Unnatural Selection

by JensDagon on 13 March 2015

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

I finally had something non-Pox based to tinker with, and then you have to go ahead and do Iso-Pox again.

Deck Tags

  • Legacy
  • Extraction
  • Control
  • Defunct

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,174 times.

Mana Curve

Mana Symbol Occurrence

1303133

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Unnatural Selection

Hehehe 6 Sultai Charms in the sideboard.

Blind Obedience with both Orbs is such a brutal lockdown. It does mean you can only run one Crucible, which in any other Extraction deck I wouldn't mind, but in Iso-Seek I prefer having that extra one to ensure I can comfortably run a high Stax count. I usually try to go up to three soot counters, but one game I went up to five and watched my opponent squirm.

I can't really put my finger on why, but your land base bugs me. I seriously can't tell you what it is...and I think that bugs me even more haha. I will say that you should seriously consider running at least two Ghost Quarters. I was skeptical of running two GQs and just one Wasteland, but it has been working out amazingly well. The deck lends itself to it so well, and often you'll essentially be running two "stripmines"...and that's just mean.

I really like the spell suite. It flows very nicely. Again it's one of those things where I don't think one or the other is 'better', but more so each fits our slightly different styles. It's very interesting =]

Last thing is I'm curious about the Dark Tutalage in the SB.

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Posted 14 March 2015 at 01:21

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The strangest thing is that I only put in one, because I didn't know what to put in the last slot... Dafuq? I'll fix that sometime when I'm not on my phone I guess. Now that I think about it, a second copy would fill that nicely.

I stopped running two copies of the Crucible sometime during the Parfait projects, I found it was an unnecessary redundancy in the build for how I play it. The idea is to never let then stabilize to the point that one needs to go to three(the comfortable limit). My hardest time in locking somebody down lately has been against Bwx, Liliana+Lingering Souls has become a bit of a nuisance... I have actually considered grabbing Illness in the Ranks to deal with that.

I do love GQ, it's a fabulous card, but I feel like I'm still not getting my money's worth without Psychic Surgery... I will have to try them without it again. And I think what is bothering you about my landbase is probably that I'm currently not running Lake of the Dead. I'm testing if it's still as much of a necessity for the higher costs since we have Deathrites
I'll probably wind up taking a page from your book, and running a 2:1 split between GQ and Wastes if it turns out I want Lake back.

I wonder, which of us is the evil twin then? Haha!

Dark Tutelage in the board is actually one of the things I just haven't found anything to replace in certain matches. It's soooo good against other disruption heavy decks, and unlike Bob, it's tutorable. There's usually a very slow grind to fighting disruption decks, so the life loss is more or less negligible, and Aegis of the Gods is too fragile in those matches to actually work.

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Posted 14 March 2015 at 03:18

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That is weird, but I'll tell you from experience, running two charms in the SB is awesome.

Hrmmm...I might have to try out running just one Crucible in my list and see how it goes. The question then becomes what to put in that new slot...

You might also have a point about the Lake. I'm curious to see how removing it could effect the deck. For one thing, it would lower the strain on Crucible, which would in turn lessen the need for two even further. It would also mean the ability to run a new/different land, which is huge. You've given me a lot to think about.

I think the better question is, which of us is "good"?

I can dig it.

EDIT: Alright, did some tests and I think I like the changes I came up with. I think it was the Lake's absence that was bugging me, but I think it was also that you still run the Snow-Covered Swamp -- Something I greatly overlooked as far as its uses go. I think I subconsciously knew I should have kept it in. Occam's Razor my friend.

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Posted 16 March 2015 at 07:22

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It really does deal with a lot of the situations we have issues with. Sultai Charm is definitely my favorite card from this set.

It really frees up a lot more than you initially may think even, it could however be worth running the second in the SB in some MUs.

Lake, while absolutely amazing, has always been a way to achieve some of the higher costs in the deck. With Deathrite we have a more user friendly source of ramp, and an all around amazing inclusion. Without Lake, it's also less tempting to just grab Crucible to maintain your land presence.

http://i.imgur.com/iZb4d.gif

Having a basic to go for on turn one can really make the difference, and Iso-Pox has a surprisingly great time making it's colors game one. Game two it may be beneficial to have a Tropical Island to search for, but since pre-board we're only running BWg with the mana fixing we have it's kind of silly not to have a basic I think.

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Posted 17 March 2015 at 16:53

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