Just....outch! (Stuffy Doll-Se..

by jimnotsosmart on 06 August 2012

Main Deck (61 cards)


Sorceries (11)

Instants (3)


Artifacts (3)


Enchantments (10)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

......still working on it...

~ 10 cards that, are either Stuffy Doll, or ways to draw him to the top of your deck.
~ Enlightenment Tutor, and Gamble can fetch Pariahs, Swiftfoot Boots, Faith's Shield, or the Fatal Attraction's.
~ BrowBeats, Wall of Omens to draw cards or the BrowBeats can also be used to damage Stuffy Doll.
~ Spellskite's can take the bront of most spells, basically a way to keep spells off your Stuffy Doll.
~ FlameSlash can be used as creature control or ways to hurt Stuffy Doll.
~ Faith's Shield stops the Infinite loop just play it on the (white) Pariah.
~ Shivan Meteor Big Finnish!!! (Money Shot!!)

Deck Tags

  • Other...

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,673 times.

Mana Curve

Mana Symbol Occurrence

1500150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Just....outch! (Stuffy Doll-Self Mutilation)

+1 x guilty concious as thats a instant infiinite damage
replace boros garrison with clifftop retreat or some other better dual land
+ 2x flame slash for board control
-3 paraiah shield as thats a turn 5 play turn 6 stuffy doll turn 7 equip which is way slow
blaspehmous act could be as it gets cheap if they flood the board and is 13 damage to stuffy doll
fatal attraction is allright but a little weak
solid start thou good luck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=371126
check my standard deck out

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Posted 06 August 2012 at 07:47

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Very nice. Love the deck. I think you may need a bit more defense though. The spellskite, I still think should be sideboarded, but hey, your deck. Love the addition of white and making it successful. Never would have thought of that myself. BTW, you don't need a way to end the loop, I believe that it will end in the other player losing based on a state-based action since the damage doesn't happen all at once. In short, you won't need to make the enchantment fall off; the damage will just keep slowly pinging them down until they lose based on the fact that they have no life left.

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Posted 06 August 2012 at 19:19

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