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your Demons are your power. either on the Field or in the Grave. 2/5/6/ now i have more in my sideboard if i want alot more of the Demon power inside it. however its fun playing with Corpsejack, and creakwood. and thats what im currently playing in. but either way the substitution is Epic Varolz* is your Captain, your gate way for that scavenge. KEEP HIM ALIVE! as long as possible. but if you got any of the planeswalkers on the field you can afford to let him go if needed. but he is what uses that stupid demon power for those counters. i usually have him and master of the feast together so master will gain those 6 counters or more. which makes him a bigger threat, more then he really is. 3 mana for a 5/5 flyer stupid strong. attack in the air when you can. if something does die remember Tragic slip. take their shit down with you.if you are stumped and need to stall. FOG IT UP. their cheap spells that do amazing saves when you need it. golgari to me struggles with mana milling all your damn lands. so the lands ive chosen are i think good. dont enter tapped which keeps you somewhat up on the pace.
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