Green/Black Wurms

by JJ_Reaper on 03 May 2013

Main Deck (64 cards)

Sideboard (10 cards)

Sorceries (2)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a new slightly different version of my old Green/Black Wurm deck. I find this to be one of my most fun to play decks. The main reason I built a deck like this is because my favorite aspect of green is its big creatures (particularly Engulfing Slagwurm and Primordial Hydra, my two favorites), which, when mixed with Essence Harvest, are even more powerful. I also own a copy of Massacre Wurm but don't really have anything else to fit it into, so its in here.

How to Play

Sorry if this seems long or you already know this information, but this is how I play this deck and how the cards work together for combos:

I play it somewhat like a Mana-Ramp deck, but let the creatures do the Mana-Ramping. Birds of Paradise are great, and Gatecreeper Vine and Dawntreader Elk also do a pretty good job. Omnath can help as well. There are two deadly combos that I love using, Engulfing Slagwurm/Revenge of the Hunted, and Primordial Hydra/Essence Harvest or Overwhelming Stampede. The amount of damage this deck can deal out is TOO DAMN HIGH!

Primordial Hydra is the big focus, since Overwhelming Stampede and Essence Harvest are best used with it on the field. Diabolic Tutors help with getting it out. Omnath can really make a big difference with bringing out Primordial Hydra with even more counters to begin with. Once the Hydra is out and its counters have begun skyrocketing, an Overwhelming Stampede can be played to MASSIVELY power-up all my creatures by however much Power the Hydra has. Then play Essence Harvest, an opponent loses as much life as the Hydra has power (which is now doubled from Overwhelming Stampede) and you gain all that life. If the opponent is somehow still alive after the Essence Harvest or there is more than one opponent, swing with everything for massive damage.

Next there is the Engulfing Slagwurm + Revenge of the Hunted combo. Once Slagwurm is out, cast Revenge of the Hunted (by miracle if drawn first that turn) on it to make it 13/13 Trample, must be blocked by all creatures able to do so. This causes its effect to destroy all blocking creatures and I gain life equal to all the destroyed creatures collective toughness'. Plus it now has trample, so it continues through to damage the opponents life total due to its effect.

Deck Tags

  • Black
  • Green
  • Wurm
  • Fun

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 5,838 times.

Mana Curve

Mana Symbol Occurrence

009048

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green/Black Wurms

1) I personally think Pathbreaker isn't all too useful.
2) Elderscale Wurm is really good when in need of staying alive for a bit longer
3) If you're going to use more wurms, use Descendant's Path

1
Posted 03 May 2013 at 01:37

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I forgot about Elderscale Wurm, that really is a great card! Pathbreakers are only there for the Engulfing Slagwurm really, but Elderscale is way more useful. Swapping them out now.

As for Descendants' Path, that seems like it would be a very solid addition, since the deck is mostly Human/Wurm. I will try and find a way to fit a couple of these in.

Thanks. :)

0
Posted 03 May 2013 at 01:55

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