Land Screw

by jon6485 on 14 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)

Instants (6)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basic land destruction with a little bit of ramp.

How to Play

The main idea is to destroy a land on turn 3 and continually destroy at least one per turn. Once you can stick a Charmbreaker Devils on the board it is usually game over. Predator's Rapport is in the main board to help recoup what damage you take on the early turns, and the sideboard is mostly focused on agro matchups. Ghost Quarter is for control matchups, since they usually aren't running any basic lands.

This deck has really worked out well for me in my small group of friends that I play with regularly, and I was hoping to get some feedback on it.

Deck Tags

  • Land Destruction
  • Standard

Deck at a Glance

Social Stats

14
Likes

This deck has been viewed 1,826 times.

Mana Curve

Mana Symbol Occurrence

0001840

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Screw

I like the deck, but I have one question... Why evolving wilds? For the seek and deck churn? Stomping Ground may be better especially since it can come out untapped and it works with arbor elf/farseek for more ramp.

1
Posted 28 June 2013 at 20:05

Permalink

Yeah Evolving Wilds just ended up being thrown in because I don't have any Stomping Grounds. To be honest, I didn't expect the deck to perform as well as it has, so I wasn't going to drop the money on them when I put it together. I do acknowledge that Stomping Grounds is definitely an improvement, I've found them to not be necessary so far.

I also enjoy the fact that between all the cards I have to pull lands out of my deck (Farseek, Evolving Wilds, Frenzied Tilling, and Sylvan Priomordial) and put them into play, combined with the fact that the deck can operate on 20 lands, I hardly draw lands later in the game when it is more important to draw another land destruction spell.

Thanks for the feedback!

0
Posted 28 June 2013 at 21:55

Permalink