To hell with your spells

by JerodMacDonald on 20 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Erayo's Essence lockdown

This is a pretty janky deck but it's crazy fun so far. Can win turn 3 with a few phyrexian mana cards in hand. Well, not win win, but unless they had something so scary out you lose already, you win eventually.

Sideboard is basically all counter magic, Gut shot is for decks high on utility creatures.

Any ideas would be awesome

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,690 times.

Mana Curve

Mana Symbol Occurrence

1030004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for To hell with your spells

Hi JerodMacDonald,

Like your deck. Looks pretty solid. Don't quite get why you have all the reduced mana cost cards I would of put in counter spells, cheap discard, etc....

I thought up something very similiar and then later found you'd also investigated the same theme in this deck. Main difference between our decks is I incorporated Maralen of the Mornsong and I put lots of counterspell in mainboard.You can check it out at
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=360544

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Posted 12 July 2012 at 18:57

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Two reasons

The Familiars are cheap defense, giving me a little bit more time. The arbiter does pretty much everything I want at once. Makes it easier for me to cast a bunch of spells at once, and slows down the opponent. Between them, getting off 4 spells in a turn becomes ludicrously easy. The phyrexian mana cards definitely help as well, but in testing I'll show you what I came across a few times.

Turn one land, brainstorm, gitaxian probe, mystical tutor if you need. Depends on the hand. I usually save the probes for turn 2 or 3 though if I have them. I've gotten a couple god hands.

Turn two anything that makes white and Sunscape Familiar

Turn three any land. Erayo for 1, two phyrexian spells, Arcane Lab for game.


It's a lot more likely turn 4, as having all those perfect spells is a bit much. But it makes getting off 4 spells in a turn almost trivial.

Saving her from removal rocks too. I was proxy testing this deck irl against a friend. Turn two familiar, turn three Erayo and then I passed the turn with two mana open. On his turn, he doom bladed the Erayo, so in response I Gitaxian probed, Snapcaster'd and then probed again. 4 spells, and it turned her into an Enchantment saving her life. And the second probe drew me the lab for my turn haha.


Anyways, sorry, I'm baked and rambling terribly. The sideboard is filled with counter magic for trickier match ups. To get discard going I'd have to go black, which I wouldn't mind doing but I would substantially change the deck around.

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Posted 12 July 2012 at 21:36

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