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This deck has a lot of ramp and a lot of big green creatures. The real card that makes this deck accelerate is Karametra's Acolyte. Her mana generation will have you emptying your hand of cards or powering Aspect of Hydra to silly levels. Once you get 5 mana on the board, you can use Nessian Game Warden or Garruk's Packleader to get card draw into what you need. Pathebreaker Wurm gives a creature trample to punch through, and Bellowing Tanglewurm is basically make everything unblockable except for green opponents. Hydra Broodmaster's monstrous ability is a game finisher when your mana base is built.
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