W/G Humans [Input please]

by Jestrix on 02 December 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My fiance bought the pre-constructed W/G humans deck, lets make it a bit more competitive shall we? ;D

Update 7-Dec:
So I almost have all of the cards now, I'm missing 3 champions and 1 Beast within (currently using 4 O-rings instead) and the deck is kicking my ass a lot (to my fiances great pleasure)...

Thanks everyone for making this deck popular and contributing to the build, even tho it's just one of many G/W humans out there.

Special thanks to Vito for helping me out pretty much from the start and sticking with it ;)

Keep the comments rolling, the more input, the better the deck. Feel free to copy it and test it out your selves to give better feedback :)

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 37,933 times.

Mana Curve

Mana Symbol Occurrence

4500011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/G Humans [Input please]

Well first off put Scars, Besiged, and New phyrexia in there... here ill show you what mine looks like... may help spark an idea..http://www.mtgvault.com/ViewDeck.aspx?DeckID=253742

0
Posted 02 December 2011 at 09:45

Permalink

Why didn't I think of looking at your decks, I'm even a follower of yours ;)

I can't afford the swords, lets keep this deck on "low-high cost" if you get my drift :)

*keeps lookingat deck* - just had to comment on the swords right away ;)

0
Posted 02 December 2011 at 09:47

Permalink

Oh no problem there are better cards anyways instead of Mythic swords.. go for the innistrad equips.. like the daggers, flail, and etc..

and too keep it low there are so many ways to make a successful humans at roughly 100$ and less.

0
Posted 02 December 2011 at 09:52

Permalink

Hmm I see you have Avanacyns priests in yours as well.. I'm thinking, maybe replace them with 4 beast within.. Then thats 8 good removals, should be enough?

I'm also thinking more of the +1/+1 counters then you, using both Mikaeus and travel preparation and gavony township. It's my hope that with plaguemaw you can start getting really really big hordes, what do you think of that idea?

0
Posted 02 December 2011 at 09:52

Permalink

Its an intresting idea.. what game style are you going to try? Fast mid or late?

and i would have 8 removals... its good to get the first few blows before they can and its good for their fattys....


the +1/+1 idea is a great idea for sure.. mabe then do some proliferate.... contagion clasp...add tezzeret's gambit in there for some draw *since blue technically isnt in your deck*

0
Posted 02 December 2011 at 10:27

Permalink

Ok added clasp and choking fumes (for mass removal with clasp/plaguemaw)

0
Posted 02 December 2011 at 12:03

Permalink

I'm always aiming for mid to late game, I don't like fast decks (neither does the pal's I'm playing with).

Yeah Contagion clasp sounds very solid, much better then Plaguemaw probably, or maybe as an addition?

If I add blue in there my fiance will go nuts, she hates the color blue with a great fury in magic (I have controlled her too much I guess ;) )

Give me your suggestion on what to remove and what to get in, from what I've seen on your decks you're quite the pro builder ;)

But remember mid-late game so no need to be super fast with damage, much rather build up strenght over time. I'll add clasp right now.

0
Posted 02 December 2011 at 11:57

Permalink

Thanks bro!! that meant alot!

hmm lets see Technically Tezzeret's Gambit is blue BUT you dont even half to add one single island for him...not even a dual. it is a 3[newphy U] and in that expansion the newphy cmc can use Blue *island* or your life [which is 2 dmg to you].....

I would highly consider it BUT you dont need to in all reality.

lets start with each creature for the deck
Plaguemaw Beast- Good card yes. cmc is 3gg [so 5 total]. it is a 4/3 with a taping effect that states "sac a creature and then proliferate" awesome card... so what creatures will you be sacrificing?

Angelic Overseer- best card for any human deck period. i would have 3 of

Champion of the parish- one of the best 1 cmc drop you can have in a humans deck. i would add 4 of for him.

Doomed Traveler- yet a great addition to your ranks for a low 1 cmc drop card it produces an extra creature after your guy either dies OR gets either DOJ-ed or BSZ. good card.. 3 or 4 of

Mentor of the Meek- 2w cmc. 2/2 human.. effect draw power. i would scrap him all together. My opinion is that when he is out people forget him and when they do get him out he really doesnt produce that sort of drawing you want. like i said up above if you want drawing power and a way to buff all your guys, Tezzeret's Gambit. a draw two and poliferate seems pretty awesome in my book.

Mikaeus, the Lunarch- awesome card. love that he is [x]W but remember this, If you put him out there for a cmc of 5 that means he will have 4 counters on him. lets say we were playing both humans yours against mine. ill beast within him or 0-ring him. because i dont need him to do a creature based poliferate for all his buddies. he is a great card if you have the back up for him *like blue because of the countering ablities* then he is just a waste of 6$. and if you have multiples then that is 6*x=y....so if anything 1, or none.. that will be your choice :)

Elder of Laurels- Great mana ability. but isnt there a green spell that does the same? or close to it? how about wreath of geists. its an enchant for G cmc of 1 and that creature gets +x/+x for the number of creature cards in your yard. i would add 3 of

Hamlet Captain- cool card in love with that samuri looking dude. keep...

now enchants you have.
Asceticism- Awesome! its a good way to be hexproof for sure. but is it worth the 5cmc for it? well you are going for a mid/late game. i would still consider it.. even if it is in the sideboard...

0-ring- keep 4 of ...or 3 of... what ever makes ya sleep more at night knowing your ass wont get messed up by a wurmcoil or a titan! lol

Land: up it to 23.. add razorverge thicket.

spells:
add 3 of the choking fumes. that one extra will help
Travel Preparations- Great card keep it! but throw it down to 3 of.

And artifact speaks for itself.

Now for some other cards to add:
Mayor of avabruck try your damn hardest to not have him flip.. which will be easy. gives your humans +1/+1 add 3 of him...

Add Grand Abolisher. Even thought you have hexproof with asceticism that doesnt mean that you wont get guys countered. it helps against Solar Flair very much. at least 2 of.

Add Fiend hunter he is a creature and a creature o-ringer. epic card!

MANA EXCEL! Avacyn's Pilgrim nuff said...4 of...

and dont forget my man Mirran Crusader. He is expensive but look at the possibilities with him. pro to green and black, and has double strike *attacks twice before inital damage calculation comes in play.* add 2 or 3 of him....

add some Beast within or naturalize... i prefer you do beast within because if your opponent has kessig wolf run, inkmoth, a planeswalker, or a big fatty turning them into a 3/3 beast isnt as bad as some people think....

also consider for SB Ghost Quarter... 3 of....



I really went into some detail with ya about how to make your cards work together and how they should flow with one another. this deck shouldnt be no more than 100$ and minimum 60$. if you want some real fun add gideon jura in there and hero of bladehold.

now these are only my opinions and what not....
Vito.

1
Posted 04 December 2011 at 05:00

Permalink

Wow, thanks A LOT for that in-depth analyse!

I'm actually bidding on some mayor's right now and champions, they seem to be the really pricy ones.

Pilgrim will deffo go in.

Mirran is pretty cool, but the protection from green will hinder him from growing with Travel preparations and Wreath of Geist :/

I'll try to get O-ring and Beast within in there together with Fiend hunter..

Please check back later on and have a look at the changes and see what you think of them. If you have cockatrice or similar I'd love to playtest some :)

0
Posted 04 December 2011 at 16:44

Permalink

OK, so I've gotten Most of the cards Vito suggested in, don't have any Mirrans yet, becasue I just can't afford everything at once, but I might get them in there later.

I also took your advice with Tezzerets Gambit and got it in there, sure it will cost me 2 lives but for 2 cards and proliferate it's well worth it. (also that mean's i'll always have it as a 3-drop)

I took out Plaguemaw beast for now, my idea was to use them sort of defensibly, just blockers that can sacrifice a creature that would die anyway from whatever and turn it into a worthy sacrifice ;)

I also got rid of asceticism for now, mainly because I will not have them great beasts to protect anyway.

I have one problem still.. I don't know what to take out to get the Mayor in (or adaptive automation)..

0
Posted 04 December 2011 at 16:58

Permalink

Take out 2 fumes.. and 1 clasp *if you want bonehoard in...*
i would do 3 of either adaptive automan or 3 mayors. you should choose if you want a 2$ card for cmc of 3 or a 5$ card that has a cmc of 2

if you know its cheap cmc but not the price but another card does the same but 1 or 2 cmc higher than the other card... go for the cheap $$ ... it helps.. and now look only a few bucks over but hey! i was close to a 100$ deck! lol

0
Posted 04 December 2011 at 18:16

Permalink

Man thanks a lot, you're a star. It helps so much having someone to bounce ideas with. I'm trying the deck right now in Cockatrice :D

0
Posted 04 December 2011 at 18:25

Permalink

nice hope it works let me know the standings! also if you want the fumes in ditch bonhoard.. BUT sideboard it...

0
Posted 04 December 2011 at 18:29

Permalink

maybe ditch the phy rebirth.... its not something you want. trust me..

0
Posted 04 December 2011 at 18:37

Permalink

Why not, it seems to work pretty well. Sure if someone uses a removal on the token its gone, but then how did it differ from any other mass-removal? (except it cost me 2 more mana and it cost my opponent a removal card?)

0
Posted 05 December 2011 at 08:15

Permalink

i wouldnt play rebirth because when your trying to get your momentum going with your humans, you should not want them dead over a card that can be doom bladed or even countered.... expecially if you play against Blue/Red Control. that will be your towel right there. expecially if its the ones they have now.. they get nasty real fast. Remember, your trying to get a way to utilize your deck against every color. even if it's against your own deck. you want it to be able to kill your own deck.. so what i would do is go to this site: http://www.tcgvault.com/ what you can do is you can copy print out every card you wish and add it to a deck to see if it works or you can use it to play test. remember they are not legal in any tournament.

just some extra help bro hope i love to help any magic player. sorry if i dont get back to you.. tough time with my roommates...

0
Posted 06 December 2011 at 01:58

Permalink

Played 6 matches yesterday with this deck on Cockatrice, it went very well :D

won 5 out of 6, four of them by 2-0 :D
The one I lost was due to mana-dry.. just bad luck ><

Round 2 Travel prep and round three Gambit is very very nice :D

Thank's again Vito for helping me out, I don't seem to need Bonehoard really, nor Fumes, so If I could get 2 more cards in.. I'm thinking butchers cleaver for some lifelink, what do you think?

0
Posted 05 December 2011 at 08:20

Permalink

life link is bad ass to be honest i would add any enchant/equip for it .. and the cleaver is good.. why not the daggers? its the same cmc and all and you get super battle cry in a sense for it. so your creature gets +3/+0... add that to any card thats human BAM extra damage.

0
Posted 06 December 2011 at 01:49

Permalink

I just can't find room for the daggers.. maybe if I remove the hamlet captains, as they serve the same purpose really..?

0
Posted 06 December 2011 at 08:06

Permalink

na i wouldnt worry about. why do you have contagion engine in there? clasp is alot better and alot faster to play.... but i do understand the whole 2 times the poliferation for sure. how does it fair for ya when you play tested your deck?

0
Posted 06 December 2011 at 10:27

Permalink

It plays out very well right now on cockatrice. I'm still missing some of the cards to play the real deck but I'll proxy it and try it out with some friends soon.

The reason I have an engine instead of a clasp is that I noticed that I can't really spend the mana for the proliferate on the clasp that early in the game anyways, I use the mana too much on creatures at that point. But later on, around 6 mana+ it's no problem using the proliferate, so I figured I might as well use an engine instead :)

If you have Cockatrice or something similar we could play some evening if you like, most of the time I spend here on MTG Vault is when I'm at work, like now ;)

IT-support is slow some days, then I have lots of time to figure out fun decks ^^

0
Posted 06 December 2011 at 12:27

Permalink

LoL thats funny. ok let me make a cockatrice build then :) ill link you the build when i am done :)

0
Posted 06 December 2011 at 15:13

Permalink

Oh what is my spending limit?

0
Posted 06 December 2011 at 15:20

Permalink

and how legal can i be :PPP

0
Posted 06 December 2011 at 15:32

Permalink

Haha, well keep around 100$ average? :) And stay standard legal =P

0
Posted 06 December 2011 at 20:41

Permalink

Well.. just to let you know, Cockatrice is not in the legal standard. unless your friend uses something else that i dont remember?

0
Posted 06 December 2011 at 21:48

Permalink

Haha man, I ment in the program cockatrice, you don't have to have the card cockatrice in =P Are you just pulling my leg now? =P

0
Posted 07 December 2011 at 08:10

Permalink

@ Vitorocks03 I see you've been helping people with their decks. I was wondering if you can help me with mine and make it alot less spendy than it is now.

0
Posted 08 December 2011 at 05:17

Permalink

To be honest i didnt know what you meant... downloaded it and will use it later on this week thanks for the new program :)

0
Posted 08 December 2011 at 08:46

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=268396

in mid range i went 18$ over... but thats ok try this out..... might help

0
Posted 06 December 2011 at 22:30

Permalink

vitorocks03 has deleted this comment.

Posted 07 December 2011 at 05:04

Permalink

is there a format restriction? may i suggest door of destinies?:D

0
Posted 07 December 2011 at 05:57

Permalink

Yeah I'm keeping it Standard, but nice suggestion otherwise :D

0
Posted 07 December 2011 at 08:13

Permalink

im confused by your artifacts but your creature base looks pretty good, check my tri color humans out http://www.mtgvault.com/?ViewDeck.aspx?DeckID=267654

0
Posted 07 December 2011 at 06:43

Permalink

Engine is there to weaken enemy creatures as well as boost my own.

Adaptive is there to make my humans bigger (I haven't gotten mayor's yet)

Cleaver is there for life-gain (and because who doesn't like a nice cleavage? ;P )

0
Posted 07 December 2011 at 08:16

Permalink

Wtf is butcher's cleaver doing in here? Swap them with silver-inlaid daggers man, butcher's cleaver is nothing compared to the daggers. Also find room for 4 mirran crusaders.

0
Posted 07 December 2011 at 08:17

Permalink

This isn't one of those human decks that aim to win 4-5th turn, I am building it to grow and win around round 6-8. The Cleaver is in there for the life-gain, sure the daggers are swifter damage, but I don't mind being a bit slower and getting the life gain from the cleaver.

I have been thinking of switching the Hamlet Captains for Mirrans but then I have no 2-drop.. (Also my cash fund is running low for this month ;) )

0
Posted 07 December 2011 at 09:00

Permalink

Jay is right about the whole daggers.. and even tho its a full 3cmc compared to 6cmc. I know your trying to aim for a later game. BUT sometimes you may need your hamlet captians on a turn later than a turn earlier. and having that super battle cry right there may help ya out more than life link. expecially if you put it on a crusader *if you get the funds of course :)* or your fiend hunter for extra support to keep their creature 0-ringed. just some helpful tips bro..

0
Posted 07 December 2011 at 19:20

Permalink

3 daggers added.

0
Posted 07 December 2011 at 21:34

Permalink

If you want really good life gain then Wurmcoil Engine of Batterskull would be super good in this deck.

0
Posted 08 December 2011 at 01:57

Permalink

do you think it would work in a deck like this jayden?

0
Posted 08 December 2011 at 08:42

Permalink

Jay, I love wurmcoil just as the next guy who wants hollows for it, but wurmcoil shouldnt be in it... now batterskull is a different story. if he wants his opponent to shit his pants on turn 5.... then that is something he should consider... and clancy... yes it will... if he is aiming at a late game formation, then this will really squirm his opponent to skuping

0
Posted 08 December 2011 at 08:48

Permalink

That's exactly why I suggested Wurmcoil Clancy. And now that he's added avaycn's pilgrim, he can get a t4 or t 5 wurmcoil.

0
Posted 08 December 2011 at 22:59

Permalink

ask your friend if you or he can post his deck on here man. .. so i can see what you mean. i was a little confused...

0
Posted 07 December 2011 at 19:25

Permalink

I know the Daggers are better.. Bah, I guess i'll get them in there.. It just feels so copy-paste for some reason, no one is using the cleavers, but I love them :)

About cockatrice, it's a program where you can make and test decks, you find it here:
http://cockatrice.de/index.php?a=download

Make what ever deck you like in there, but stay to standard. Or if you prefer using any other similar program that's fine with me :)

0
Posted 07 December 2011 at 21:33

Permalink

OH Ok now i get it ..downloading it now. thanks for the download hope it works

1
Posted 08 December 2011 at 01:24

Permalink

This deck is fine for casual, but if you wish to make it competitive in Standard, it's simply too mid-range. You need to win by speed, or provide a late game that can answer to a Judgement or Black Sun Zenith.

My suggestions:

1. Drop the equipments

2. Drop Angelic Overseer. It's not human, doesn't pump tribe with Champion of Parish, and 5CMC is
too slow, given you don't have any ramp here. You're better off with Hero of Bladedhold.

3. If you do plan to use Hero of B, you still can benefit from ramp, try 4 Avacyn's Pilgrim, it's human too.

4. Drop Gambit and Rebirth, you should be applying pressure than drawing.

5. Consider 2 Overrun against other aggro decks. Use Gideon, Elspeth, or Gurruk for your anti sweeper late game.

6. Finally, your current 22 lands is completely off. Here's a quick guide on mana base:
a: 24 lands is a good start
b. f you want to curve out at 4 mana (You shouldn't have more than four 4 CMC cards), you need 23 lands.
c: 22 lands or less shouldn't curve out more than 3 mana cards.
4. If you have ramp, you can offset mana base somewhat.

So my final suggestion to your mana base is 4 Avacyn's Pilgrims and 24 lands, assuming you curve out at 5.

0
Posted 07 December 2011 at 21:45

Permalink

Is some great advice but remember in his description or subtext, he said it to be a 100$... or around.. .

0
Posted 08 December 2011 at 01:23

Permalink

The Changes you mention seems conflicting.. You say win by speed but want me to remove the daggers? As well as up the mana, risking me pulling 2-3 turns of just mana instead of something that can do damage? I'm confused with this, please explain why uping my mana and removing the daggers would speed up my deck.

Rebirth is already removed for another dagger. I could see the sweetness of replacing Gambit with Overrun, I really do love that card, but the draw+proliferate is working very well right now.

I own 3 Hero of Blade hold, so switching the angels for them wouldn't be a problem really, and I can see what you get at with the angel, BUT the angel is very strong.. blade hold just gets instantly ringed or removed in any other way, the angel seems to last longer when I play.

Back to the mana, maybe I'm just lucky but I haven't had a single draw of bad mana so far, and I have now played at least 30 games..

But I'm guessing you know what you're talking about so I'll try to get at least 2 more lands in and see if it changes anything, I'll try to get 2 overruns in as well.. I'm not sure what to remove tho, everyone else seems to agree that the daggers are the best dmg boost there is for a deck like this..

0
Posted 08 December 2011 at 08:13

Permalink

the land you had for this deck is just find. if need be ... get some rampant growth. but to be honest you said you won a lot and lost hardly nothing. daggers are the best option. until we find out what DA is going to have in mid jan.

0
Posted 08 December 2011 at 08:43

Permalink

Vitorocks03, you're right, my suggestion up the price tag. In which case, just use my mana base suggestion, it's completely off right now.

0
Posted 08 December 2011 at 06:43

Permalink

By the way in your earlier post you mentioned I need to win by speed OR give a response to a judgement etc..

Since I prefer longer games, what would be your suggestion if I wanted to deal with judgement?

0
Posted 08 December 2011 at 08:23

Permalink

I think he means give your guys some hexproof like that one green card you had before. Asceticism. Also he wants you to have some sort of calling too if your playing against a deck that puts out cards like yours. rebirth should only be sided in.... just for help...

0
Posted 08 December 2011 at 08:40

Permalink

Mm I love that card, and I know my fiance does too. It doesn't help much vs judgement tho :/

0
Posted 08 December 2011 at 09:06

Permalink

Btw I have plenty of blue humans lying around, I'm thinking I'd make a human deck for my self to play against my fiances. I'd appreciate any input on that one as well :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=268751

Deffo needs to keep that one cheaper (putting all my money in on my fiances deck) and, well for the sake of the peace in our household, it's OK if she beats me 7-8 times out of 10 with her deck ;)

0
Posted 08 December 2011 at 08:38

Permalink

How is the Dagger working for you? I've been switching in and out with the Swiftfoot Boots, Daggers, and I'm currently testing Mortapods.

0
Posted 08 December 2011 at 09:53

Permalink

well the daggers do bring crazy speed, +3/+0 for 3 mana is very nice, I was considering boots for a while too, but.. yeah I don't know, the damage seems to be better then survival...

Mortarpod seems like a waste of draw and mana, it just doesn't do enough imo.

0
Posted 08 December 2011 at 11:08

Permalink

I would consider both boots and daggers.

0
Posted 08 December 2011 at 22:20

Permalink

YoBaa has deleted this comment.

Posted 08 December 2011 at 11:16

Permalink

hmm yeah... no wonder....what do you think about
Stave off? also spirit mantle?

0
Posted 08 December 2011 at 11:18

Permalink

I just got a good deal on some mayors, so I've switched the hamlet captains for them. I also kept feeling I wasn't pulling enough creatures so I replaced the daggers with Doomed Traveler, as I seem to focus more on building them up with Travel prep, mikaeus and Gavony Township, as well as overrun.

Give me your thoughts on that please.

0
Posted 08 December 2011 at 11:19

Permalink

hmm yeah... no wonder....what do you think about
Stave off? also spirit mantle?

0
Posted 08 December 2011 at 11:22

Permalink

Yeah spirit mantle would be really nice, I've been thinking about it, but not sure what I would take out for it..
Because something I notice is that sometimes I just get standing at home with my creatures early on because I don't want to lose them when attacking..

0
Posted 08 December 2011 at 11:29

Permalink

YoBaa has deleted this comment.

Posted 08 December 2011 at 11:27

Permalink

Hm, trying a move here.. Removed 4 Doomed Traveler and added 3 Hero of Bladehold and 1 more Fiend hunter..

0
Posted 08 December 2011 at 11:37

Permalink

Well, my human deck runs similar to yours except I'm running Timely Reinforcements, Mortapods, and the Gideon LawKeepers... I also have the mentor of the meeks but then...
I feel like I don't have enough fire power if you know what I mean...

Mind if I steal some ideas from above^ ?
:3

0
Posted 08 December 2011 at 11:43

Permalink

Only if you let me steal ideas from yours ;)

I just removed my 2 beast within and a travel prep to get 3 spirit mantle in.. seems more solid..

Since I have 4 Fiend hunters and 3 o-rings I should be OK with removal..

0
Posted 08 December 2011 at 11:45

Permalink

why remove beast within?
amazingly strong card.... I just ordered that card LOL
I also added in Travel Preparations to test it out...

as for Spirit Mantles.... they seems really good
have you tried bonds of faith? I used to run 4 and it actually ran well.

0
Posted 08 December 2011 at 12:08

Permalink

Because I have 7 removals anyways, I could do the oposit as well I guess.. remove 3 o.rings for 3 beast within..

0
Posted 08 December 2011 at 12:29

Permalink

My deck also differs in that I run the Elite Vanguards in 4s and I have 2 Honor of the Pures and I need 2 more of those

0
Posted 08 December 2011 at 12:10

Permalink

seems like spam but then I also run Skinshifters

0
Posted 08 December 2011 at 12:12

Permalink

what's so good about Ghost Quarters?
please explain

0
Posted 08 December 2011 at 12:23

Permalink

You can destroy double-lands like Sunpetal etc and wolfrun.. it's pretty nice :D

0
Posted 08 December 2011 at 12:27

Permalink

more than that, you have the dual lands, your Set lands *like kessig wolf*, you have inkmoth, and you also have your own if your playing against somone who likes to mess with your color pool.. thats why they are there.

0
Posted 08 December 2011 at 22:22

Permalink

Personally, I think that Gavony Township sucks. Just me. Try Elite Inquisitor, or maybe Ghost Quarters.

0
Posted 08 December 2011 at 19:34

Permalink

gavony township sucks if you cant use its effect.

1
Posted 08 December 2011 at 22:23

Permalink

-1 gavony -4 forest +1 plains +4 razorverge thicket
-2 overrun +1 mikaeus +1 oblivion ring
-3 doomed traveler -1 fiend hunter +4 mirrin crusader
I could Prolly come up with a few more changes but my phone is dieing

0
Posted 09 December 2011 at 05:04

Permalink

I had razorverge in, but it slowed the deck down too much imo. Putting a tapped land in in round 2 means I can't drop my mayor or 2 cmc-1.. I really did not like it at all.

Overrun is one heck of a stronger ground breaker then mikaeus, I think 1 is just enough for some slight boosting.

I have been thinking of losing one of the gavony tbh, I'll stick a plain in there instead.

Lose travelers and a fiend hunter for mirran.. yes, maybe when I can afford it, I am already about 25$ over what I was ment to spent on this deck =P

Thanks for your input :)

0
Posted 09 December 2011 at 08:14

Permalink

so, what im hearing is that your tapping a Second razorverge thicket when you put it on the field second turn? Tech. the first 3 turns that card may be put out before it becomes a dead draw....

so if your have was 3 razorverge, one fiend hunter, 1 mayor, 1 hero, and 1 pilgrim. your first 3 turns can be:
t1; razorverge and a pilgrim
t2: razorverge and a mayor
T3: razorverge and a hero...
but once you hit t4: razorverge *tapped in* then you only have the other 3 lands to work with...

see what I'm saying? it should actually speed up a deck. that's why there a buck or 2 more than the sun petals.

1
Posted 09 December 2011 at 13:59

Permalink

LoL my bad, I read that it becomes in tapped unless 2 lands are already in! Doh! Back in they go ;D

0
Posted 09 December 2011 at 14:24

Permalink

totally fine LOL i was wondering why they wernt in your deck before

0
Posted 10 December 2011 at 07:09

Permalink

InspiredMGT has deleted this comment.

Posted 09 December 2011 at 05:22

Permalink

have you tested out your overrun yet?... I would like to know if it is good in the deck? i know your trying to go for the late game win, but i dont think it may be a good option.

0
Posted 10 December 2011 at 07:13

Permalink

It seems to do the trick and usually on turn 6 it results in a win.. I think few people expect it coming so they leave them selves defenseless. It's not so good vs U/W humans tho, it always gets mana-leaked ><

0
Posted 10 December 2011 at 12:24

Permalink

cool. then i would find away to get it safely out or find an alternative ...

0
Posted 11 December 2011 at 04:05

Permalink

The deck's mana cost is to high mana ramp cards take up room but you do got a creature that helps slightly but the idea of overrun seems to me like it will work because your building up tokens and creatures and then attacking. It works well in my brother's weenie deck and he's never lost with it but it is also no longer standard.

0
Posted 11 December 2011 at 04:07

Permalink

The mana cost seems high because you expect a fast deck. This is not meant to be a fast deck, but a stable deck that can take the game to mid-late game. I played against some fast humie decks during this weekend and I won most of the matches because unlike the fast humie decks, I can take that my early game (champion's mayors etc) takes a beating, thanks to the angels and bladehold + all the growing in the deck.

Overrun has been a great help if the game has been even and I need to break through :)

0
Posted 12 December 2011 at 08:17

Permalink

Since you're using green, I'd put a parallel Lives for Hero of Bladehold.
Also, a coat of arms may not be a bad idea.

0
Posted 12 December 2011 at 16:38

Permalink

Parallel lives for just one card? I don't think it's worth it, way to situational. And coat of arms isn't standard is it?

Thanks for your suggestions tho :)

1
Posted 12 December 2011 at 19:48

Permalink

Hum... just a sugestion but you could try Noble Hierarch instead of Avacyn's Pilgrim (although it's much more expensive), and perhaps... student of warfare? Nice deck btw ;)

0
Posted 13 December 2011 at 18:06

Permalink

Those would be nice, but this is a standard deck :)

0
Posted 14 December 2011 at 08:20

Permalink

I've been playing a varient of this deck for the last couple of months at FNM and have placed very well against some of the top "Pro Tour" style decks that usually get played there. You can find my deck list here.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=272009

My deck is much faster and agressive however so if you prefer midrange then this decklist might not be suitable to your play style. Turn two 3/3 Champion of the Parish is a funny site to see though.

0
Posted 16 December 2011 at 11:45

Permalink

one thing you defiantly need is at least 3 mirran crusaders. another thing i think would help would be 1 or 2 sun titans.

0
Posted 17 December 2011 at 20:04

Permalink

What would be your suggestion for replacements?

0
Posted 19 December 2011 at 09:46

Permalink

maybe the overrun? not sure, it may be important to your deck. i think the pilgrims are unnecessary, replace them with the crusaders possibly? the sun titans probably aren't as necessary. just a suggestion for some thing to try.

0
Posted 20 December 2011 at 01:46

Permalink

pilrims are unnecessary? how come? they are mana excel and they can get turn 2 crusader and turn 3 angelic destiny? swing for 12 x2?

0
Posted 20 December 2011 at 12:31

Permalink

i see your point, but he still needs the crusaders in there

0
Posted 21 December 2011 at 22:01

Permalink

Hey, I've never commented on your deck but I've actually looked at it a lot. It looks like a ton of fun and I appreciate the idea of a budget lol. I decided to make a W/G Human deck myself and I'd really appreciate some input. Any help would be much appreciated!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=273122

0
Posted 19 December 2011 at 12:37

Permalink