I win with 1 life.

by Jessie on 24 November 2013

Main Deck (60 cards)


Sorceries (7)


Instants (8)

Artifacts (2)


Enchantments (7)


Sideboard (8 cards)

Creatures (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Win Condition: Near Death Experience.

How to Play

How I get Near Death Experience out: Enlightened Tutor

How I keep Near Death Experience in play: Indestructibility and Replenish.

Worship. With Worship out, and Darksteel Myr and Mother of Runes helps make sure I have a creature in play, my life is dropped to 1 life if lethal damage would be dealt to me (and I would win if I had Near Death Experience out).

Try to keep Worship out. That is really the key here, to a win. Darksteel is hard to kill and Mother of Runes is also hard to kill. As long as they are out, along with Worship, you can not die. That provides you time to finally play Near Death Experience.

Angel's Grace is a very tricky card in this deck. For one white mana, and an instant!, opponent can't win the game and I can not lose the game. If he reduces my life total to less than 1, it is reduced to 1 instead (again, if I have Near Death Experience out, I win next upkeep). The "tricky part" is the the card is an Instant. It can be played after your opponent goes all out for the death kill.

I have excellent lands in this deck, I think: Serra's Sanctum and Emeria.

Serra's Sanctum. It taps and adds 1 white mana for each enchantment I have in play. I am running 12 enchantments so there is a good chance I will be getting more than 1 mana per turn out of Sanctum. Works well after a Replenish is cast.

Emeria. She helps return either one of my Mother of Runes or Darksteel Myrs to my hand every turn (as long as I have 7 lands on the field).

Like Emeria, Breath of Life helps make sure I always have a creature card out in play making sure Worship keeps me alive.

Advice everyone!!!

Deck Tags

  • White
  • Aggravation
  • Advice
  • 1 life

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,485 times.

Mana Curve

Mana Symbol Occurrence

340080

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for I win with 1 life.

Need help. Feel free to add advice and I will try and do the same with one of your decks in return.

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Posted 24 November 2013 at 10:11

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You might consider changing the strategy a bit to a black and white deck so that you can drain your own life with black cards to combo with near death experience and worship because the weakness to this deck is a mill deck even with all the replenish cards as long as your opponent doesn't target your health and targets your library they would be ok but if you drain your own life you have a sure strategy

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Posted 25 November 2013 at 04:07

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Might consider that. There are some powerful black/white cards in Magic. Vindicate is killer.

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Posted 25 November 2013 at 04:10

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Yeah but you would have to find the right cards because a lot of black and white plays off of extort and the point would be to drain your own life not gain life

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Posted 25 November 2013 at 04:12

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You could also consider white and red for the drain your own health strategy with cards like lava axe or overload burn cards since you wont really need to rely on creatures you can look at destroy all creature cards like day of judgment incase they get out a creature(s) that messes with your plan

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Posted 25 November 2013 at 04:16

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Look up Fortune Thief. I could pull that off. It is red. It says if life is reduced below 1 it makes it stays at 1. It is pretty much a red Instant version of Worship. I could cast lightning bolts, chain lightning, and stuff like that on me.

With Near Death Experience out. For five mana I could cast Fortune Thief and then for 1 red mana I could cast Lightning Bolt on myself, taking me below 0, but Fortune Thief would take my life back up to 1.

But Angel's Grace is much cheaper to cast.

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Posted 25 November 2013 at 04:19

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Yeah fortune thief has the same ability but it's easier to kill creatures then it is artifacts and enchantments and also if you went with black and white you could get some surgical extractions incase they have any destroy target artifacts then they would destroy one you would have 3 more and you could take their destroy cards but also indestructibility also protects against that

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Posted 25 November 2013 at 04:27

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Plus with the deck how you currently have it i don't see the point in the creatures that you have because they are like blockers and you don't need blockers because you want to lose life

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Posted 25 November 2013 at 04:37

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See the combo with Worship and those creatures. Point is to have Worship out and the creatures. As long as my opponent can't get rid of them (and they are hard to kill), I can't die. But I agree, that I may could use a second color in this deck. Need to think about it.

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Posted 25 November 2013 at 04:58

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Glad to help i would go with black and white mainly because i like black magic cards but also they're good like you can get sign in blood and drain your life and draw cards

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Posted 25 November 2013 at 05:01

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I am kinda liking red. It has x damage spells. I can have Near Death Experience out...and on my opponent's end step I can cast the spell on my turn. He ends his turn. My turn. My win.

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Posted 25 November 2013 at 05:32

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If I was goo.g to build this deck I would use a favorite of mine and go with red and black and use fire covenant

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Posted 25 November 2013 at 06:08

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Just screw the worship idea and use tutors to get the covenant and near death experience

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Posted 25 November 2013 at 06:09

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Indeed. Thinking this deck shows potential. Replace Worship with what? I thought Mother of Runes and the Myr were very hard creatures to kill. Hoping Worship could keep me alive just if I did not draw a Tutor or Near Death Experience. But suppose I could splash another color. Or prevent damage?

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Posted 25 November 2013 at 06:17

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Ill post a deck of how I would build something crazy like this later so you can see the card choices ide pick but I wouldn't use white at all

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Posted 25 November 2013 at 06:20

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Didn't realize it was a white card lol you have to have white In it

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Posted 25 November 2013 at 06:29

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Dork. Yep. White. Joking aside. I could splash red. Take out Worship. Take out Mother of Runes. Take out Indestructibility. Add in Comet Storm. Which i could damage myself for the win or i could use it to wipe out his creatures. Maybe Fireball or Blaze. But those are not instants. I would want an instant spell that I could damage myself at the end of their turn. That way I had 1 life during my upkeep.

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Posted 25 November 2013 at 06:33

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Check and see if there is a card similair to fire covenant in a different color

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Posted 25 November 2013 at 06:35

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Will check. Fuego has a point too. Could run black and white. Black definitely has stuff that let's you kill yourself. Need to do some searching and working.

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Posted 25 November 2013 at 06:37

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I'd like to see magiccontrollers side of this deck i think we could make this deck really good

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Posted 26 November 2013 at 05:02

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This deck really isn't my cup of tea but if I was going to make a deck around the card near death experience I wouldn't half %&* it with stuff like worship I would instead splash black to kill myself using cards such as lich mirror maggot carrier stinkweed imp creatures that cost me life and such

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Posted 26 November 2013 at 08:15

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i think that gitaxian probe and maybe even dismember are very good ways to lower your life total if you opponent refuses to attack, because i feel that is really the only way you can just not win is you opponent not dealing damage and forcing you to deck after an excruciatingly long game. so maybe a few other ways to spend your life would help. i like splashing black for yawgmoth's bargain as it basically guarantees you to find a tutor or your combo pieces and can put you at exactly one and is even a tutorable enchantment. however splashing black really hurts your mana base

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Posted 07 December 2013 at 05:34

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Good call, I am liking your comment on that one. Didn't even, dumb me, think about the idea that my opponent would be a smart douche and not attack me.

What about Thran Foundry? That may be a way for me to win, even if they do not attack me. For 2 colorless mana I remove it from the game and shuffle my graveyard and library together. Basically, even if they do not attack me, they eventually run out of cards as I keep cycling my graveyard back into my library. It keeps my mana base intact.

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Posted 07 December 2013 at 12:04

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i think you would only need one and just hold it until you're down to like 1 or 2 cards in you library then use it. at that point i don't think you could deck before them. but whatever works, works

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Posted 07 December 2013 at 19:54

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Interesting start of a deck, here are a couple of conceptual decks I have made that I have gotten good feedback on that may give you some good ideas:
http://www.mtgvault.com/urinduil/decks/capj4-almost-neverending/
http://www.mtgvault.com/urinduil/decks/only-1-life-left/

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Posted 11 December 2013 at 06:00

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I liked your Only 1 life left deck. Looked really fun to play. It takes matters in it's own hand in order to get your life total down to 1. With my deck it is much slower and defensive. However, I think my deck shows promise.

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Posted 11 December 2013 at 09:10

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ok, so the only thing that I can think of off the top of my head is to throw in platinum angel, which I know isn't a great card but would be an excellent removal spell magnet, keeping your more important pieces safer. also, fateful hour cards go really well with near death experience. Rebuff the wicked could also help keep key pieces safe, along with surgical extraction. which isn't white, but can be played with 2 life instead anyways.
well, those are my thoughts. I will try and give more feedback later. :)

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Posted 19 January 2014 at 21:29

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Faith's Shield is also an excellent choice here, for last minute protection. over 5 life a permanent gets protection from a color, and under 5 life you and all permanents you control have protection from that color instead. kind of like a Mother of Runes on steroids.

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Posted 20 January 2014 at 04:27

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Thanks for the feedback. Will try to add some of the cards suggested, and do test runs on this site.

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Posted 20 January 2014 at 02:39

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Gotta love Near-Death experience wins.
Don't really like Indestructibility tho. I think you'd be much better off with Privileged Position or Greater Auramancy or Spiritual Asylum.

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Posted 20 January 2014 at 17:09

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How is this supposed to work? Now that mana burn isn't a thing anymore this deck simply can't win if your opponent is smart enough to not damage you anymore.

All you need is to make this WR. Soulgorger Orgg is everything you ever wanted for this deck - it still harmonizes with Worship nicely.

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Posted 29 March 2014 at 13:28

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I win by Thran Foundry.

For smarter players, I know they will not damage me if they catch that I am wanting them to damage me. They are forced to stall. Either they try to destroy Thran Foundry or Worship or Near-Death Experience. If not they do nothing. They simply run out of cards as I keep shuffling my graveyard back into my Library. Very slow death.

By I see your point with Soulgorger Orgg. Worldfire is another one. Splashing red does make the deck more controlled. I just like the idea of an opponent getting aggravated with Thran Foundry.

Thanks for the device.

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Posted 29 March 2014 at 22:21

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Thran Foundry is no win condition. For many, many reasons:
1) It is very slow and passive. Many decks just overrun you or are able to break your lock with removal end then win. I mean, relying on Thran Foundry basically means the opponent WILL go through his ENTIRE deck before you win! So, even if he has a single mass removal spell or anything else that ruins your day, he will draw it for sure. Keep that in mind when reading the next reasons.

2) Many decks you will run into will recycle their cards as well. It could be Gaea's Blessings or creatures that shuffle themselves back into the library or a myriad of other possibilities. Just check how many decks here on Vault run Elixir of Immortality ... and that doesn't mean you'll draw the game, it actually means you will LOSE because Thran Foundry exiles itself when used.

3) There are still many ways your opponent can win even if they can't get rid of Worship:
a) poison (still very common)
b) I-win-cards
c) Loss of life ignores Worship (so most black decks will have cards to deal the death blow, for example Exsanguinate)
d) There are lots of mill decks out there that try to do the exact same thing, just way faster. You can use your Thran Foundries only once each and they can get milled, so it is very likely that you'll run out of cards faster.

4) You are probably not playing tournaments with this but if you plan do to so: there is a time limit that might case a game to draw even though you might win if you had enough time

Times have changed, Magic has changed. Times are over where you could assume you'll just win by decking if you have your combo out.

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Posted 30 March 2014 at 16:18

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Ugh, I am old. :)

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Posted 31 March 2014 at 05:29

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That's why I keep on coming back to your decks^^
BTW, I could need help on some of my own decks.

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Posted 31 March 2014 at 11:52

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Joking aside...when I regularly played magic Mill wasn't even invented. And they did not have enough "Infect" creatures/cards to make an effective Poison deck. Nor were there that many 1-win-cards or win condition cards.

You are right. Need to rethink my game. My issue is I play the same meta game with same few people. Need to broaden my horizons.

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Posted 31 March 2014 at 19:41

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Mill existed since Antiquities, it just wasn't very reliable. But around Ice Age, mill decks could compete, at least in Type II. I remember old Duelist articles discussing the art of the slow death aka Millstone based control decks.

Of course, if you always play against the same people and if they are dinosaurs like me and you, who am I to tell you how to play? If you can win via Thran Foundries (basically boring them to death^^), then use it. But, I think it would be more enjoyable for everybody involved if you spiced things up a bit with Worldgorger Orgg. It would still be a goofy deck with cards nobody else uses. But it would help actually winning the game as intended (via Near-Death Experience"), would shorten games to acceptable lengths and -at least in my opinion- would raise your win percentage.

Or, alternatively, you could replace some of the Foundries with actual mill cards of your own. Keening Stone for example decks an opponent in a couple of turns.

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Posted 31 March 2014 at 20:27

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As always, solid advice.

I started playing around the end of Exodus/Tempest/Mirage. My serious days (where i would buy more than just one booster pack at a time) were Urza's Saga. I actually collected from that Expansion. Legacy/Destiny/Saga. I basically stopped after highschool (graduated in 2002, so that makes me 31 this year), only to pick at the game here and there. Started playing again when a friend gave me thousands of cards (from M10, Zendikar, Worldwake, and the such) because he was getting back out of Magic.

I play most of my games now with a guy much younger than me, but whom plays a lot of the old cards still. He has updated me on Token decks. Mill decks. And the such. It was a humbling event. Getting pummeled.

Okay. Let's do this. Splice Red. 4 Worldgorger Orgg, then.
What do we begin to take out? Serra's Sanctum and Indestructibility?
With lands? Some cheaper dual lands? I like the one that basically state "comes into play tapped unless you control a mountain or plains." Not sure of the name. With Orgg needing two Mountains to play and Near Death needing three Plains to play...mana is going to be a bitch, in this deck.

More advice, please.

And will recheck out your decks, Puschkin. I think I remember checking out your decks...and, if i remember correctly, look at it like this, I had trouble giving advice that would make your deck better. In other words, good job!

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Posted 01 April 2014 at 07:32

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I would keep the Myrs because they are good blockers and still combo well with Worship. I see you already did changes, not so sure what was in it before.
Mana: Since you need double-red for the Orggs but don't have any other red spells, you could use some other cards that rarely see play:
Sandstone Needle
Astrolabe or Terrarion
Dwarven Ruins
Rugged Prairie

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Posted 01 April 2014 at 11:35

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ok, just a thought, but Ali from Cairo would go well in here. and rather than having the foundry, you should run elixir of immortality, since it can be used multiple times. although perhaps the life gain aspect is a turn off for this particular deck, in which case... feldon's cane might be better? Hm... :( anyways, just my thoughts on this.

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Posted 01 April 2014 at 07:58

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Ah yes, I forgot about Ali.

Okay. so I need to add Ali and Gorg. What do I take out?

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Posted 01 April 2014 at 08:14

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hm... that is indeed a tricky question.
in that case how much does the mother of runes actually help out here? I see it's potential against removal and perhaps if you have multiples it has potential as an extra blocker (though I don't know why you would need any more than the Darksteel Myr for that) seeing as how it can make anything invincible to damage.
the only other semi optional card that I see in here is the indestructability. Maybe I missed it is a previous post, but what is it here to protect that you can't retrieve already?

and I really would suggest running Feldon's cane instead of the foundry since it is free vs 1 to use, unless you plan on putting another player's graveyard into their library...?

oh and now that I think of it perhaps wheel of sun and moon, unless you would rather have the ability to retrieve directly from the graveyard instead of drawing cards again. slower I guess but pretty much impossible to mill yourself out.

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Posted 01 April 2014 at 08:52

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I changed it around...it is a start. I need more advice. Any would be appreciated.

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Posted 01 April 2014 at 09:18

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looks good. I will try to think of more things to help you out. :)

I have a few decks that could use some critiquing as well. perhaps you might be able to check them out if it wouldn't be too much trouble. :)

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Posted 01 April 2014 at 09:28

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Awesome. I love alternate win conditions. +1

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Posted 01 April 2014 at 12:00

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Thanks. Will check out your decks. See if I can suggest improvements.

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Posted 02 April 2014 at 07:56

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