags

  • Legacy
  • Control
  • Lands
  • Graveyard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 821 times.

Mana Curve

Mana Symbol Occurrence

051011

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for It's been a while...

I think what I like most about this package is the Memory's Journey. It just seems like such a useful card, even in there as a one-of. It's easy to forget how little having just one of something in Lands matters, so I think it's a powerful addition. Overall I think this is a little bit more aggressive than what I've seen of your Lands frames in the past, but I think I like it.

2
Posted 20 January 2014 at 04:58

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It's really one of my favorite additions to the deck, but I'm on the fence about what I did to add it. I'm considering going back down to three copies of Mox Diamond so I can put Cephalid Coliseum back in.
It's easily ten times more aggressive, and I definitely enjoy it, but the Enlightened Tutor version really suits my playing better.

1
Posted 20 January 2014 at 16:08

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Looks a lot like the one my Elf Swarm got pummeled by. I think the only thing that stands out is "Ensnaring Bridge" (funny Bridge.. get´s flyers as well, heheheee) and it was an awesome deck to lose to. My personal respect goes out to this, it seems that XX-Lands has an answer to almost any deck in the game. "Rest in Peace" on the other hand, I could imagine, would give it quite a bit of trouble.

1
Posted 20 January 2014 at 10:28

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Elves have a really hard time against these, Glacial Chasm lock, Ensnaring Bridge, ect. And they can be quite fun to play against, losing included, but god help you if you see the mirror match.
And it is one of those decks that has a silver bullet for almost every situation, it's part of what initially drew to the deck.

Rest in Peace is a pretty nice way to combat these decks, but cheap/quick anti-graveyard enchantments are actually the easiest to fight. Hatebears are also also relatively simple to deal with, but spells are quite difficult, and Faerie Macabre is probably one of the most effective bits of graveyard hate ever printed.

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Posted 20 January 2014 at 16:31

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You know... that comment cheered me up, man. I heard, some time ago, that Burn decks are boring and autopilot to play, but I use "Faerie Macabre" in mine, - granted in the SB, but still.. -, so that last sentence really made my day =')
Of course people are entitled to their own opinions, but some days it can and will bring you down.
Thank you, sir.

1
Posted 20 January 2014 at 22:37

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People who think Burn is autopilot have obviously not played ANT Storm. In burn you at least have to consider that creatures are part of the game, if nothing else they can credit it with that. I'm glad it cheered you up man, there are too many in this game who would belittle other players, and the decks that they play, which does indeed get you down once in a while. You are welcome, sir.

1
Posted 20 January 2014 at 22:48

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i'm about 60% sure i know what's happening.
and i like it.
i've always loved lands decks, but could never quite grasp their more subtle elements. You do some really cool designs though, this one makes me really want to know what the sideboard consists of. i hadn't seen the depths + stage trick, that's a scary one. journey looks like a great way to dodge grave hate and reuse intuitions/enchantments. and i'm curious; what do you hit most often with explosives?

0
Posted 21 January 2014 at 20:47

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That was about how I felt when I first tried my hand with one of these, and amusingly enough it was an Intuition build then as well.

Really the struggle with these is most easily dealt with by just playing a match or two against some common decks. I learned how to play these by being absolutely annihilated by a Storm player, and getting a Zoo player to forfeit after I setup Glacial Chasm.
I'm glad you like the designs I do, I put more work into them than I've been giving my classwork lately >_>; The SB for this one is actually the same as the one in my Enlightened Tutor version, but with Dark Confidant at three to make space for an additional Cabal Therapy, as this version dies to Storm in a much worse fashion.
Dark Stage is absolute madness, and the reason that right now this is the more competitive version of Lands. I have had games where I dump my whole hand to cast Intuition to setup for it on my first turn, and resolve it on my second turn. I have the option to win at the same speed as ANT averages... WHAT?!
Memory's Journey is my new favorite card in Lands, it lends itself to be abused in so many ways, it has as much power as Mystical Tutor did for Reanimator back in the day in my opinion.
Generally EE is at two, but it also hits zero a lot too. Any match where I need to cast it on three is generally one I've already won, and at one it's such a risk that I only do so when my hand is forced.

1
Posted 23 January 2014 at 05:43

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