Green control

by JerodMacDonald on 29 April 2011

Main Deck (56 cards)

Sideboard (15 cards)

Instants (6)


Land (1)

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Deck Description

Giving mono green control a shot

Toss me ideas

Deck Tags

  • Experimental

Deck at a Glance

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This deck has been viewed 1,038 times.

Mana Curve

Mana Symbol Occurrence

000047

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Green control

The basics of a control deck usual require card advantage and threat removal.
Aoe cards are your friend. I think this deck has to much mana cards.

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Posted 29 April 2011 at 08:34

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Yeah it needed work. There was a ton of things I had already started thinking of like 10 minutes after I logged off.

This should work a little better hopefully. I've never even tried for a green control deck so I'm looking at a lot of cards in totally different ways, and cards I never really looked at before.

Work in progress

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Posted 29 April 2011 at 13:22

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Feels like it needs more creatures. But that might just be stompy me missing a hundred creatures all the time.

Suggestions, please.

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Posted 29 April 2011 at 13:40

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Add Troll Ascetic, its cheap and real tough to kill. Privileged Position protects your permanents from target kill. Avoid Fate and Bind are green counterspell cards. Arachnus Spinner is a giant and brings its own webs of creature control. and Seedborn Muse untaps your permanents at the start of everyone's untap step

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Posted 21 July 2012 at 21:50

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