0-drop storm

by Joir on 04 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (3)

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Deck Description

well storm with a lot of 0-drops. Enjoy and comment

Deck Tags

  • Combo

Deck at a Glance

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This deck has been viewed 2,570 times.

Mana Curve

Mana Symbol Occurrence

000613

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 0-drop storm

reverberate for sure, if you have a storm deck you need reverberate and maybe some seething songs and pyretic rituals

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Posted 04 October 2011 at 22:47

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Don't know for sure about reverberate, since the whole idea of the deck is to whad for insane amounts of damage in turn one. and to do the whole thing with reverberate it requires all of my spirit guides and that would be one of hundred games thats gonna happen. Though i see your point in the song and ritual, the theme of the deck is the freaking 0-drops that makes the whole thing possible for turn 1. I'm seriously considering that idea for my in-progress belcher deck.

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Posted 04 October 2011 at 22:54

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if your going for turn one, then nevermind about the seething, instead go for the rite of flame, extremely cheap and first turn 2 mana, especially with all those spiritguides, youll have the 0 drops and anything that does cost you have easy enough to play it, like playing 2 or 3 grapeshots in one turn

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Posted 04 October 2011 at 22:59

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Yeah i guess, but i'll save it for my belcher-in-progress, not to be all goof about it. This is after all a creature-based storm deck.

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Posted 04 October 2011 at 23:06

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maybe even a few ground rifts to multiply your storm effect

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Posted 04 October 2011 at 23:02

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What for? My creeps don't have haste, and besides the main win is grapeshot, not the attack/beatdown.

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Posted 04 October 2011 at 23:08

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well you wouldnt use ground rift for the attack or beatdown, simpily to add the big storm effect, like you play 3 or 4 spells, play ground rift, which you would copy it for each spell, then grapeshot to really multiply your damage, haha but its just a suggestion

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Posted 04 October 2011 at 23:11

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Storm doesn't work that way. The rules text says: copy it for each other spell played before it. That doesn't trigger the storm effect, because you copy the spell, you don't cast it. And it conflicts with the entire combo.

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Posted 04 October 2011 at 23:14

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when you get your belcher deck done, post it, id like to check it out =p

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Posted 04 October 2011 at 23:13

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sure thing! just follow me then! :D

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Posted 04 October 2011 at 23:16

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