Human (I need help)

by jgee70 on 19 July 2014

Main Deck (60 cards)

Sideboard (4 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Budget
  • Human
  • Blue
  • White

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 993 times.

Mana Curve

Mana Symbol Occurrence

408000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Human (I need help)

Excellent concept. Your pesky humans will annoy the enemy to no end! Also, you get bonus points for doing this on such a budget! When m15 becomes standard, you will have a solid deck here.

I would tun 4 of bonds of faith. It functions as pacifism for your enemy (most of the time) or boosts your own creatures. Most of my other suggestions will build on the whole human thing.

Angelic Overseer is a card that gains many buffs from humans. I don't recommend it, but I will recommend Champion of the Parish (a little $) and Unruly Mob. Really, any creature that gains or grants buffs is useful. I know it's an angel and slightly expensive, but Angelic skirmisher can turn your mob of humans into a fearsome force. It's one of my personal favorites because it's so flexible.

You have quite a few heroic creatures. Spells like Distortion Strike can set off two heroic triggers with one spell, and grant unblockable for two turns. That kind of strategy is good.

I also notice that you have a ton of stalling creatures and instants. That gives you a lot of time to power up. With that in mind, you might want to drop a few creatures to take on some super heavy CMC 5 or 6 creatures. Again, I suggest Angelic Skirmisher, but angels in general are a pretty good choice. Guardian of the Gateless, Guardian Seraph, etc.

Finally, I have to suggest my favorite 1-2 punch in white decks. Brave the Elements (in place of God's Willing) and and Fortify (in place of Avenging Arrow). Sorry about the $2 tag on a play set of Brave the Elements. It's worth it. These two amazing instants can defend your creatures, or combine together into a super-boost for 4 CMC that equals game over. All your creatures gain 2 power, then protection from you opponent's creatures. If you have 5 wimpy 1/1s out, that's equal to 15 unblockable damage. Given anything else or a weakened opponent, and that's game.

I hope you enjoyed my suggestions. I enjoyed giving them ... they're the first since I found a keyboard and got off my phone. :)

Happy deck building!

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Posted 20 July 2014 at 21:13

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Thanks I will see what I can do.

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Posted 21 July 2014 at 22:05

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You have heroic creatures and no heroic triggers

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Posted 23 July 2014 at 23:37

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What would you suggest? Something like Aerial Maneuver? Brave the Elements? or Dauntless Onslaught?

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Posted 24 July 2014 at 14:40

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any suggestions?

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Posted 24 July 2014 at 14:54

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Dauntless Onslaught?

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Posted 24 July 2014 at 15:10

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You want multiple target spells.

Dauntless works.

You are looking for spells with "strive" (Launch the Fleet) or rebound (Emerge Unscathed). Personally, I prefer brave the elements, fortify, disenchant, and oblivion ring for instants. That removal is a godsend.

If you go with strive, bring battlefield thaumaturge. He makes strive spells ridiculously cheap.

As for herioc ... Fabled Hero, Sage of Hours, and 1 CMC heroic dudes (like Favored Hoplite) are key.

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Posted 24 July 2014 at 16:06

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However, I like your deck as it stands. Drop the heroic dudes for some more humans!

If money is no object ... student of warfare. If it is ... Caravan Escort. Levelers are a great way to avoid passing a turn and doing nothing.

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Posted 24 July 2014 at 16:10

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And 3 Angelic Skirmisher will be nicer on that mana curve =).

Besides that ... you like enchantments, right?

I would drop 1 Fortify and a creature (3-4 cards) for call to serve. It makes a dude a flying angel! Holy Strength is always good...

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Posted 24 July 2014 at 16:11

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Thank you for your input.

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Posted 24 July 2014 at 16:15

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Just so you know ... this deck looks amazing! Good job man!

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Posted 24 July 2014 at 16:15

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Sweet! Thanks.

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Posted 24 July 2014 at 16:42

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Added to Disenchants and took out 2 Fortify to keep deck at 60. Thoughts?

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Posted 24 July 2014 at 16:44

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It looks great. That should keep those pesky enchantments at bay.

If you use revoke existence instead, this is modern legal.

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Posted 24 July 2014 at 21:09

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Try taking out the fortifys and auramancers to add for launch the fleets also I'd switch unknown shores for another land just Its only good in 5 color decks

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Posted 24 July 2014 at 20:59

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Lol, fortify is much needed here.

Only add strive if you plan on battlefield thaumaturge.

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Posted 24 July 2014 at 21:11

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