jonybgood

36 Decks, 35 Comments, 6 Reputation

Feel free to leave your opinion or any kind of tips. I'm opened to sugestions. Constructive criticism is always wellcome.

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Posted 22 October 2013 at 14:32 as a comment on Sunlight

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Yes I do.. xD
Like your combo idea...
I have a question...

'"this turn" and "until end of turn" effects end' (Sundial of the Infinite)

What does it mean with "effects end"?
Does it resolves, or it cancels?

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Posted 20 October 2013 at 22:03 in reply to #405299 on Time Rewinder

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Like the Temporal Mastery suggestion, i'm just afraid to loose focus putting a card with that cost and having to take some out.
I Personally prefer Read The Runes than Blue Sun's Zenith in this case... When running with low mana, or to leave some lands up for counters...
Now let's talk about Jace's Archivist... I almost put it in the deck. But I realized that even if my opponent doesn't have any cards in hand, if I use it's ability, he will draw anyway. Besides, I prefer to use instant or sorcery to do this, cuz Talrand, Sky Summoner have more chances to put flying tokens in play.
By the cost of Azor's Elocutors and Devastation Tide I cast Lich's mirror and gain "one more game" to win. And I made this deck specially to work against damage decks, so Azor's Elocutors wouldn't work so well. It could get killed, or have counters removed. But it's a nice card, never saw before.
Another Card I didn't know is Jace's Erasure. F**k lilked it. xD I was looking for some card with cool draw consequences.. With this one plus Lich's Mirror, the opponent will draw his deck out while I'm drawing and reshuffling. Great tip.
=]

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Posted 20 October 2013 at 16:11 in reply to #405299 on Time Rewinder

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Sure.. Overmaster f**ks with any counter deck.. But it's only worth against counter decks, never saw anyone playing with that card.

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Posted 20 October 2013 at 15:26 in reply to #405262 on Time Rewinder

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I'd say "a lass consistent version". Look at the number of creatures and the mana curve... You'll see the difference.

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Posted 18 October 2013 at 21:32 in reply to #405001 on [Legacy]If... Unless... II Vrs

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Sure, anubisbeat.. You reminded me of a lot of older cards.. But i'm not a white deck guy.. Besides, I like to create new ways... So, I've made it.. A fast counter deck to (almost) anull this one. It should work for most fast decks and damage/combat-based decks, but was specifically made to bit this one. Named it "Time rewinder", go take a look why. Lol..

Just adding... I made the deck as it was made to play with any kind of deck. But if I would play against this one, I would make the following changes with the sideboard:

Take off >>
2 Envelop
2 Interupt
3 Counter Spell
1 Flusterstorm

Put on <<
4 Hydroblast
4 Blue Elemental Blast



Go take a look if you have a time.
http://www.mtgvault.com/jonybgood/decks/time-rewinder/

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Posted 18 October 2013 at 20:48 in reply to #405133 on [Legacy]If... Unless... II Vrs

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4 Ruby Medallion? It would be too much. It only reduces de cllorless mana costs, not the red ones and ,in this deck, the higher cost card have only 2 collorless mana cost

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Posted 18 October 2013 at 14:53 in reply to #404793 on [Legacy]If... Unless... II Vrs

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F**k.. Damage decks are too fast and overpowered.. Good work boy..
But wait me up.. I'll make a deck to bit this one.. Love to break red decks.. =]

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Posted 18 October 2013 at 14:48 as a comment on [Legacy]If... Unless... II Vrs

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Sure.. I love the decks I made, and I think they are better then many others rated ones.. Surely, many here may think the same.. But we don't screw others up with nonsense comments. We respect eachother and make constructive criticism.. Don't like this deck? Don't think it worths your like? So, man.. Go out, don't even waste your comment on it but, first of all, "don't be a jerk". Don't like it? Turn around, go on..

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Posted 18 October 2013 at 14:27 in reply to #404595 on Draw 2 Death

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Actually, Shadow Rift can replace many of those buying card in this deck. I personally think that give shadow to Blistercoil Weird is more important then "Scry 2" or "Look at target player's hand".

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Posted 18 October 2013 at 14:16 in reply to #405064 on Turn 2 Win?

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Another good suggestion would be Shadow Rift. Not unblockable, still can be blocked by creatures with shadow, but it's not a high probability and you also draw a card, what keeps the combo flowing.

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Posted 18 October 2013 at 14:09 in reply to #405064 on Turn 2 Win?

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Sure.. It Makes sense... Better then give him trample... And fits on the deck, one mana cost, it could be awesome for the combo.

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Posted 18 October 2013 at 14:05 in reply to #405064 on Turn 2 Win?

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Like it. Precise, concise... But what worries me is the waiting time until you find Blistercoil Weird and Paradise Mantle. I understand that you've put some drawing cards to help it to come faster. But, imagine it against a Goblin Deck; Turn 2: 3 Goblins in play; Turn 5: 5 Goblins in play plus 5 goblin token from Siege-Gang Commander and Beetleback Chief. (I'm just making an assumption, it could be an Elf deck, a token deck or any fast/creature-based deck). Can you see it? Doesn't metter how much powerfull Blistercoil Weird gets if it doesn't have trample. Then you'll have to rely on Grapeshot. Of course if you have some lucky it will do perfect, but it's too risky for me. Dunno, maybe if you put some more lands, as Daggerback5423 mentioned, it would give you more mobility.

Obs:
I'm no taking the credit of the deck. It's still awesome, and it's the first deck I gave my "like" around here. congrats.

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Posted 17 October 2013 at 21:37 as a comment on Turn 2 Win?

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Yeap. My kind of deck. Love black and blue when they mess with the opponent's game and despise the rules. I just can't see it against fast decks. Maybe if you took off 2 lands and put 2 more Wall of Deceit or other low-cost creature. Imagine this one facing a goblin or a elf deck. Your game only start 3rd turn forward as you have too much medium/high-cost cards, and few creatures. Another solution would be put some artifact that generate mana, like Sol Ring, with it you have 3 mana at the second turn. I guess it's too risky to be too much dependent of Dark Ritual + Underworld Dreams. But it's a great idea for a deck. =]

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Posted 15 October 2013 at 21:50 as a comment on Draw 2 Death

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Just let me understand something. You used the most ass f***ing damage card (Lighting Bolt), but at the time to put 4 Counterspells you've put 4 counter with the same cost but that can be avoyded. Why is that? What do you want with that? Counter your opponent's spell or make him pay 3?

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Posted 15 October 2013 at 21:27 as a comment on Izzet: Spell deck

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