Kalonian Hydra 2.0

by jllomax2001 on 08 July 2025

Main Deck (60 cards)

Sideboard (15 cards)


Instants (3)

Planeswalkers (2)


Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is a mono-green stompy list that aims to go "all in" on the +1/+1 counter theme.

How to Play

The strategy is to ramp early, play creatures that either come with or distribute +1/+1 counters, and then use Kalonian Hydra to double those counters for a massive, game-ending attack.

This deck is a blast to play and can be incredibly explosive. Enjoy doubling those counters and swinging for lethal with your massive hydras!

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000050

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kalonian Hydra 2.0

Expensive Cards and Alternatives:

Vorinclex, Monstrous Raider (~$40-50): This is the most expensive card in the deck.

Alternative: Renata, Called to the Hunt (~$1) - While not as powerful as Vorinclex, Renata provides a steady stream of +1/+1 counters to your creatures. Another great option is Good-Fortune Unicorn if you want to splash white.

Scavenging Ooze (~$5-10): While not over $20, this can be a bit pricey for a playset.

Alternative: Wildwood Scourge (~$1) - This creature can grow very quickly in a deck like this and is a great budget replacement.

Heroic Intervention (~$10-15): A very powerful protection spell.

Alternative: Golgari Charm (~$1-2) - If you are willing to splash black, this offers great flexibility, including regeneration. For a mono-green option, Withstand Death is a cheap and effective choice.

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Posted yesterday at 17:40

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This deck is practically crying out for Strangleroot Geist. Speed, advantage, self-countering, delightful hammer to throw at opponent's face. I'd personally pull out Vorinclex, as it's so expensive and can't protect itself from spot removal, and run Geist instead (4 copies actually), but that's me.

There are a few lands you could utilize as well. Nykthos, Shrine to Nyx is always a consideration in builds like this, but it costs an arm and a leg and only hits viability when your devotion is 4 or higher, so it's not really worth it in my opinion. Waterlogged Grove helps fix the topdeck land problem, as you can sac it off for a draw. It fits extremely well in the build anyway, as your curve is low and you are racing opponent for damage anyway, so your life total doesn't matter that much. Lair of the Hydra also helps with the same problem, and the deck can pretty easily run on only 3 lands, so you don't really need to worry about the tapped part if it comes in later.

If you've got the budget for it, I'd recommend running Green Sun's Zenith and a copy of Dryad Arbor over Llanowar, as you can tutor up the Arbor turn 1 (which is essentially a copy of Llanowar in this build) and after that (when you don't need a 1-drop dork) you can tutor up your good material instead. The only real tradeoff is 1 fewer green devotion, but having the Zenith in the build to fetch out your baddies once you're off the ground is absolutely worth the tradeoff.

Running 4 copies of Inspiring call seems risky, as it's a fantastic topdeck (cause if you topdeck it with an empty field you've already lost the game, but in every other circumstance it probably gives you great advantage), but you don't want it in the opening hand or for the first few turns, as it has no value to you unless you've got multiple critters with counters AND the mana to use it, which is usually impossible on turns 1-3. 2 or 3 copies would help you draw into it in the mid game rather than have to worry about it clogging up a hand in the opening.

Just some thoughts.

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Posted yesterday at 00:02

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All of these are really good ideas. Thanks @dknight27. I actually thought of splashing blue in for Elite Arcanist in the sideboard to attach Inspiring Call to it with Bioshift to transfer a +1 counter to him so Inspiring Call works for Elite Arcanist as well.

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Posted yesterday at 01:04

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