50th Deck. Old School Tim

by Jessie on 14 June 2014

Main Deck (60 cards)

Sideboard (9 cards)

Creatures (3)

Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Okay guys. This makes my 50th deck on this site.
So, celebrating by remaking (with a few newer cards) the classic Tim deck.
Underpowered and too slow, for today's game, still a very fun concept.
I had a deck close to this back when I started Magic.

How to Play

Use your Tim creatures to control the board.
Basically they are underpowered creatures that tap to do 1 damage to opponent or creature.
Tim creatures include: Prodigal Sorcerer. Thornwind Faeries. Zuran Spellcaster.

Here is what I do with them:
1) Charisma=I tap my Tims to do 1 damage to a creature, thus gaining control of it. It steals my opponent's creatures.
2) Curiosity=I tap my Tims to do 1 damage to my opponent, thus drawing 1 card.
It keeps cards in my hands.

1st Win Condition is Old school:
Morphling
One time 20 bucks a piece and considered the best blue creature in Magic. Even today he is one of the most versatile creatures in Magic. Very hard to deal with.

2nd Win Condition:
One Tim+One Curiosity+ One Mind over Matter.
Equals infinite damage loop (until you run out of cards, that is).

While you are waiting for 3 turns to play a Tim...you need to hold you opponent off. Especially if they are playing Artifacts/Creatures/Spells. That is where
1) Boomerang
2) Counterspell
come into play. They will slow down your opponent greatly. Bounce and counter their early turn cards.

Finally, I have cards that untap my Tims, for twice the fun!!! Tap a Tim to draw cards/steal a creature, then untap them, then tap them again!!! Fun fun.
1) Dream's Grip
2) Hidden Strings
They can also be used to tap my opponent's lands/artifacts/creatures early game. Buys me time to try to lock down the board.

There is a infinite combo/loop in the deck...lots of mana to get it out, but it is a solid back up plan. Thanks to forza215 for the Mind over Matter suggestion.

Deck Tags

  • Tim
  • Old School
  • Blue
  • Infinite Combo

Deck at a Glance

Social Stats

33
Likes

This deck has been viewed 10,075 times.

Mana Curve

Mana Symbol Occurrence

068000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 50th Deck. Old School Tim

Please check this one out!

1
Posted 14 June 2014 at 03:41

Permalink

I still have a tim deck it is in need of updates but still does well in casual play
this is mine http://www.mtgvault.com/vaan104/decks/tim/
I think aetherling might be an update for your morphling

1
Posted 14 June 2014 at 04:41

Permalink

tim decks were awesome!!! i miss them:(

0
Posted 19 June 2014 at 16:49

Permalink

Yeah, almost too slow to run nowadays.

0
Posted 20 June 2014 at 22:04

Permalink

the game has gotten quite a bit faster.. but some force of wills sure slow em down, thats whats missing on this list

0
Posted 27 June 2014 at 19:42

Permalink

This deck looks pretty lethal, so I don't think I can give any advice that would improve this. Also, would you mind checking out a deck for me?

http://www.mtgvault.com/magicmaster13/decks/budget-token-spam/

Thanks

-1
Posted 14 June 2014 at 07:10

Permalink

Thank you. Will check it out.

0
Posted 14 June 2014 at 07:13

Permalink

dosent a hidden strings and a Tim go Infinite if you want?

0
Posted 14 June 2014 at 20:26

Permalink

Not sure, Hidden Strings Cipher says when it does "combat" damage to a player. I think the TIms, when they tap to do one damage to the player, may not be considered "combat" damage. I did wonder about that myself. If I could use Cipher. But not sure about anything going Infinite.

But you do get the basic Idea. Use stuff like Hidden Strings and Dream's Grip to get two uses out of a Tim, per turn.
So If you have a one Tim in play and one Charisma in play, let's say on the 5th turn, you can use Stings or Grip to allow your Tim to do 1 damage to 2 different creatures your opponent control, thus stealing/killing both of the creatures.

With Hidden Strings, I am not sure if you get to use a Tim 3 times. I think you would have to untap 2 different Tims at one time. I suck with rules.

0
Posted 14 June 2014 at 20:52

Permalink

Yeah the damage doesn't count as combat damage, so cipher wouldn't work there. My friend and I had this argument a while ago.

0
Posted 14 June 2014 at 22:29

Permalink

all right then thanks for clearing that up. so what if you added mind over matter than if you have curiosity out you can draw a crap tone of cards and do alot of damage.

1
Posted 15 June 2014 at 01:09

Permalink

Yeah that would be a good infinite combo.

0
Posted 15 June 2014 at 01:19

Permalink

Awesome advice, Forza215. I added Mind over Matter.

0
Posted 18 June 2014 at 17:49

Permalink

So, for everyone:
The infinite combo is like this:
3 cards needed. 1 Tim. 1 Curiosity. 1 Mind over Matter.

Example: You have Mind over Matter on the field. You have a Prodigal Sorcerer enchanted with a Curiosity. You tap the Sorcerer to do one damage to you opponent. Now you get to draw a card do to Curiosity. Then you discard the card you just drew to use Mind over Matter to untap Sorcerer. Now repeat. Tap the Sorcerer again to cause one damage to your opponent, which lets you draw a card (do to curiosity), which lets you discard the card (do to Mind over Matter), which lets you untap the Sorcerer.

Repeat that until your opponent dies.

2
Posted 18 June 2014 at 17:56

Permalink

I am glad you like it...

1
Posted 19 June 2014 at 01:58

Permalink

Oldschool indeed. You included the old win conditions and tricks, so there isn't much I could suggest without aqltering the tehem of this deck. Just some minor things:

Hidden Strings cipher part only works on combat damage so this will only do on Morphling. Dream's Grip is a better Twiddle but ulitmately will translate just into one more damage when used on a Tim. Since you mostly care about the untap part, I would play Cerulean Wisp instead (it replaces itself). Another card to consider would be Puppet Strings because it can be used repeatedly to either untap Tims or to tap opponent's creatures, however, it costs 3 to get it into play and that collides with your Tims, so maybe not.

In a mono-blue Tim deck I would prefer Suq'Ata Firewalker over Zuran Spellcaster for a little bit of more durability.

I think Pemmin's Aura would be way better in this than Mind over Matter. (EDIT - Okay, it's a damage look with Curiosity, so it's hard to judge - Pemmin's Aura isn't infinite but doesn't need a third card)

Deck got a like from me for the oldschoolness alone :)

0
Posted 19 June 2014 at 13:01

Permalink

Thank you! And will look at the cards you suggested, as always.

Didn't know about the Firewalker. Definitely going to add that one in. Protection from red, rocks.

Hidden Strings...i know it sucks that it can only be used to cipher Morphling...but i am choosing to keep it because it is more versatile compared to something like Cerulean Wisp. In worse case scenario...my opponent lays down some serious threats, with Hidden Strings, i have the option (even if it is only one turn) to tap two of the threats. Hell, in theory it could be used early game (turn 2) to tap my opponent's two lands. That would greatly slow them down. Same with Dream's Grip. I feel like i need to keep it because it can both tap/untap, if need be.

0
Posted 19 June 2014 at 15:18

Permalink

Yes, but if Cerulean Wisp turns out to be useles for the moment you can always "cycle" it for U by playing it.

Please note that the Firewalker doesn't have full protection from red, it just can't be targetted by red sources but will still die to something like Earthquake. Still better than nothing of course but I learned it the hard way that way that it's not fully protected :)

0
Posted 19 June 2014 at 15:40

Permalink

I will give it an honest consideration. Yeah...just learning that...after getting back into magic. My friends and I, in highschool (like 12 years ago), played wrong. Example, Wrath of God...if a creature had protection from white (say a mother of runes)...we always assumed she would stay alive. lol.

0
Posted 19 June 2014 at 18:28

Permalink

Drop the Hidden Strings, it's not infinite. Add Sigil of sleep, or Basilisk collar

0
Posted 19 June 2014 at 22:29

Permalink

I can't.

Have Charisma, so no need of Sigil of Sleep. Same with the Collar (which i had 3 copies and recently sold them for a decent price)...why kill their creatures when I can steal them?

Hidden Strings is so freaking versatile. That is why I am keeping it. I do appreciate the advice from both lotusbloom and Puschkin, to remove it.

But being able, all with one card to:
1) Untap two Tims at one time.
2) Draw two cards or steal two creatures (via Tims)
3) Tap two of their lands, greatly putting tempo on my side.
4) Untap one of my Tims and tap one of their creatures.
5) Being able to tap 2 of their creatures that are attacking.
6) Ability to answer to their artifacts/enchantments.
7) Late game combo with Morphling.
8) Can interact with the creatures I steal from my opponent.

It is just too versatile to take out. I do appreciate the advice from both of you, lotusbloom and puschkin.
Both of you suggest it being the weakest card in the deck. So, that there is strength in numbers. Meaning you guys are probably right. I just can't bring myself to take it out.

0
Posted 19 June 2014 at 22:44

Permalink

It's your deck, if it works keep it

2
Posted 20 June 2014 at 00:48

Permalink

Hidden strings is a sorcery so several of the interactions you just mentioned dont actually work.
1) fair enough. or if they have no blockers, you can ping with one, attack with the ciphered one, untapping both, ping for another 2 for total of 4 damage each turn..
2) fair use.
3) you're tapping their land on your turn at sorcery speed, most likely use for this is only removing mana for counter spells
4) you don't care too much about blockers which is pretty much the only reason to tap their creatures on your own turn
5) sorcery speed, doesnt work since they are attacking on their own turn.
6) sorcery speed, also even if was instant, you cant tap down stuff in response to it being tapped as a cost of the ability
7) i suppose you can ping another 2 times each turn, or untap mana for counterspell mana. fair enough
8) ?

2
Posted 20 June 2014 at 20:39

Permalink

even if its sorcery speed it tecnically still works.. i just like if you untap tims you can do the damage twice

0
Posted 20 June 2014 at 20:54

Permalink

The actual cost if Hidden Strings isn't the mana to pay for it, it's the card itself. Using it to untap 2 Tims in order to do 2 more damage isn't exactly a good deal since it also costs you a card. Would you include a cc2 burn spell that only does 2 damage in your burn deck? Yes, you can use it for other things, but as icpooper pointed out, as a sorcery it's uses are actually limited. Cipher is what makes Hidden Strings strong, however, Morphling is the only one that can make use of it.

0
Posted 20 June 2014 at 21:14

Permalink

i missread cipher, not something i use much. i thought it just had to do damage, which would be great, didnt realize they had to attack..

0
Posted 20 June 2014 at 21:21

Permalink

Crap...missed the "sorcery" part. lol

Hidden String is good, if you get to Untap 2 TIms to steal two more creatures or to draw two more cards.
It just isn't as versatile as i once believed (i assumed it was an instant). But still, 2 mana to draw two cards or steal two creatures is great.

But steal...wish it was a damn instant.

0
Posted 20 June 2014 at 22:10

Permalink

Yeah, I like hidden strings for its versatility in a izzet deck that cares about spells cast (young pyromancer, guttersnipe, etc) as it allows you to get extra value out of attacking every turn. and untap mana for the opponent's turn.
As for drawing two or stealing 2 creatures, you need the combo up already for it to work. Ive found getting these types of things online pretty hard since they die to anything and everything. Using the extra card to only slightly make the combo better is probably not worth it, especially since it can be a bit difficult to pull off.

ill look for something more synergistic while watching lol lcs :D

0
Posted 20 June 2014 at 22:35

Permalink

like lotus bloom mentioned,
Sigil of sleep is a cheap enchantment that helps to tempo the opponent and if they kill your creature with charisma..
basilisk collar is good creature removal and is reusable with any tims incase they get removed.

tandem lookout can be redundancy for curiosity
Aetherling could be used with/in place of morphling since they are pretty much the same creature. Aetherling just dodges wrath effects so it might be better

0
Posted 20 June 2014 at 22:59

Permalink

Will look for cards too, if i do replace it. I have boomerang and counterspell. That is enough disruption (especially considering Hidden Strings does not work exactly like i wanted it to).

Thanks for the advice, everyone!!

0
Posted 21 June 2014 at 00:29

Permalink

I really like the concept, in particular, the infinite combo you can pull off w/ curiosity and mind over matter is a great idea. looks like a blast to use in casual, love seeing older cards getting some attention. have you considered adding some different lands to the mana base opposed to running exclusively islands? Nythkos, Shrine to Nyx looks like it could be a good option to sprinkle in if you either have some or can afford them. could really help getting some of the more expensive cards onto the field, while significantly boosting your mana pool once you do.

0
Posted 20 June 2014 at 02:36

Permalink

No, not really considered nonbasic lands. But the Nythokos is a good one.
Faerie Conclave, if i had to go with a nonbasic land, is probably what i would pick, though. Just because it is Old School.

Thanks for the support and the card recommendation, RHLuke.

0
Posted 20 June 2014 at 05:51

Permalink

certainly, thanks for sharing!

0
Posted 20 June 2014 at 16:31

Permalink

Plus, Nykthos allows you to use most stolen enemy creature's activated mana abilities!

0
Posted 23 June 2014 at 05:19

Permalink

Wow! Can you check out a Simic deck I made and help me out? It's one of the first ones when you search Simic. It's " Simic Evolve: Chump to Champ!! Thanks!

0
Posted 20 June 2014 at 15:32

Permalink

Simic is standard, right? I don't play it. But i will go give it a look.

0
Posted 20 June 2014 at 17:26

Permalink

Thanks so much!!

0
Posted 20 June 2014 at 19:23

Permalink

This is what I did a few years ago.
I used Thieving Magpie + Hermetic Study instead of Prodigal Sorcerer + Curiosity. I honestly don't know why, probably 'cause Thieving Magpie is useful even if you don't have Hermetic Study.

http://www.mtgvault.com/razka/decks/mind-over-matter-tricks/

0
Posted 20 June 2014 at 17:01

Permalink

Thieving Magpie is really nice. I use to run 1 in my old blue deck...when i first started...and couldn't afford to buy 4 copies of cards for my deck. I had 1 Rootwater Thief in the deck too.

To this day...i can't tell you which one i like the most.

And Hermetic Study, i do not have the card even though Urza Saga was my favorite series. I specifically collected the Urza series in binders. Have lots of the Urza expansion cards, still put up. Some never even played!

Will definitely look at the deck, like it, and recommend changes if i can find any.

0
Posted 20 June 2014 at 17:31

Permalink

Urza really brings me back. I was a youngling, and I was looking at the "old guys" playing Magic, and I was mesmerized. Urza was the first expansion I ever laid eyes upon. It's funny you share the same affection for it xD

Thanks a lot for checking it out pal. I already made some changes, I'm really glad you liked it :)
Congrats for your well deserved spotlight on your deck as well. :)

0
Posted 20 June 2014 at 22:37

Permalink

Love the deck. I think maybe Freed from the Real could be awesome on a Tim or two.

0
Posted 22 June 2014 at 06:47

Permalink

Love the deck. I think maybe Freed from the Real could be awesome on a Tim or two.

0
Posted 22 June 2014 at 06:48

Permalink

It could be. You should try to design a Tim Deck around it :)

0
Posted 22 June 2014 at 15:50

Permalink

I think I shall

0
Posted 24 June 2014 at 11:15

Permalink

Infinite Mana with Axebane Guardian, any other creature with defender, and Freed from the Real.

0
Posted 24 June 2014 at 11:17

Permalink

Put Freed from the real, in the sideboard.
Thanks for the advice Pickle and Magic.

0
Posted 24 June 2014 at 15:51

Permalink

Love the deck. There's no school like the old school. I would like to see hidden strings.

1
Posted 23 June 2014 at 05:22

Permalink

O dear god! Don't tell me that! I originally had Hidden Strings in it.

I had 1) icooper 2) lotusbloom 3) Puschkin all tell me to take it out!

People make up your minds!

Guess it is 3-2 against Hidden Strings (for Sigil of Sleep).

Wish I could give you 5 likes for suggesting a card that I had so much trouble taking out of my deck, because so many other people suggested I take it out. Makes me feel less stupid, lol, for choosing Hidden Strings in the first place.
Thanks.

0
Posted 23 June 2014 at 05:32

Permalink

Hidden Strings doesn't directly combo with your Tims ... I will keep looking!

0
Posted 23 June 2014 at 05:44

Permalink

I have it ... Loose Lips!

Sentence = She sells sea shells by the sea shore.

1
Posted 23 June 2014 at 05:49

Permalink

And sigil of sleep is better ... I thought another spell could be taken out for hidden strings.

0
Posted 23 June 2014 at 05:51

Permalink

Hokey, Hokey, Hokey, Hokey.

Suggesting stuff like Mana Drain in budget decks and now giving and taking away my feelings of vindication for choosing Hidden Strings in my deck.

You are no longer my friend!
:)

0
Posted 23 June 2014 at 06:51

Permalink

Lol....

What can I say, I learned from Jace!

2
Posted 23 June 2014 at 17:25

Permalink

Here, for your viewing pleasure, is how to get a Teenage Mutant Ninja Turtle in Magic the Gathering!

http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/

0
Posted 25 June 2014 at 03:01

Permalink

Wow, I have been playing for a long time and didn't realize that "Tim" was a universal term for the 1 dmg creature till now. Does everyone merit its origins to the Tim scene from Monty Python - Holy Grail?

I rolled a merfolk skyscout in this style of deck. It has potential for a little extra punch well providing that extra tim dmg. The mana curve is the rough part for it.

Either way +1 for a great deck and another +1 for the throwback.

0
Posted 27 June 2014 at 08:26

Permalink

Tim the Enchanter.
Good guess.
He does ping damage.

I think though, they have a Tim or Timmy in the unglued series of Magic.

So not sure.

0
Posted 27 June 2014 at 16:00

Permalink

Yes, that name comes from the Monty Pythin movie. Potch was just wondering if today's players still know why he is called Tim. After all, that movie is older than most players.

That unglued card refers to Timmy because Wizards categorizes us players as Timmys, Johnny and Spikes. Timmy is the casual powergamer that loves big creatures, game-turning effects and so on. (Spike is the numbercrunching competitive player and Johnny is the creative and flavour loving one).

0
Posted 27 June 2014 at 16:23

Permalink

Yeah, when i complained on one of the hot decks, about how all the hot decks suck...that is what I was told.

http://www.mtgvault.com/dragonfire/decks/6-million-digits-of-damage/

That there are Johnny, Spikes, and Timmys.
That it is okay to be a Johnny. IF you only win 1 out of 10 games with your deck. That is okay. It is okay to put that deck on the hot page and like it.

I am definitely not a Johnny.
If a deck wins 1 game out of 10...regardless if it is one hell of an amazing win...you still lost damn 9 games out of 10. 1 quality win is better than than 10 poor wins. Yeah, I don't follow that philosophy.

Even their argument is weak...If you got your deck to "do it's thing" and win once...it has been a success.
Well, listen to this, if you got your deck to "do it's thing" successfully then you would have MORE THAN 1 WIN OUT OF 10.

So...apparently the site is full of Timmys loving Timmy decks. Lol, or something like that.

0
Posted 27 June 2014 at 17:48

Permalink

i just dont get why the hotlist matters so much to you.... when im looking for new deck ideas thats not what i browse.... i go through either new or by tags, "burn", "Mill", "competitive" are what im searching. why give a damn about a popularity test... just ignore the dumb decks,. you dont have to do budget stuff if you dont want to. i type them up for fun... im surely not running them

0
Posted 27 June 2014 at 18:48

Permalink

Yeah. You are right. I let it get to me.
I am glad you browse through new decks/unloved decks/tags.
That is what I am scared of...that almost everyone on here just focuses on the Hot Page.
And it waters down Magic Vault.
There isn't enough people like you!

1
Posted 27 June 2014 at 19:19

Permalink

i agree with you jessie. a random deck i made for laughs was using isochron scepter, final fortune, and sundial of the infinite to get infinite turns. it is slow, prone to removal, and requires 3 cards to trigger. its a horrible deck and not all that fun, but it made the hotpage over my tournament winning decks, which do have some originality to them. after that i just started ignoring the hot page. you are a big contributer on here and you have valid points, no hard feelings?

0
Posted 27 June 2014 at 19:45

Permalink

Absolutely no hard feelings. About once every 3 or 4 months I go off on a rant...lol. Then I get over it.

0
Posted 27 June 2014 at 20:11

Permalink

Well ... thanks for your help. I think that I will follow your advice!

0
Posted 30 June 2014 at 04:40

Permalink

http://www.mtgvault.com/jessie/decks/static-ability-challenge/

New challenge to everyone!
Have a flying deck around? Protection deck? Flash? Double Strike? Haste?
Any Static ability counts.

Post them to my Static Ability Challenge!
I will comment on them all. And they will also get more exposure.

P.S. Keep supporting this deck, as well, it has a long way to go to be the Number 1 Tim Deck on this site!

2
Posted 01 July 2014 at 23:09

Permalink

Nice idea! I'll head over there right away.

Kazzong, were did you put that hexproof trample deck we worked on?!

0
Posted 01 July 2014 at 23:45

Permalink

I love you, Honey! (shameless spam because Jessie's my husband and I can assert my authoritah all over his junk): go view my first ever, newbie deck, kids!

0
Posted 04 July 2014 at 18:26

Permalink

I apologize for taking up so much of Jessie's time with comments.

I am Knight of the Hokey Pokey, and I approve of your deck. As a fellow white player, I wish you good luck.

P.S. Look up the card Knight of the Hokey Pokey ...

1
Posted 04 July 2014 at 19:13

Permalink

Literally laughed out loud, at this one! Thanks for the chuckle, KnightoftheHokeyPokey

0
Posted 04 July 2014 at 19:14

Permalink

Thank you, so much! I accept your apology and appreciate your feedback :P

That may be one of the greatest cards known to man AND - it's white!

0
Posted 04 July 2014 at 19:58

Permalink

Just wait until they print a Knight of the Harlem Shake ...

0
Posted 05 July 2014 at 02:35

Permalink

Put Pariah on him and you may be doing the hokey pokey all night long!

I think Knight of the Gangnam Style would be equally hilarious.

1
Posted 07 July 2014 at 06:53

Permalink

You hit the nail on the head Potch.

Oh ... and I think that a steed-type for creatures (kinda like a Fortification, e.j. Darksteel Garrison) would be amazing. Equip a Knight with a Lance and a Steed ...

0
Posted 07 July 2014 at 14:42

Permalink

Horseshoe Crab + Hermetic Study would be a nice substitute.

0
Posted 16 July 2014 at 18:08

Permalink

Sideboarded them for consideration.
Thank you.

0
Posted 16 July 2014 at 18:28

Permalink