Psycose (Origins: Control)

by jonybgood on 10 August 2015

Main Deck (60 cards)

Sideboard (12 cards)


Sorceries (2)

Instants (6)

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Deck Description

Control black/blue deck, based in the first set avaliable on Magic Duels: Origins.

How to Play

The great combo consists in having Willbreaker and Jorubai Murk Lurker on the battlefield. Jorubai uses it's ability on opponent's creatures and Willbreaker steals them. Jaces "+" ability or Send to Sleep might do the Jorubai's work if it doesn't come right away.

Corpse Hauler, Gravedigger and Possessed Skaab make sure you'll have the right creatures on the table, they also play the minion's role. Rise from the Grave can help with that, but it's intent is to steal from opponent's graveyard, even better if you use in sequence to Unholy Hunger or Reave Soul.

Possessed Skaab and Jace also allow you to use or retrieve graveyard instant and sorcery cards.

Jorubai Murk Lurker second part is to provide defense and convert your creature's damage into life.

Darkslick Drake is the aerial defensor and potential stinger. It also lets you draw a card when it dies.

Jhessian Thief is meant to get buffed and deal direct damage to draw cards and keep the game flowing. Telling Time helps on that.

Countermand in the sideboard can help to seteal opponent's greaveyard creatures with it's second ability.

Basically:

Graveyard Control:
Corpse Hauler; Gravedigger; Possessed Skaab; Rise from the Grave; Jace, Telepath Unbound

Creatures/Battlefield Control:
Anchor to the Æther; Send to Sleep; Claustrophobia; Unholy Hunger; Reave Soul; Willbreaker

Library Control:
Telling Time; Jhessian Thief; Darkslick Drake; Jace, Vryn's Prodigy

Health Control:
Jorubai Murk Lurker

Deck Tags

  • Control
  • Jace
  • willbreaker

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0321600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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